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Senaste recensioner av Snapon

Visar 1–5 av 5 poster
35 personer tyckte att denna recension var hjälpsam
4 personer tyckte att denna recension var rolig
359.7 timmar totalt (109.8 timmar när recensionen skrevs)
Hit ball
Get hit by ball
Hit ball harder
Get parried


Excellent game but needs a bigger player base so new players don't constantly fight veteran players.
Upplagd 1 januari 2020.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
113.1 timmar totalt (99.9 timmar när recensionen skrevs)
Banning mods? Sounds like a bad move.
Upplagd 22 juni 2017.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
211.9 timmar totalt (209.3 timmar när recensionen skrevs)
Early Access-recension
Developers need to revert the game to how it was in march, as it is right now the game is trash.

Combat mechanics are not fun at all, no balance, and no matchmaking. You'll get players with 600+ hours in every game and have no chance.
Upplagd 2 januari 2017.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
14.9 timmar totalt
Not worth the money. You won't play it for very long.

Just look at everyones hours played in the review section.

Game is super frustrating since the camera follows the host only.
Upplagd 2 januari 2017.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
5 personer tyckte att denna recension var hjälpsam
554.0 timmar totalt (472.9 timmar när recensionen skrevs)
I really enjoyed playing Battlerite when it released. However after hours of playing the game many of the flaws started to show themselves and became more and more apparent.

Most recent patch feels like it destroyed gameplay, items have a massive effect on the rounds and you get new ones each round. Doesn't feel like the game is as skill based as it used to be.

BUY IT OR NOT:
Don't buy it, get it for free when it becomes free-to-play early/mid Q1 2017

Pros:
-No RNG on the damage, everything has a set damage values so you won't randomly get killed by a lucky crit.
-Just about everything is a skillshot (no clicking on an enemy and having your character auto-attack, you need to aim everything)
-Lots of characters to choose from, and some still being added.
-Balance between the characters feels good for the most part.
-No talent trees or "gemming"
-Matches don't last very long, so if you end up with an inexperienced team mate, you don't need to wait long before a new game.
-Community is slightly better than other MOBA's (I don't think it will last)
-Developers seem to still be vested in the development of the game, however I don't think many of them play their own game very often.
^^^^^^^^^^This part is definitely true because of the new changes.

Cons:
-Battle Pass
-Matches don't last very long, not much excitement from winning a 5-10 minute game.
-The report player system is a complete joke, purely placebo at the moment
-Weird items that throw off the way the game is played, feels like items win games instead of player skill.
-OVERLOAD ability is quite strange, feels like they OVERLOADED the game with most recent patch.
-Community feels as if it's getting more and more toxic.
-While individual characters feel balanced against each other, some team compositions certainly don't feel balanced.
-Weird ♥♥♥♥♥♥♥ items that throw off the whole game. Matches were a lot more fun before items.
-Ranked play is currently not worth the grind. You get 0-15 points for beating a team, most often you gain 1-7 points. Ranking up takes 500 points, I believe the max rank is 15 or 20.
-No ranked tokens to spend on cool ranked skins/titles/weapons.
Upplagd 7 december 2016. Senast ändrad 18 februari 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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