622
Рецензирани
продукти
5217
Продукти
в акаунта

Скорошни рецензии на Saibot

< 1  2  3  4  5  6 ... 63 >
Показване на 31 — 40 от 622 постъпления
14 души намериха тази рецензия за полезна
0.2 изиграни часа
Not a single sound, steam overlay, or control functions as intended. It's a simple asset flip, that should be avoided. You can't even press two buttons at the same time like jump and move because he won't do both at the same time. Since the objective never seem to change in the levels I did not feel motivated to play them all. Avoid this scam.
Публикувана 9 януари 2024. Последно редактирана 10 януари 2024.
Беше ли полезна тази рецензия? Да Не Забавна Награда
15 души намериха тази рецензия за полезна
7.7 изиграни часа
This is what would happen if Wave Race and Tony Hawk from the N64 had a child. Even though it excels in many things, it regrettably has an equal number of drawbacks.

Additional Info:

Content & Replay Value
I needed 7.7h to finish Wave Break 100% blind. Because the game lacks replayability, I don't see any reason to replay the game again—unless you want to experience the unique vibe again in the future
Mode
Dead Online PVP with Single Player/Shared Split Screen PvP. Additionally, you have access to a Level Editor and Steam Workshop.
Controller Recommended?
Yes
Is it worth buying?
Yes, but it's worth it at Bundle price because I acquired it through a Humble bundle. I would advise purchasing the game at a deeply discounted price or through a bundle

My Specs

CPU: i9 9900k GPU: RTX 2080 Ti RAM: DDR4 32 GB RAM OS: Win10 Resolution: 1440p @144hz (worked flawlessly even though the fps could be better)

In-Depth
Story, Moves, Missions & Vibe

In Wave Break's episodic story mode, players take control of animals riding speedboats. The clever and fashionable ad, which pays homage to 1980s television programs like Miami Vice, is amusing and full of darkly humorous moments. The vivid colors, character sketches, and witty conversation between the player's character and their opponents were all really appealing to me. It's basically a brief, arcade-style collect-a-thon with gaps to jump, surprises to discover, and a mood-appropriate soundtrack is the epitome of a fantastic THPS-like game.

I hadn't played anything remotely similar to the Pro Skater formula in such a long time that I felt nearly emotional watching the same rhythms unfold. Every level begins with a summary of the various tasks that players must perform within the time limit. These include jumping over gaps, hitting a particular high score, and gathering letters that spell COMBO or BREAK. After that, players are free to try their hardest to accomplish these objectives, trying repeatedly until they hit a particular mark that allows them to advance to the next level or even do everything. You can also try as long as you want, but every single try only gives three minutes. Once the time is over, you have to restart, but previously finished objectives stay completed.

This was awesome to see, and I couldn't have been happier to start grabbing, grinding, and flipping my way through a level as a sick synth soundtrack accompanied me. Regretfully, despite the developers excellent adherence to Hawk's famous formula, Wave Break's controls and camera still have problems, including other major problems

It took me a while to get used to the fact that players are skating on water rather than asphalt, and they must deal with waves that constantly bump into them. Before beginning the campaign, I advise players to engage in training or free play. This is because the additional pressure of timers, along with the physics of the water, a challenging camera, and controls, may put off some potential players before they even get a feel for the game. There is no Combo list you can check as well, leaving you to wonder if you know every single move or if there are more to discover.

Landing tricks only seemed natural after experimenting with thousands of settings to ensure that my boat wasn't going too quickly and that the camera would follow me accurately, especially while doing combo tricks across the whole map without breaking the combo. This was less of a question of taste and more of a definite issue. The way the water is handled is quite bad; it almost seems as though it was added to make everything seem incredibly floating. General controls alone can be problematic, but the issue gets worse when a trick is executed poorly as well. Since it is the least strong and most peculiar component and doesn't make sense in the overall scheme of things, I find the multiplayer component to be quite mysterious. It feels even more like a hoax because adding it also meant having to have cash and a store to buy goods. If you're prepared to be patient, the outcome may be rather entertaining, but there are some severe problems in its DNA that cannot be ignored.

Not all of the tricks you perform have sufficient explanations at the beginning. Not being able to reference a combo list causes some tricks to happen by accident and also fail. When you first choose your character, they have specific stats like speed, jump, grind, or automatic among other things. This means that you can use the "Gym" to develop your character. Sadly, it feels more like that the game is being artificially stretched when you have to level up the character before achieving certain things in the selected world. Why must I grind so much money to obtain the last level up in my stats and why do I need level 10 speed to finish certain tasks? I also ran into a ton of problems, glitches, and even clipping mistakes during my game, which put me in objects or behind walls. Because of this, getting a high combo or a lot of points is really challenging. Example:



Even after I accomplished missions and tasks, sometimes it never marked them as complete. The task was recognized as completed only after I had finished other missions/tasks and was on the verge of giving up. There was also a time when, without even moving a meter in the game world, I entered the world and two tasks were immediately finished. While worlds 1, 2, 4, and 5 are pretty beautifully done, the game world of the third world, the ice world, is just horrible. Not only do you have extraordinarily challenging missions and locations/sections, but everything is extremely slippery. It's absurd how many times I've slipped and fallen before attempting to gather all the letters or botched the crocodile's initial mission of destroying the valves because everything is slippery and difficult to reach/finish. Because of this, the third world has the capacity to infuriate me, and probably you as well, to the point of despair on numerous occasions.

To be honest, I'm glad Wave Break exists. It's a fun tribute to what is possibly my all-time favorite sports game with a fun story mode and an intriguing look and soundtrack. Too bad I was fighting the camera, physics, and controls much of the game rather than just having fun including bugs, glitches and clipping behind walls.

Conclusion

Wave Break features a lot of admirable aspects, yet there are drawbacks to every advantage. There are only 5 large and 1 tiny, varied levels, which hinders the enjoyable and seamless gameplay. The soundtrack is amazing, but performance problems, bugs and glitches detract from the overall enjoyment. While some may expect better, fans of the Tony Hawks series will undoubtedly overlook these flaws. There was no diversity, no other people to play with online (I even checked to see if it was even live, which it was, but no, everything should have worked). It's unfortunate that basic features like a combo list, reduced bugs, enhanced performance, and the ability to complete every task without having to grind are so hard to come by.

Final Verdict: 6.5/10 - A brief but occasionally entertaining ride with a lot of advantages and disadvantages to weigh 💖
Публикувана 6 януари 2024.
Беше ли полезна тази рецензия? Да Не Забавна Награда
20 души намериха тази рецензия за полезна
0.2 изиграни часа
Though I adore hidden object games, this one is really buggy. I wouldn't recommend it at all. I usually use the mouse to play, and then the map would vanish all of a sudden for no reason. Only fix I've found is to change the camera angle on the top right. You can play the game for ten minutes if you can acquire it for free or for a few cents, but don't pay the whole amount. You see icons on the top left and you're searching for it on the tiny little map. A fraud at that price, for sure.
Публикувана 4 януари 2024.
Беше ли полезна тази рецензия? Да Не Забавна Награда
14 души намериха тази рецензия за полезна
2.0 изиграни часа
Plazma Being was not a game I liked playing. The controls are so terrible that it drove me mad. I made a significant effort to learn this game, its physics, and I had thought that with practice, I would become more adept at using the controls, but that didn't happen at all. The only challenge in this game is controlling the character because the solutions to the numerous riddles are usually really obvious.
It is quite hard to complete a series of chores quickly since the character responds to input very slowly.

You cannot see the mouse pointer when in "building mode". This means that, due to the poor controls, you will almost certainly repeat tasks such as quickly grabbing an obstacle to change the direction of the read beam or quickly jumping over obstacles. You will also continuously struggle to locate the mouse pointer, which only appears briefly after switching modes.
Moreover, the game has a lot of bugs; I frequently got stuck beneath and even inside something.
Публикувана 4 януари 2024.
Беше ли полезна тази рецензия? Да Не Забавна Награда
57 души намериха тази рецензия за полезна
12.1 изиграни часа
Although I enjoy this game, it is a shame that Ubisoft will be discontinuing it in March 2024 for no reason. There is a singleplayer aspect within the game itself that takes around 12 hours to finish if you focus on mainly story missions only. Even other multiplayer-based games like Test Drive Unlimited 2 can still be played, even years after the servers shutdown and the game was taken off the list, players still modified it to support multiplayer. There is no excuse for Ubisoft to not do the same, but they're greedy, lazy and known to be the worst company in Europe. Shame on you!



One of the worst flaws in this game, in my opinion, is that there is supposed to be a "offline" mode in The Crew, but it doesn't get implemented properly to work. There are also performance issues that you'll notice pretty often even on high-end pcs on the highest settings for no appearing reason and it's raining 60% of the time while playing the game. At this point the country should be flooded by water.

The game receives an 7.5 out of 10, but because Ubisoft plans to discontinue it in 2024, it is hardly even worth mentioning. Shame on you Ubisoft.
Публикувана 31 декември 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
16 души намериха тази рецензия за полезна
0.2 изиграни часа
An infinite random runner game. When you spawn exactly in front of an obstacle, and you will instantly die without any time to react. The player model's ragdoll will jiggle around when you die, falling through the level around 3/4 of the time. While playing, you will occasionally fall through the level as well or walk against a walk instead of progressing. While playing, pressing ESC instantly ends the game and returns you to the desktop. The sound effects, or rather the sound effect, are the worst-looking blood squirt sprite at the approximate position of the collision and a general crunch sound that occurs when you hit something.

It's beyond broken, a scam to even sell this broken mess and another reason why Steam needs quality control.
Публикувана 29 декември 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
46 души намериха тази рецензия за полезна
0.0 изиграни часа
Let me quickly answer your question if you're having trouble deciding between the Deluxe Edition and the base game: Unless you want your crew to include the three most well-known fighters, there's no reason to get the Deluxe Edition if you literally don't care.

This DLC is completely optional so there's not need to buy the Deluxe Edition at all. That is to say, there isn't a clear advantage to playing/using it. If you want strong fighters, don't get this; there are much better fighters available. Indeed, it makes Daigo, Saejima, and Majima playable characters and clanmates in the coliseum, but their moveset is heavily limited. They are passable beginning clan members, but not noticeably superior to other individuals you will meet along the way. Some people might think this is useless and I've used these characters till the end of the arena since I already got it with my pre-order, but ultimately there is no need to.
Публикувана 26 декември 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
50 души намериха тази рецензия за полезна
4 души намериха тази рецензия за забавна
3
37.6 изиграни часа
Like A Dragon Gaiden: The Man Who Erased His Name acts as a spin-off sequel to the Yakuza series (After Yakuza 6). I would NOT recommend going into this game blind / without prior knowledge. Your starting point should always be Yakuza 0

Additional Info:

Content & Replay Value
I needed 37.6h to finish Like a Dragon Gaiden 100% blind. Because the game lacks replayability, I don't see any reason to replay the game again—unless you want to experience the story again in the future
Mode
Single Player Only
Controller Recommended?
Yes
Is it worth buying?
Yes, especially if you're a Yakuza fan.

My Specs

CPU: i9 9900k GPU: RTX 2080 Ti RAM: DDR4 32 GB RAM OS: Win10 Resolution: 1440p @144hz (worked flawlessly on 120fps with DLSS on)

In-Depth
Story, Gameplay & Exploration

Once again, we slip into the suit of Kazuma Kiryu, the former Dragon of Dojima. In an attempt to protect himself and his past, he ♥♥♥♥♥ his own death and went into hiding under the alias Joryu. In true Superagent style, he hides his true face behind a pair of glasses and earns his yen in Sotenbori as a henchman for the local Daidoji gang. Naturally, though, Kiryu—er, Joryu—can't escape his skin either and soon finds himself entangled in another conflict once again. Ultimately, the incidents create unrest across the yakuza as a whole.

Right now, I don't want to reveal too much. In the spin-off, a young all-around player named Akame is introduced as the new sidekick. With the aid of the local homeless, she has amassed an information network. She is not just a client but also a vital point of contact for Joryu, providing him with direct access to the underground. Like A Dragon Gaiden relies on bigger, freely accessible sections rather than a true open world. Since Sotenbori is where we spend a significant portion of the game at first, there are plenty of eateries, shops, and places to relax and build strength in addition to an entertainment district and leisure areas.



The streets are crowded with people and have vivid colors that give off a typical Japanese flare. But here, too, the issues are apparent and, more importantly, visible. We frequently encounter homeless people on the streets, as well as wandering gangs who we would gladly punch. Then there's the castle itself, a massive cargo ship used by the underworld as a home for chaos, the expression of evil forces, and bizarre dreams. The Colosseum, a significant new game element, adds a nostalgic touch to this otherwise amusement park-like location. We can establish ourselves as prize fighters here, move up the ranks, and get large paychecks. We have the option of fighting as a team or as individuals. This allows us to enlist additional teammates and use them in our squad through side missions.

Akame's talents advance as we acquire network experience, allowing us to hold tournaments with progressively larger awards. The Hell Team Rumble competitions offer chaotic combat entertainment. We can choose the fighters starting positions and the order in which they will compete using the team screen. Though, to be honest, this strategy quickly evaporates in the chaos, group activities and intense fights make for an enjoyable game.



Like A Dragon Gaiden Is a well-bred action game with a strong emphasis on the intuitive battle system. With just a button push, we can switch between our two available styles whenever we want. We can use a variety of technical aids as agents, such as the spider, an electromagnetic lasso that we can use to bind or throw opponents. In true James Bond fashion, we can even call in drones to assault our targets and set off a device akin to a cigarette that explodes. We can also turn on a tiny jet engine beneath Joryu's shoes and use it to surf around rather than running. As an agent, we often hit targets more quickly and precisely, but our single hits deal less damage.

This mode's opposite is the red-colored Yakuza mode. We deal greatly more damage in close quarters and during charge-up assaults when we're in this state. You learn new moves as you advance in skill and with various Heat Actions; however, you must hold down a specific button to use the Agent devices. It can be irksome when, as it frequently happened in my case, I created a Heat Action in place of using an Agent device. Control and overview are frequently lost because the camera is unable to keep up with the fast-paced action. The intense fight scenes elevate the Yakuza series despite these flaws. The addition of weapons and items adds to the appeal of punches and kicks, which feel incredibly forceful. We can build up heat energy through effective attacks and counters, which we can then release in a sort of fury mode. Joryu is less vulnerable to hits and does damage very swiftly during this phase.



The game allows for some free time in between all the fighting and gory killing. And as anyone who has watched the Yakuza series will attest, hilarity and seriousness go hand in hand. This is also the case in this spin-off, where we practice golf, play darts or pool, and complete laps in pocket circuit racing. Alternatively, we have the option to play renowned classics like Fighting Vipers 2, Virtua Fighter 2.1, and Sega Racing Classic on nearby Sega Mega Drive systems and at arcades. We also comb vending machines for adorable plush toys, and these can then be given as presents to the local nightclub's hostesses. The interactions between the scantily clad ladies are presented by the developers with subtly obtrusive live-action footage. However, despite their humorous sound, the flirting attempts are actually pretty unsettling. The unflattering camgirl attractiveness of the scene is accentuated by the easily identifiable ring light reflection in the woman's eyes, which regrettably creates a weird lasting memory.

Following the original series, the spin-off also doesn't take itself or its characters too seriously. In my opinion, the peculiar and distinctively Japanese humor could have been somewhat more prominent and exerted a more significant influence on the adversary design. The criminal adventure occasionally becomes bogged down in monotonous ranked bouts and the required elevation within the Akame network, despite the thrilling plot and intriguing characters. To put it simply, this means that we must finish the side missions and engage in combat in the Colosseum whether we want to or not. There are a few notable exceptions, but there are nine (!) substories alone that only feature gang battles, hence why I would have preferred more variation in the missions itself. At the end of the day, all of the missions are ultimately about brawls, sometimes bigger and sometimes smaller.

Conclusion

Like A Dragon Gaiden took only six months to develop and was initially intended to be a DLC for the upcoming Infinite Wealth which even suprises me more. It possesses all of the series hallmark qualities, including an engrossing plot, peculiar comedy, a ton of side activities (even though they're somewhat repetitive), and a ton of minor surprises to discover. The only catch is that you must be familiar with the series in order to really enjoy this game. For those who are unfamiliar with the series, Like A Dragon, Judgement, or Yakuza 0 would be a better choice. Nevertheless, I can heartily recommend this espionage spin-off to enthusiasts. Particularly for fans of the Yakuza: I swear, the conclusion will make you cry.

Final Verdict: 9/10 A shorter yet amazingly well-done Yakuza experience 💖
Публикувана 26 декември 2023. Последно редактирана 9 януари 2024.
Беше ли полезна тази рецензия? Да Не Забавна Награда
13 души намериха тази рецензия за полезна
0.2 изиграни часа
Asset flip:
https://assetstore.unity.com/packages/templates/tutorials/avoid-82067

You're controlling a ball with your mouse. Basically avoiding the blue lines and circles that are trying to stop you getting to the green square... that's it.
Публикувана 17 декември 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
28 души намериха тази рецензия за полезна
2 души намериха тази рецензия за забавна
1.0 изиграни часа
A parallel universe with several, singularly liminal areas

Pros
Cons
✔️ The story is pretty nice, and the graphics are decent.
❌ Short: You may complete it in no more than 45 minutes.
✔️ It provides puzzles, perhaps not many or difficult ones, but it's a pleasant diversion from the overall pace.
❌ The actual game is somewhat disjointed because there are small levels connected in a way that is illogical at best.
✔️ jumpscares that are really surprising; This is good horror, not the junk that usually goes along with the idea that loudness equals scariness.
❌ The levels lack flavor and are mainly empty.

Additional Info:

Content & Replay Value
I needed an hour to finish DREAM LOGIC blind. Because the game lacks replayability, I don't see any reason to replay the game again—unless you want to relive the unique atmosphere
Mode
Single Player Only
Controller Recommended?
Not necessary because KB/M can also be used, as I did
Is it worth buying?
Yes, but remember that this is just for an hour or possibly less of playtime.

My Specs

CPU: i9 9900k GPU: RTX 2080 Ti RAM: DDR4 32 GB RAM OS: Win10 Resolution: 1440p @144hz (worked flawlessly on 144fps)

Acknowledgement
This game was provided for review purposes by the developers. Thank you!

Follow our Curator page, IndieGems, to see more high-quality Indie reviews regularly.

In-Depth
Story, Gameplay & Exploration

We wake up, next to an excessive amount of coffee and a profession that involves us looking into unresolved cases, since for peculiar and mysterious causes, some people have vanished. For example, a person was drowning and when the lifeguard was called, there was no one left to find. It is now our mission to solve every mysterious case in each of these bizarre liminal spaces. However, something is observing us, and regrettably, there are difficulties along the way.



As always, the atmosphere of these games is what makes them so much fun—it's special to each level. Since the drowning scenario was addressed in the paragraph above, our initial search takes place in a swimming area. No level lasts longer than fifteen minutes, and the atmosphere is excellent despite the fact that you are essentially playing a walking simulator. The levels are distinguished by a large number of maze-like hallways, many of which go to nowhere. In certain situations, we must locate a car key in order to utilize it to exit the parking garage, while in other situations, we must plunge down a pool since the path continues at the bottom. The pathways can appear somewhat "drawn out" at times because of the vast and barren surroundings, yet none of the tasks provided are really difficult.

I won't get into the riddles here since, while there aren't many, you should look into what is specifically waiting for you yourself. The fact that there aren't any monsters chasing you until the final level and the mood is oppressive overall is the finest thing about the experience. Even though the atmosphere could always be better, the game does a great job of generating an oppressive mood when something compels us to flee—and again, it was never the "loud=scary" scenario. Not only are there puzzles and loads of running around to do, but there are also little keyboards hidden around the levels that lead to an achievement. While none of these are particularly important story-wise, it's fun to occasionally locate some hidden objects to collect.



Some levels also have pretty amazing music, particularly the one with the swimming pool. There were moments when I would just stand and look out at the pool while enjoying the amazing music. This soundtrack was essential into getting me immersed in this game and boy did it achieve its job! I also kept looking behind me to see if someone or something was following me, and it was overall the perfect moodsetter. So that you understand what I mean, just listen for yourself (Starting @0:22):



Conclusion

A truly remarkable experience with excellent liminal spaces and a wonderful vibe which are sometimes simply too empty and flawed. Effective use of color grading and shadows to produce a suffocating, ominous atmosphere that has you wondering what could be hiding behind every dark corner. The ambient minimalism music, which changes in tone properly as you advance through the several stages, fits as well. It's more of a short midnight snack experience than a typical game, but the story is cool, and I like it. The conclusion is interesting, unexpected and unquestionably worth the cost! With the exception of a few brief segments in which players must solve puzzles and find hidden keyboards, the game is essentially a walking simulation. This is a smooth experience if you like atmospheric horror games, especially those interested in Backrooms content.

Final Verdict: 7.5/10 A short yet amazing atmospheric experience 💖
Публикувана 12 декември 2023. Последно редактирана 20 декември 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
< 1  2  3  4  5  6 ... 63 >
Показване на 31 — 40 от 622 постъпления