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Reseñas recientes de Preedatore

Mostrando 1-6 de 6 aportaciones
Nadie ha calificado este análisis como útil todavía
53.9 h registradas (48.9 h cuando escribió la reseña)
Good on the go Steam Deck game
Publicada el 25 de noviembre de 2022.
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Nadie ha calificado este análisis como útil todavía
43.8 h registradas (13.7 h cuando escribió la reseña)
Remove rotational aim assist for controller players and in match damage modifiers. Game plays itself if you are on controller. Lag comp + aimbot controller users = you get 7 hit markers yet die in 1 frame.
Publicada el 28 de octubre de 2022. Última edición: 21 de diciembre de 2022.
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A 1 persona le pareció útil esta reseña
10.1 h registradas (4.2 h cuando escribió la reseña)
Reseña de Acceso anticipado
Relaxing casual game to play while distracted by a good beer.
Publicada el 24 de noviembre de 2021.
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A 3 personas les pareció útil esta reseña
50.8 h registradas (3.6 h cuando escribió la reseña)
Rare game that not only meets the hype but steps above it.
Publicada el 29 de noviembre de 2020.
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Nadie ha calificado este análisis como útil todavía
25.3 h registradas (15.3 h cuando escribió la reseña)
Help your friends solve the puzzles, or laugh at them while you get in the way. Either way a good time.
Publicada el 29 de noviembre de 2019.
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A 54 personas les pareció útil esta reseña
1.2 h registradas
Dead Bits is an arcade FPS where you are apparently trying to gain your freedom by shooting things while walking backwards in between bouts of pointless platforming.

The intro level seems fine enough. Here's a gun, shoot those guys, watch them explode in a mess of cubes. Ok, this could be fun to mess around with. That feeling quickly fades once you start going through the monotony of the following levels. Enemies essentially consist of kamikaze monsters that run straight at you with reckless abandon. They swing wildly and miss as you circle strafe around them, but the game throws a red puff on your screen indicating you've been hit anyway. That leaves the strategy to walking backwards and killing the enemies as they filter toward you. But wait just one second, because some levels make the ground behind you magically disappear causing you to back into your death.

And death is so much fun. There are no checkpoints and every death kicks you back to the level select screen, because who doesn't want to reselect and reload the same level constantly? Of course, if you like reselecting and reloading the same level you are going to love this...platforming! Very few games do first person platforming well, and this is clearly not one of them. One section has you jump from disorienting spinning cube to disorienting spinning cube. Fun times. There are also moving platforms that for some reason, even when you are standing on them, don't move you. So you have to actually walk with the platform as it moves toward your destination.

The gunplay in this is also rather poor. The weapons are bland and boring and pack no punch. The smg sounds more like a typewriter than a firearm. Occasionally a kill will trigger a slo-mo moment. Unforunately, it's not the kind like Killing Floor that allows you to pull off a couple quick headshots, but the kind where everything just slows down around you for a couple seconds and then you carry on. The melee weapon is a frustrating tool you are forced to use due in part to poor hit detection using it, and the aforementioned poor hit detection when enemies swipe at you. Your best bet is to creep toward enemies slowly and stopping as soon as you pull one, since enemies only start their kamikaze attack once you reach a certain distance threshold. But by creep I don't mean use the crouch button. It's there and entirely pointless.

The concept of the game seems decent on the cover, but the execution leaves much to be desired and I wouldn't recommend it. If you want to walk backwards and shoot things play Serious Sam.
Publicada el 7 de junio de 2014.
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Mostrando 1-6 de 6 aportaciones