ScottSpork
Scott Stokes   Puyallup, Washington, United States
 
 
Scott was born in 1456 to two sailors (a man and a woman sailor, invitro fertilization technology was lacking in the 1400s) whose names are lost in the shrouds of time and dramatic storytelling. Upon reaching the ripe old age of 5 he was drawn into a rift in space and time and arrived on the moon, just before the dawning of the Second Millennium©. It took him over 3 years to finally climb down to Earth through an ingenious use of body hair, moon dust and an uncanny knowledge of 15th century nautical knots. Now on earth at the age of 21 due to accidental age-accelerating-moon-dust inhalation, Scott began a career as a hobo and moonlighted as an astrophysiscist. In 2025, after rescuing the President of Mars at the botched First Annual Long Term Extraterestrials Reunion (or Falter for short), he managed to single handedly join quantum mechanics with classical physics by utilizing his immense 15th century pirate IQ and some good old fashioned know how. In 2154, at a ripe old age of 207, he invented a time machine which simultaneously transported him back to the year 1984 as an infant and un-re-did all future events he caused. All re-previous quasi-future re-events were wiped from the collective semi-future-conscious, and future events were lost. Scott went generally unknown as either Galactically Renound Space Electorate Savior or Piratical Physicist Genius until the future snapped back to the past on February 12th, 2003. This dramatic transition had the misfortune of occuring on February 13th, 2003 and was completely unnoticed as it had occured yesterday and no one was there now to witness it.

Scott is now living at 15 Treacle Mine Road, Ankh-Morpork, The Discworld, with his cats and other assorted aemoeboid life.

Also he's a pirate.

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Képernyőmentés-vitrin
Teh penguin of doom.
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Készítette: ScottSpork
At the end of the game there's a secret vault. Here's what you need to open it...
Értékelés-vitrin
18 órát játszva
I'm completely blown away that this entire thing was made by just two people. I normally don't review games, but since I completely lucked into finding this game I'm leaving a review in hopes that it helps more people find it.

This was a surprisingly long (my first playthrough was a hair over 13 hours), absolutely incredible immersive sim wrapped up in a funny "you're in a computer" style world. The core loop has you transferring your consciousness through various entities around the world to gain access to new areas/defeat enemies/read "eyepads"/etc, but you'll spend most of your time in a robot called Bug 22. They're the only bug with a disk drive and therefore the only one that can accept upgrades.

The upgrades are all available from the start so it's up to you to decide which you want first. I know I missed a few upgrade disks in my playthrough but I still managed to get every upgrade. You can also power up each upgrade with "worms" to reduce to cost to use or increase the effectiveness or even otherwise enhance the upgrades.

Aesthetically the game isn't going to win any awards. It's consistent and everything fits within this world, but don't expect AAA sub-surface scattering and ray tracing. Don't let the visuals distract you from the absolutely incredible gameplay, however.

The story was surprisingly good, touching on the nature of consciousness without taking itself too seriously. There were a lot of inside-programming/IT jokes (merging commits, visiting the cloud via port 80, bad password management, etc.). I also really enjoyed how the controls actually were part of the joke: in order to take "control" of other entities, you push CTRL; if you want to "shift" objects around, you push SHIFT; to download an "alternate" version of yourself (aka teleport) you use ALT.

I really appreciated how if you were thorough you could discover many different solutions to the same problem. For example to get through a locked door, you might find a vent that only a certain type of robot can fit through to get around it, but the vent is blocked by a heavy box that you can move (if you have the right upgrade) or destroy (if you have the right upgrade, or you could take control of a hostile robot to use their weapon to remove the box), or you can use the grate on the ceiling (if you have boosters), or you could take control of a camera and jump around from entity to entity to try to get an angle on the door lock and open it from the other side.

According to the achievements the entire game should be playable without any upgrades, completely pacifist, or ghost. I was not skilled enough to do any of those, but it's a sign of a quality immersive sim that those are all available.

I'll definitely be coming back to this to try levels again with different tools.

tl;dr: I wholeheartedly recommend this to anyone who is a fan of the immersive sim genre.
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Legutóbbi aktivitás
18 óra a nyilvántartásban
Legutóbb játszva: dec. 24.
1 óra a nyilvántartásban
Legutóbb játszva: dec. 23.
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Legutóbb játszva: dec. 22.
ArcanePandah 2015. szept. 18., 23:33 
That background will forever haunt my dreams
Ursus Mundanus 2014. dec. 26., 4:02 
You have spent 175 days playing steam games.. When do you even sleep man?
P. B. Swing 2014. máj. 7., 19:43 
:corporate: Say, hypothetically, would you ride a bycicle wile eating a bannnana for 5 minutes or would ride tou bike with out the bannana and in just 2 minutes? And this is just hypothetical of course. ;) :gunlaws:
Fernandoughnuts 2013. júl. 21., 21:47 
comment on friends profile
Steady Eddie 2013. júl. 8., 22:41 
Payday 2 Skill tree calculator is awsome. Thanks mate.
bird_90 2012. júl. 12., 15:09 
8 YEARS ZOMG!