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Análises recentes de GuyJustCool

A apresentar 1-3 de 3 entradas
1 pessoa achou esta análise útil
73.9 hrs em registo (4.4 horas no momento da análise)
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After 3 hours, its great.
Cons:
No savegames, so dont buy til this function is released, if you are fain-hearted. But its coming veeery shortly.
Game did crash on me after 3 hours of intense submarine vs whole fleet combat, so prepare ur copium.

Some performance drops due to probably veeery early optimisation. But overall its really smooth.

Idk waht to add here, its just that good.

Pros: Real-time + pause naval warfare
Planes, ships,subs helicopters, you name it.
Now each of categories named earlier has all kinds of weapons with their own uniqe behaviour and use case. (i.e. russians have CIWS automortars that blow torpedoes out of the water from 2 nm away). Even if game tells you that for example anti-sub torp cant be used against a ship, if it has tracking type required, it will track, same for missiles)
What it said before is true because game actually simulates tracking and acquisition deeply, so unintended use cases galore (anti-ship sparrows?),
Game has a very deep sensor system under the hood that just works, and funniest, you dont have to know how it works, game just plots targets and estimatets on the map for you.
Its huge. The map is huge, takes tons of time to do stuff even with compression, wich ushers a slower, more tactical phase. Tho dont think you cant get overwhelmed. Vampire! Vampire! Vampire!

This is the game where you can control underwate, surface, land and flying assets, carriers and airbases, collect data, plan, execute, overcome.

And since one of the devs is ex-modder of Cold Waters (infamous Dot, thank you bratan if you are reading this, shedevr), The game will be made around steam workshop compatability, so modern age platforms, weapons, prolly nukes and stuff will come from modding community.

Extremely powerful mission editor that allows people to create their own scenarios and upload them to workshop(endless possibilites of fictional scenarios? want to see North Korea vs US fleet escalation? EZ)/

Great, honest and transparent dev team and very honest publisher.
Triassic is a band of brothers came together because they wanted to make naval strategy great again. These are "Gamers make things for gamers" type of team. So im 300% sure the game wont be a fluke.
Microprose is same kind of deal - ex-bohemia employee fan of old studio bought it out, and decided to make sequels to the older games he liked and was a fan of. Microprose takes on difficult genres, never follows mainstream and allows original ideas to be developed and published. Ive seen multiple projects from them already, and have around half of their games in library.

Summary:

So yeah, overall, shut up and take my money, its not just worth its price, if it would cost 5-10x times more i'd buy it and be happy.
P.S: Pro list is incomplete, comment below what i have forgotten to remember.
Publicado a 12 de Novembro.
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21 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
406.3 hrs em registo (348.6 horas no momento da análise)
One of the rare games i will leave my review. Played it for a damn while, 340 hrs. It was great at first, when things were simple. But!
Devs kind of dropped it. >YES< there is new content cool new updates and all sorts of cool stuff, dont get me wrong here read next.
BUT, game just throws bugs at you. And with hour-long sails for even one mission, oh boy it is annoying. Its is a singleplayer rescuer game, which means, its about roleplaying. but you just cant immerse yourself when you are rescuing someone on a helicopter, rappeling down to get them, and it randomly decides to flip because of physics calculation error. And mind me its a helicopter which was hand tailored to pilot itself while you rappel, since devs still yet to add any way for it to stay put when you are rescuing, but the autopilot. Game is amazing, at first. But then, when you really want to play, you feel like it just doesnt want to be played, with bugs left and right halting your progress. i would really want some oprimisation for multiplayer, multiplayer gamemodes, and bugfixing, rather then trains and goshdarn meteor strikes.
Publicado a 26 de Junho de 2022.
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Ainda ninguém achou esta análise útil
8.1 hrs em registo (2.7 horas no momento da análise)
Análise de Acesso Antecipado
Any Russian guy would be glad to smash couple of bowling balls, and the asteroids into Washington(no offence, jk) and make Earth go supernova, so This Is The Best simulation of space physics out there on market. Go Get It!
Publicado a 13 de Fevereiro de 2016.
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A apresentar 1-3 de 3 entradas