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張貼於:2022 年 2 月 6 日 下午 7:24
更新於:2023 年 9 月 28 日 下午 12:15

I have only played about 10 hours of CP2077 and I am just at the very beginning of the game. With many other games, I'd be almost done or halfway through at the same point.

There's a lot of content, combat, and loot in Cyberpunk 2077, and the experience is immersive, with great world creation, art design, backstory, atmosphere, and the ability to change the outcome with your choices.

Most (but not quite all) of the bugs people complained about at launch seem to be long gone, and with the different specializations and story lines available, I can foresee playing this for hundreds of hours. Not many AAA games, even, hold that potential for replayability.

UPDATE FOR PHANTOM LIBERTY/2.0

Though this is still a good game, it's not nearly as good as 1.3-1.6 were.

In 2.0, Projekt Red has introduced level scaling and non-transparent skill trees where you can't see what attributes are next until you have picked them.

The Diablo-like levelling system has also eliminated the usefulness of clothing and the ability to upgrade anything but iconic weapons, creating a constant lack of useful gear and the need to re-craft or upgrade the few iconics the game drops every few levels.

Worse, there is now a needless grind for crafting components, which used to be available for sale at merchants.

The new skill tree system has effectively stripped specialist playstyles (netrunners, stealth builds, assault rifle builds, etc.) of their strength, and pushed everyone to a medicore generalist playstyle.

Note that you can still play v1.63 by selecting the Beta branch, but then you can't play the Phantom Liberty DLC.

If you are sitting on the fence whether to buy this now, I would wait weeks or months until things have stabilized, because v2.0/the DLC have added some game-breaking bugs that weren't there in previous versions.
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