ѕιя
JuniorDll   Lima, Lima, Peru
 
 
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✔️ No Hack Steam Account Certified™
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2003© All Rights Reserved ® 🆅🅰🅻🆅🅴


╭☞ ʕ •ᴥ•ʔ╭☞ ╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°)


¡¡"Aquellos que hacen bugs son basuras,pero aquellos que usan hack son peor que basuras"!!


Mi canal de Youtube:


https://www.youtube.com/channel/UCOrfjcVpFShDu9GTbr2H8dg





San Andres De Tupicocha - Huarochiri Mi Pueblo Querido :,D




PSDTA: Scammer I see, Scammer I rape...YOU ARE WARNED :3!!!
Rời mạng
My Autoexec.cfg De L4D2 :3
//# Game launch options:
//# > My personal settings
//
// -noforcemaccel -noforcemparms -noipx -nojoy +mat_motion_blur_percent_of_screen_max 0 -nocrashdialog -noforcemspd +dsp_enhance_stereo 1

//Etc
cl_showfps 0


//SENSI

sensitivity 7.2


//Binds Normales
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"

// =======
// BINDS
// =======

bind "F12" "say_team !ready"
bind "F11" "say_team !unready"
bind "," "say_team !tank"
bind "." "say_team !bonus"
bind "n" "say_team Help! (Ayuda!)"
bind "l" "say_team Tank Tank!"
bind "j" "say_team Back Back! (Atras!)"
bind "o" "say_team Need Ammo/Sin Balas"
bind "i" "say_team Cover Spawn/Cubran"
bind "b" "say_team Clean Commons/Limpiar Zona"
bind "f10" "toggleconsole"
bind "f4" "disconnect"

// Crosshair 0
bind k "cl_crosshair_alpha 0"
// Ceiling

bind "z" "+left"
bind "c" "+right"
cl_showpos 0


//TANK HAYMAKER SIN BRAZO LARGO
alias +haymaker "+doubleattack; wait 5; +jump"
alias -haymaker "-jump; wait 1; -doubleattack"
alias +doubleattack "+attack2; wait 1; +attack"
alias -doubleattack "-attack2; wait 1; -attack"
bind "MOUSE5" "+haymaker"



// =========
// Crosshair
// =========

cl_crosshair_alpha "255";
cl_crosshair_dynamic "0";
cl_crosshair_thickness "3";
cl_colorblind "1";
cl_crosshair_red "255";
cl_crosshair_green "0";
cl_crosshair_blue "0";


bind "TAB" "+showscores_custom"; // Rebinds TAB to a custom script adding the netgraph to the scoreboard. (Default: +showscores)

net_graphpos "0";
net_scale "15";
net_graphshowlatency "0";
net_graphshowinterp "0";

alias "+showscores_custom" "+showscores;net_graph 4";
alias "-showscores_custom" "-showscores;net_graph 0";




alias "crosshair_off" "cl_crosshair_alpha 0;alias crosshair_toggle crosshair_on";
alias "crosshair_on" "cl_crosshair_alpha 255;alias crosshair_toggle crosshair_off";
alias "crosshair_complete_off" "crosshair_off;crosshair 0;alias crosshair_complete_toggle crosshair_complete_on";
alias "crosshair_complete_on" "crosshair_on;crosshair 1;alias crosshair_complete_toggle crosshair_complete_off";
crosshair_complete_on;

alias "viewmodel_off" "sv_cheats 1;r_drawviewmodel 0;r_flashlightbrightness 0;alias viewmodel_toggle viewmodel_on";
alias "viewmodel_on" "r_drawviewmodel 1;r_flashlightbrightness 0.25;alias viewmodel_toggle viewmodel_off";
alias "viewmodel_toggle" "viewmodel_off";

alias "hud_off" "sv_cheats 1;cl_drawhud 0;hidehud 4;closecaption 0;alias hud_toggle hud_on";
alias "hud_on" "cl_drawhud 1;hidehud 0;closecaption 1;alias hud_toggle hud_off";
alias "hud_toggle" "hud_off";




//# Lighting & Material & Fps Settings:
//# > more cleaner game, less ♥♥♥♥, better lighting, minor fps boost

cl_autohelp "0" // No help
cl_showhelp "0" // No help
cc_subtitles "0" // No subs
c_thirdpersonshoulder "0" // Blocks 3rd person
cl_ragdoll_limit "0" // Removes ragdolls, makes game more clean
cl_forcepreload "1" // Pre-load levels entirely into RAM, reduces in-game stuttering
cl_detail_max_sway "0" // Amplitude of the detail prop sway

r_dynamic "0" // Disables dynamic shadows
r_PhysPropStaticLighting "0" // Faster lighting on phys objects
r_ambientfraction "0.2" // Fraction of direct lighting used to boost lighting when model requests
r_cheapwaterend "1" // Worse water rendering
r_cheapwaterstart "1" // Worse water rendering 2
r_skyboxfogfactor "1" // Skybox fogs
r_eyemove "0" // Disables survivors eye movement
r_eyemove "0" // Disables survivors eye movement
r_eyeshift_z "0" // Disables survivors eye movement
r_eyeshift_y "0" // Disables survivors eye movement
r_eyeshift_x "0" // Disables survivors eye movement

mat_monitorgamma "1.6" // Increases brightness
mat_monitorgamma_tv_enabled "1" // Increases brightness
mat_bloom_scalefactor_scalar "0" // Disables bloom scaling
mat_grain_scale_override "0" // Disables the film grain effect

func_break_max_pieces "0" // Reduces debris
gameinstructor_enable "0" // Disables gameinstructor
muzzleflash_light "0" // Supposed to remove gunfire
z_wound_client_disabled "0" // -


//# Audio settings
//# > audioz



//# Mouse settings
//# > removed acceleration ( Enhance pointer precision OFF from windows with 6/11 )

m_filter "0" // Removes mouse input lag
m_filter2 "0" // Removes mouse input lag
m_customaccel "0" // Remove accel
m_mouseaccel1 "0" // Remove accel
m_mouseaccel2 "0" // Remove accel
m_mousespeed "0" // Force windows mouse accel
m_customaccel_exponent "0" // Mouse move is raised to this power before being scaled by scale factor
m_customaccel_max "0" // Max mouse move scale factor, 0 for no limit
m_customaccel_scale "0" // Custom mouse acceleration value
m_rawinput "1" // Ignores the Mouse Driver and Windows Settings

//# Net settings
//# > Settings for 100T w/ 0 lerp

rate "128000" //
cl_cmdrate "128" //
cl_updaterate "128" //
cl_interp_ratio "0" //
cl_interp "0" //
cl_resend "1.5" //
cl_timeout "15" //
net_maxroutable "1280" //
net_splitrate "2" //
net_splitpacket_maxrate "50000" //
net_graphshowlatency "0" //
budget_show_history "0" //



//# GlowS

cl_glow_ability_b 0.2
cl_glow_ability_g 0.4
cl_glow_ability_r 1

cl_glow_infected_r 0.2
cl_glow_infected_g 1
cl_glow_infected_b 1

cl_glow_ghost_infected_r 1
cl_glow_ghost_infected_g 0.8
cl_glow_ghost_infected_b 1

cl_glow_infected_vomit_r 0.8
cl_glow_infected_vomit_g 0.3
cl_glow_infected_vomit_b 1

cl_glow_survivor_health_crit_r 1
cl_glow_survivor_health_crit_g 0.2
cl_glow_survivor_health_crit_b 0.2

cl_glow_survivor_health_high_r 0
cl_glow_survivor_health_high_g 1
cl_glow_survivor_health_high_b 0.2

cl_glow_survivor_health_med_r 1
cl_glow_survivor_health_med_g 0.6
cl_glow_survivor_health_med_b 0

cl_glow_survivor_health_low_r 1
cl_glow_survivor_health_low_g 0
cl_glow_survivor_health_low_b 0

cl_glow_survivor_hurt_r 0.4
cl_glow_survivor_hurt_g 0.7
cl_glow_survivor_hurt_b 0.6

cl_glow_survivor_r 0.2
cl_glow_survivor_g 1
cl_glow_survivor_b 1

cl_glow_survivor_vomit_r 0
cl_glow_survivor_vomit_g 1
cl_glow_survivor_vomit_b 0.5

cl_glow_item_r 1
cl_glow_item_g 1
cl_glow_item_b 1

cl_glow_item_far_r 0.2
cl_glow_item_far_g 1
cl_glow_item_far_b 1

cl_glow_thirdstrike_item_r 0.2
cl_glow_thirdstrike_item_g 0.5
cl_glow_thirds
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CORONEL LEONCIO PRADO GUITIERREZ 22 Thg12, 2024 @ 7:55pm 
A los año mi querido sir francis
Antonella 6 Thg03, 2023 @ 6:33pm 
╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞╭☞ ( ͡ ͡° ͜ ʖ ͡ ͡°) ╭☞
Source 6 Thg03, 2023 @ 6:01pm 
📁Disco Local (C:)
└📁Program Files (x86)
⠀└📁steam
⠀⠀└📁steamapps
⠀⠀⠀└📁common
⠀⠀⠀⠀└📁Counter-Strike Global Offensive
⠀⠀⠀⠀⠀└📁Habilidades
⠀⠀⠀⠀⠀⠀└⚠️Esta carpeta está vacia
₊˚ෆ Yadh ˚🦩⋆˚ 24 Thg12, 2022 @ 5:39pm 
* .  * .' *⭐*  '*   *
*  . '  +:..:+   '  '  *
.   *  ☆☆☆ *   .
  *  ' +:...+....:+  *
'    ' ☆☆☆☆☆   * '  
 * * ' +:...:+@+:...:+    '  *
* .  .☆☆☆☆☆☆☆ * ' * .
  .  +:..:+&+:...:+:...:+
 * . ☆☆☆☆☆☆☆☆☆ * '   *
' .  +:...:+♡+:...:+§+:..:+
. * ☆☆☆☆☆☆☆☆☆☆☆  ' *
  .+:..:+♡+:..:+@+:..:+♡+:..:+
 .     . ▨   ' ' *     *
   . *      .   .  '
  ,·´ ¸,·´`)
 (¸,·´ (¸*Feliz Navidad
ѕιя 9 Thg12, 2022 @ 3:25pm 
jajajajajaja hace tiempo que tengo microfono
76561198112824170 8 Thg12, 2022 @ 11:07pm 
Francisca ya tiene microfono o sigues siendo pobre jajaja