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Publicada el 22 NOV a las 19:41

This is one of those times where I’m ecstatic that I took a chance on a game I knew nothing about!

Despite loving Endgame of Devil, I’d almost written off Magibrick as a similar Luck be a Landlord-like with a similar pixel art style but that assumption couldn’t be further from the truth.

In reality Magibrick is a brilliant roguelike deckbuilder melded with board game-like mechanics in the vein of Reversi (Othello) & Go. With a deck of creatures at your disposal (unlockable & upgradable with the metagame currency earned during runs), the player is tasked with outmaneuvering the opponent to cover the majority of the board with their color panels/bricks before a certain number of turns elapses. Your deck of creature cards each have various ranges & patterns of bricks they are able to lay alongside particular effects that can influence the state of the board & your score as well as a mana cost equivalent to their scoring potential.

The strategy enters when the enemy also has a gamut of cards at their disposal & both you & the opponent are capable of destroying bricks that overlap one another essentially nullifying bricks that count towards score at the expense of not being able to claim as many panels as might’ve been earned if an unoccupied area of the board was targeted. Should you use your Mammoth’s range of panels to clear away a large portion of your enemy’s bricks to cut away their score or place it where the empty spaces available will boost your score? Focus on building a safe area of the board so you can place down the valuable piece that can quadruple the points scored by adjacent friendly units & panels or will that focus give your opponent the opportunity to gain an advantage in the areas of the board you haven’t invested in flipping to your color? These are the types of moment to moment questions that crop up in what I consider an excellent strategy puzzle deckbuilder - Simple to grasp but an absolute joy to master!

This gem is an absolute must for anyone interested in unique roguelike deckbuilding games outside of the standard formats
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Respuesta del desarrollador:
SimplifyShark  [desarrollador] Publicada el 23 NOV a las 22:21
Thank you for your recognition! My original intention was to use different "ingredients" to create some new gaming experiences. Although it seems there are still rooms for improvement, I hope you enjoy the game!