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Ostatnie recenzje napisane przez użytkownika Nippy Pinchy

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Nikt jeszcze nie uznał tej recenzji jako przydatnej
177.1 godz. łącznie (40.9 godz. w momencie publikacji recenzji)
Love the game, but the devs must hate light class or something. Normally one class counters another in games. Not in this game. Not at all. Everybody dumps on lights. Time to kill is a big deal in these games, and they just put more things in to hurt the light class who has the smallest health pool BY A LOT. Medium has 250 health. Heavy has 350. Light has 150. If you look ratio wise, Medium has 2/3rds more hp. Heavy has 233% more health. I don't see how that's balanced at all.

1 RPG doing 140 of 150 health. The heavy can rpg point blank and melee to auto win any melee engagement with a light and still have more than half their health left. Heavy with a sledge has a wide swing and makes playing melee light unplayable. You also slow down dramatically when attacking with dagger or sword. People can panic shoot to kill you when you're in melee and melee for 40 damage. 40 damage is almost 1/3rd a lights COMPLETE health bar.

Any team that has 2 mediums and a heavy or two heavy and a medium is the auto win at the moment. They said they're going to nerf the nuke c4 and gas canister. It still wont solve how much better everything is than the light class. I play all classes and my friends and I stomp with 3 mediums because of how unbalanced it is at the moment. If you enjoy only being able to play the meta, then you'll be fine with the game. If you want all classes and play styles to be viable, they most definitely aren't at the moment.

Not to mention the HORRIBLE spawns. You will have the point and it will spawn you 200 meters away. Zero way to defend it at that point. At the end of the game it'll spawn you so far you can't contest what so ever. Spawns need fixed.

I would like to see some sort of response to the amount of cheating taking place. Blatant aimbots/recoil scripts, wallhacks galore.

This game has a lot of potential, but it needs some very serious balancing.
Opublikowana: 12 lutego. Ostatnio edytowane: 12 lutego.
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