Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
the point is, (and i even stated it multiple times in my addons descriptions) that i'm not experienced with LUA or Modding in general... i'm slowly learning thing bit by bit.
The BSMOD killmoves i published, are a modified version of an already existing pack that was missing a handy feature.
coding from scratch is hard... and animation is even harder sometimes...
The ONLY addon i've done that i take some credit for, is my Soul Calibur 4 playermodel which i took from another addon but remade it from the ground up.
and it took an insane amount of: time, tutorials, guides and overall rage with Blender (that i really don't like using)
With this i'm not saying that i will never make other BSMOD addons, i'm saying that i will do an attempt at making them when i learn how to do them.
And if that happends, it needs to be unique, something that is not on the workshop.
Huh? would be useful?
to do what exactly?