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Recent reviews by quinque5

Showing 1-8 of 8 entries
1 person found this review helpful
43.1 hrs on record (0.6 hrs at review time)
Fun indie dungeon crawling game, with a lot of different build options!
Posted 7 July.
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No one has rated this review as helpful yet
79.7 hrs on record (65.0 hrs at review time)
Early Access Review
Pretty fun game, especially with others. A good combination of gradual expanding crafting & exploration and (simple) combat with bosses. There are also skills that level up the more you perform actions related to that skill resulting in passive bonuses.
Posted 24 November, 2023.
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0.6 hrs on record
Pretty fun game so far, this is of course only the prologue and quite short. If it looks interesting to you and you like ARPGs this game might be for you. There are always pros and cons to games as each game has its own style, but the best way to find out if you like it is to just try this prologue, it is not that long and it is free. (Note: I have played the demo for ~2h and then played this version afterwards. They are the exact same.)

Pros:
- Skill customization:
There is plenty of skill customization as you have a bunch of different skills to choose from on which you upgrade. Especially in the prologue its impossible to max all of them, you probably won't even up maxing one (you could of course, but it might not be that good). In the full game you can even select which skill trees you would want adding even more customization. Although its not too complicated for if you just want a casual playthrough.
- Item Stats:
Items feel fairly balanced, especially as you can upgrade items rarity (up to certain rarity). Items don't quickly just feel better than others, mainly just more suited to your build.
- Replayability:
Dungeons are procedurally generated and there are enemy variations and special buffs, so dungeons are different every time you enter. This way you can keep playing even after you 'beat' the game.

Cons:
- Rigid casting:
There are no quick cast spells (yet?), you have to stand still for every spell you cast. There is a way to quicken the casting, but it might be nice to also have some spells that you could cast while your movement stays smooth. Although it is a part of the charm, it might throw of some people.
- Repetetiveness
The combat could become repetitive quite quickly, the combat isn't that fast-paced or complex. Most the combat in the prologue felt quite the same except for the boss and that your damage increases so you could kill enemies faster. Besides that even though the dungeons are procedurally generated, they are quite basic as there is little interaction except combat (although I don't know if this is true for all dungeons in the main game). You do have to move around until you find a key, but that is it. There are also teleporters to let you move around faster, but you still might end up having to enter a teleporter multiple times as they are connected in a cycle.
- Short/Limited:
This prologue is quite short and a bunch of things are limited, but that of course is expected of a demo/prologue for the full game.



This prologue was also partially released for the developer to receive feedback and this game is still in development, so here is some things I felt were missing or I hope to see in the full game:
- It would maybe be fun to be able to select and change easily between two different skill tree builds, that way you can change your playstyle to what enemies encounter or just because you want to swap it up sometimes.
- It would be nice to have an option where you can see how your spells damage is constructed, now I just see a number go up when I change things. But it might be nice to have an option (like alt+hover, or setting) where you can see the full stats, like Base Damage + Spellpower + Elemental Bonus. Also helps with tailoring builds.
- Also, currently items of higher rarity have extra stats. These extra stats could be the same as the base stats of the item and then are just listed below, it might be nice to have them added to the base stats. Besides when upgrading an item from Special to Rare it only upgrade different stats. Maybe also have the possibility to increase an already extra stat, of course I don't know if this makes balancing more difficult.
- Quick cast spells, as mentioned in the cons, of course it is not that important but it could add a new playstyle and more variety to combat. And then you could also give enemies such spells. (These spells should of course be weaker than casting spells)
- Full personal preference. But I like to have the option to grind a bit for better (suited) gear, so I hope especially at later stages in the game there are similar leveled but different dungeons that drop different types of gear (or chances of dropping higher quality gear that can't be made). And maybe also have some options in where to go, so that it is not just one lineair line of which dungeons you follow (as you could have extra dungeons that aren't needed for quests / main storyline but could have a unique drop).
Posted 16 June, 2023.
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No one has rated this review as helpful yet
44.0 hrs on record
Amazing story turn-based strategy rpg with a lot of great aspects. And there is no need to grind for anything while playing, as you will unlock everything gradually throughout the story. (It might help to make certain fights easier, but absolutely not necessary.)
If you like story based games (and especially if you like Runeterra lore) then this game is a good recommendation. The story of the game is overall great, it was a bonus for me that it was related to Runeterra (League of Legends world). But even if you don't know anything about that, this game explains everything you need to know to enjoy the game and even more! Even if you don't like or are not that good at turn-based strategy rpg, there is a story mode to casually play the game.

If you do like turn-based strategy rpg then this game has challenging difficulties for different skill levels. Even though the amount of characters you can select from is very limited, there is a lot of customization per character besides just equipment. Like actually quite a lot and even at the end there is still much room to customize! Besides that you can always change your character upgrades out of combat to suit a new strategy or team setup.

So if I think it is worth the money, I would without a doubt say yes!
Posted 25 November, 2021.
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No one has rated this review as helpful yet
16.5 hrs on record (6.8 hrs at review time)
Early Access Review
Very interesting game so far where you have to build your castle and defend while you try to expand and improve your castle.
A few things that you might want to consider if you think about buying this:
- Consider this game as a 'Work in progress', there is a big roadmap upcoming with great features and more content. But at the current state the gameplay is slightly repetetive as the content is limited so there is not much variation between runs. (Except difficulty and slightly different terrain.)
- There is quite a considerable amount of bugs, but a lot are (being) fixed as this is being written. The biggest issues which are being worked on is lag issues (mostly just a heads-up to people with less strong computers.) and combat/movement issues which could cause less enjoyable combat or more trouble to move your units especially when you want to move a bigger group at a time.
- If you give this game a few months this game will most likely have loads of more content.
- An advantage of buying it now, is that you can already play an early state of the game and you get sneak-peaks and 'beta-updates'. This is because the developers are very active and are willing to interact with the community.

To summarize if you should buy the game: The current state of game will provide content for 6 - 10 hours for the average player. If you are picky and can't handle bugs well or if you think that is too little, then don't buy it yet and just wait a bit for more content and bug fixes.
Posted 15 May, 2021. Last edited 22 December, 2022.
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No one has rated this review as helpful yet
25.7 hrs on record
I like RPG and RTS games, but never played a game where they combined both and never expected it to be a good combination either. But this game does that incredibly well in my opinion.
Posted 15 April, 2021.
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No one has rated this review as helpful yet
3.0 hrs on record (1.5 hrs at review time)
Early Access Review
This is a funny little rogue-like game where you move from room to room where an event happens. I like that there is a lot of possibilities to customize your run by having the possibility to choose a different character and choose which of the characters' abilities you want to use.
Posted 13 March, 2021. Last edited 10 April, 2021.
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No one has rated this review as helpful yet
87.7 hrs on record (68.7 hrs at review time)
It is a nice somewhat of an open world game, where your choices make the story. Also has a lot of secret quests and bosses.
Posted 18 May, 2020.
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Showing 1-8 of 8 entries