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Évaluations récentes de RedKnight

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Affichage des entrées 1-10 sur 91
Personne n'a trouvé cette évaluation utile
6.7 h en tout (3.0 heure(s) lors de l'évaluation)
As a lover of poker, this is an incredibly fun and addicting game, and a breath of fresh air compared to typical poker/blackjack. The concept is highly creative and has so far been enjoyable. As a "certified hater of everything," I'm elated to give this game my first positive review in quite a while, and one of very few ever.
Évaluation publiée le 23 décembre.
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22 personnes ont trouvé cette évaluation utile
27 personnes ont trouvé cette évaluation amusante
4
0.0 h en tout
Whoever came up with the tunnel mission has a special place in Hell reserved just for them. It'd be one thing if we had any checkpoints at all, but to not only have a stressful tight-quarters start followed up by an insane barrage of enemies after that you need to fight solo with every target being mandatory is down right stupid game design. My computer is powerful and I still suffered stuttering after exiting the tunnel, which combined with how dark everything is since there's no night vision means crashing is common.
Évaluation publiée le 19 décembre.
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8 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
8.5 h en tout (1.6 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
I don't want to give this game a bad review, the combat is decent, enemy variety definitely isn't lacking, and *the obvious* reason to like it... but the dungeons are awful slog-fests. I could accept it if there was one wave of enemies per room, I could accept it if the rooms were open and easy to kite enemies through, I could accept it if there were only a bunch of weak enemies or up to two powerful enemies at a time... but you don't get that, and instead have to fight 5+ enemies in close-quarters with a mix of strong and weak ON TOP of weird hit boxes and dash attacks, and don't even get me started on how much damage they soak up.

This is a fine game, and an amazing display from a solo dev, I just think the enemies need better balance and the dungeons need to be opened up a bit. Fix those and you've got an easy positive review.
Évaluation publiée le 8 décembre.
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1 personne a trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
6.0 h en tout (1.5 heure(s) lors de l'évaluation)
putting a time limit on recollecting dropped currency is absolutely stupid given how difficult things already are
Évaluation publiée le 1 décembre.
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3 personnes ont trouvé cette évaluation utile
0.9 h en tout
Basically unplayable thanks to constant stuttering
Évaluation publiée le 30 novembre.
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7 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
3
0.4 h en tout
Seems like a fun game, but as a rule of thumb I don't support anything pushing politics, not to mention the slew of serious issues other players are reporting and the fact the social aspect of the game is practically broken.
Évaluation publiée le 3 novembre.
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3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.2 h en tout
Start of the game is mostly cut-scenes with terrible performance and very little gameplay, with lots of railroading to keep the story on track. Tons of red flags, and I'm not going to go over my two hour refund period just to find out the game's ♥♥♥♥.
Évaluation publiée le 19 octobre.
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1 personne a trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
10.8 h en tout (4.8 heure(s) lors de l'évaluation)
I'd like to begin by stating that, as a solo project, this is good... for a starting point. That said, the Dev isn't treating it as a base to build off of, but rather a complete game. The current version as of writing this is 1.6xx, meaning it's intended to be basically as good as it'll ever get beyond minimal tweaks. It's an okay game, don't get me wrong, but there's A LOT of not-insignificant parts that could use a drastic overhaul, including enemy AI, mission types, mech customization, balancing across the board, graphics and animations, etc etc etc. It's okay to know your limitations, but if I were in charge I wouldn't be happy with marketing this as the final product and would ABSOLUTELY be seeking outside talent to help polish everything. I'd honestly love to see this dev and the team behind Gearbits get together since this game has what I felt the other lacks and vice-versa.

UPDATE- Mission 12 straight up has NO respect for the player. The sheer amount of enemies is ungodly, the amount of places they spawn from and how they're scattered around the map is unjustifiable, and the allies you're given can't even handle the fodder without you holding their hands while ALSO trying to juggle the absolutely stupid amount of actually difficult enemies. There's no reason for this mission to be this difficult, and the attempt at rationalization by the game of "you're holding back the entire enemy army while our allies set up defenses, here have a few tanks and 2 extremely under-equipped mechs, and if you lose half of them we're all going to die" IS JUST ♥♥♥♥♥♥♥ IDIOTIC! I'm sorry, but if the fate of our entire military operation rests on this, I'm sending out as many of my best as I can spare, not just a rookie academy student, a supposed marksman who can't hit the broadside of a barn (much less put a hole through it), and some adrenaline junky who somehow became apocalypse messiah BECAUSE HE'S THE ONLY ONE WHO CAN KILL ANYTHING!
Évaluation publiée le 13 octobre. Dernière modification le 18 octobre.
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16 personnes ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
7.1 h en tout (6.3 heure(s) lors de l'évaluation)
I was a huge fan of SC4 on the ps3. I easily sank more hours into unlocking characters on 4 than I did half the games my library at the time... so I was really upset playing 6 and struggling to pick up combos. It seems like no matter what I press, I always produce random attacks, and when I think I've figured out how a character works everything changes. I also cannot for the life of me figure out this new rock paper scissors mechanic, nor do I understand why it was even added. Easily one of the worst fighting games I've ever played
Évaluation publiée le 30 mai.
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4 personnes ont trouvé cette évaluation utile
5.0 h en tout
Avis donné pendant l'accès anticipé
it's fun for a few hours, but overall lacks an end-goal and the mech feels kinda pointless as anything other than a tool-holder and mobile chest. I'd actually argue the mech hinders the game since you HAVE to have your mech with you to move things into your inventory. I'd also love to see some hostility; the wildlife doesn't serve much of a purpose, and having some of them be hostile to the player might help the mech feel more useful as armor. Overall, buy the game on sale, wait for MUCH more development.
Évaluation publiée le 6 mai.
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Affichage des entrées 1-10 sur 91