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Recent reviews by Nebu

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Showing 1-10 of 91 entries
No one has rated this review as helpful yet
0.5 hrs on record
The gameplay, physics and engine are mediocre, but the cute graphics and theme are charming, and at $2USD I would ultimately recommend this game to beginners of platformer games who want to try out the genre before moving onto something more polished and difficult, like Cave Story, Celeste, Cup Head, Hollow Knight, Super Meat Boy, or even the Super Mario series.

Experienced platformer gamers will be able to 100% complete the game in about 30 minutes. None of the levels were particularly inspired or creative. No new interesting mechanics are introduced or developed.

There were bugs where wall jumping didn't always work reliably (especially if the wall you're trying to jump off of is partially off the screen), and the framerate instability means that the spinning blade's movement would sometimes be jittery. I lost a few lives to these issues, but each level is small enough that a death doesn't lead to significant progress lost.

Still, I have some friends who want to learn how to play platformers, and this game might fill the void of pure platformers that are relatively easy, and cheap. Limbo would have been my other go-to, but it's significantly more expensive than this game.
Posted 1 December, 2024.
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1 person found this review helpful
1.0 hrs on record
Early Access Review
Pros:
- Sexy anime babes.
- Interesting concept of combining twin stick shooter with RTS.

Cons:
- No tutorial, so you're pretty much on your own to figure out how to play/what's going on. Not sure if it's 'cause it's early access or if I just couldn't figure out the game, but...
- - it seems like there's only one girl you can play as
- - there's only one game mode you can play (just quick skirmish, no campaign or anything like that)
- - can't choose number of CPU opponents
- - can't choose map
- - can't choose difficulty of AI
- - Supposedly "left click to shoot, right click to use ability", but you don't seem to have an ability, or right clicking doesn't actually do anything?
- Lots of weird RTS design decisions.
- - Your base just infinitely auto-builds workers. You can't stop it to conserve resources.
- - Right click to select units, left click to issue orders, which is the reverse of every other RTS I've played.
- - Left-clicking to give orders deselects your units, so you can't rapidly click-click-click to continuously update the move orders nor update the attack targets.
- - You can't click on a building icon to indicate that you want to build that building. You *have* to use the keyboard shortcuts.
- - Scroll down on your mouse wheel to zoom in, scroll up to zoom out, which is the reverse of every other RTS I've played.
- - "Max zoom out" is still way too zoomed in; you can't really get a view of the overall battlefield.
- - No minimap (or at least I didn't notice any?), so you can get lost scrolling around trying to find your base.
- Terrain graphics looks like unit placeholder. It's just a cartesian grid.
- Very few unit types: There's a "worker", a "siege tank" and a flamethrower "melee" unit. That's it, as far as I can tell.
- Your units are not visually distinct from enemy units. The most reliable way I could tell to see if a unit is an enemy or a friendly unit was to try to attack it. If my units refuse to attack it, then it's probably friendly?
- Graphical glitches when getting power ups. I can left click to get a powerup, but then a blank window pops up, which I just click to acknowledge so I can keep playing. I'm guessing the window is supposed to describe the effect of the powerup I just got maybe? But since they're all blank, I don't know what any of the powerups I got did.

Conclusion: Has some potential, but is way too early access to consider buying at this point.
Posted 1 December, 2024. Last edited 1 December, 2024.
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A developer has responded on 4 Dec, 2024 @ 6:56am (view response)
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5.8 hrs on record
Early Access Review
Super chill, relaxing, wholesome and cute game.
Posted 28 November, 2024.
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1 person found this review helpful
0.4 hrs on record
I struggled to enjoy the game for two main reasons:

1. The game is kind of buggy. For example, if you crouch to pick up an item on the floor and then stand up again, you fall through the geometry of the floor, which basically soft locks you and you have to reset the game. As a workaround, we discovered that you can crouch, pick up the item, and then walk a bit before standing up again.

2. The puzzles require a lot of reading (e.g. many of the puzzles have 5 paragraphs of instructions describing the rules of the puzzle), but also you don't really have time to read those rules, because a monster is going to come in and kill you.

I think the game would have worked better if it had puzzles similar to the "We Were Here" series, where there are zero written instructions provided with any of the puzzles, and part of the challenge of solving the puzzle is figuring out what the goal of the puzzle is in the first place. Of course, this means that the actually solving of puzzle itself must be made simpler to compensate for the fact that you're not explicitly told what the goal is.
Posted 23 November, 2024.
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1 person found this review helpful
0.2 hrs on record
Game is advertised as "test[ing] your wits", "challenging puzzles to solve", "challenging logic problems", etc., but these were nowhere to be found. Instead, you're presented with a bunch of binary choices, such as "democrat or republican?" or "Palestine or Israel?"

These choices are pretty edgy, which would be fine if the game were upfront that this was what it would offer as a player experience, but the store description seems to be trying to be coy about it. The only hint is mentions of a "dark sense of humor", but while it may be possible to give a (probably dark) joke involve Palestine vs Israel, simply asking the question "Palestine or Israel?" is not itself a joke, and thus not particularly humorous. I suspect that the game developer was banking on the controversy and edginess alone to try to carry an otherwise very mediocre and boring game.
Posted 20 November, 2024.
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2 people found this review helpful
1.8 hrs on record
This game feels unpolished, like it was rushed.

There's a lot of sync issues during the cutscenes where you hear audio of the voice acting for the characters a good 5 seconds before you see the visuals where they speak the line. So for example, you'll hear the character scream, but visually they're just walking around, acting calm, and then 5 seconds later, you'll see the characters act startled because something jumped out at them, but the audio has already moved on and the characters are calmly talking about some other topic. Ruins a lot of the immersion and makes it hard to enjoy the story.

The gameplay is also quite boring. The ghosts are not particularly scary. Instead, they sort of appear and point at the next quest item you're supposed to pick up and then disappear. So you do a lot of fetch quests where you pick up a key, go to the corresponding lock, open the lock, where you'll receive another key, so that you can move onto the next lock, and so on. In the middle of all this, there's a patrolling night guard who's somehow always in the most annoying spot to impede your progress. You basically have to hide and wait until the guard goes away before you can continue opening lockers and searching for the next key. It's not particularly tense, because the guard's AI is quite dumb. It's just tedious, standing around, doing nothing, waiting for the guard to go away.

The UI is also poorly designed, with the quest log mixed in with the inventory. I was quite confused at first, whenever you interact with a lock, a UI pops up over the full screen that says something like "Use the barrier by completing the plate of water". It seemed like a poor English translation, and I guess that it was telling me that I can unlock ("use") this lock ("barrier") with the "plate of water", which is an item I have to find? But later I find another lock that showed the exact same text, which was strange. Eventually, I realized that that text wasn't describing the locks, but actually it was describing the item! The UI that popped up when you interact with a lock is the inventory UI, and it was showing me the description of the "water plate fragment", which was, at the time, the only item in my inventory. That made a lot more sense... except later on, when I picked up a second item, I realized the text stayed the same no matter what item I had highlighted, and so I realized that no, this was neither the description of the lock nor the description of the item, but a quest log! It was telling me that the next thing I need to do to progress the quest was to unlock ("use") the barrier by assembling together the fragments of the water plates ("plate of water").

Anyway, there's a few other examples of UI problems like that, but they're kind of spoilers so I don't want to get into them, but suffice to say that the game does a poor job of making it clear what each UI element is for and what mechanics are possible for you to engage with. For example, the first time I got caught with by the night guard, it wasn't at all clear to me what I was supposed to do about it. Given my experience with other horror games, I figured I needed to run away and hide in a locker or something like that, but that's not what the game expects you to do here.
Posted 14 October, 2024.
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1 person found this review helpful
2.1 hrs on record
There's a solid core game here, it just needs a little polish before I'd be ready to recommend it at the $5.99 mark.

- The game needs a "real" main menu that lets you choose which server to join (e.g. if you want to play specifically with your friends vs playing in a public lobby). Right now, there's only a single "play online" button and it seems like it's RNG whether you'll get put into a game with your friends or with strangers.
- Similarly, the main menu should give you options for customizing what your character looks like. Right now, it seems like the game just assigns a random avatar to you and you're stuck with whatever it gives you.
- The game needs, at the very least, a text tutorial explaining what the objectives are and what the game mechanics are. My friend group spent the first 45 minutes figuring things out by trial and error, and it wasn't very fun. It was frustrating, and the frustration prevents the game from actually being scary. For example, the game show show the player what the "keys" look like, what the "gates" look like, and what the "skulls" look like, so you know what to look for when trying to bring a key to a gate to get a skull. If there is a "sight" mechanic (e.g. hiding in the bush makes you invisible to monsters), the game should explicitly tell you that. During the loading screen, there is a tip which says the monster can't see you if you don't move. That tip should be REMOVED, because it's not true: If you stand still, the monster will always catch you.
- The game needs a difficulty meter. The current setting is way too difficult, as plenty of other reviews have already attested to. At the easiest setting, the monster should be slower, should teleport significantly less frequently (maybe not be able to teleport at all when on the easiest setting), and you should have infinite hit points instead of just 3. Your sprint meter should be at least twice as large, and maybe even 5 times as large.

I feel like these are all relatively small tweaks and modification which would go a long ways towards making the game much more enjoyable, at which point I'd probably change my review to say "yes" as a recommendation.
Posted 2 October, 2024.
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A developer has responded on 24 Oct, 2024 @ 12:28am (view response)
No one has rated this review as helpful yet
1.0 hrs on record
Cute game with fun premise, but I think $4.99 is asking too much for it. I'd recommend buying it if it goes on sale for $2 or $3.

The game is short, with only 3 levels, but if you get into it, there are achievements that you can grind out to pad the time. I personally found the game a bit too tedious and not compelling enough to go for the 100% achievement though.

I would have loved to see the story extended. If the developer could hire a comedy writer, and do, say, 12 more levels with inter-level cutscenes that give a satisfying narrative arc for the protagonist's adventures at avoiding all these women, I think that would push this game to the $5 marker. Even better if the game could gradually introduce new mechanics in the later levels.

The game balance could use some polish. The game currently only has one game mode, where you basically keep playing till you run out of health. I think they should rename that game mode to "score attack", and then introduce a new game mode called "story mode" which instantly ends the level when you reach a score threshold (e.g. 8000 points) and then takes you to the next level. Otherwise, you risk getting the negative experience that I got where I found the first level very easy, and just kept racking tons and tons of points and getting bored, not realizing that I had to "die" in order to see the next level.

It also seems like you can exploit the AI and grind out infinite points by simply never attacking the women, since it means they will always stay low-leveled and you can keep getting points from chests. The "trap chest" also seems to be a little too random, dealing a variable amount of damage which is sometimes devastating and sometimes negligible. Perhaps it would have been better if they dealt a fixed amount of damage (say 25?) and game secretly rigged it so that if your health is below 25, chests are guaranteed to not be trapped?

I don't know, maybe that idea would work, maybe it wouldn't, but these sort of tweaks is what I mean when I say that the game balance itself needs more polish. The core idea and game loop is there, but details like these need to be tweaked to ensure a more consistently fun experience.

Sound effects are also recycled a bit too much and could use some variety (or maybe redesigned). It gets grating to hear the same "Do you hate me?" voice line over and over again.
Posted 2 October, 2024.
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3 people found this review helpful
2.6 hrs on record
Decent game, but I don't think I could recommend it at $12.99. I'd wait for it to go on sale for around $5 and buy it then.

I’m not hugely into horror games. I thought this one was fine, but not phenomenal. A tad weaker than Amnesia: The Dark Descent, perhaps. There were a few minor bugs, including one where I was soft-locked in a room and had to reload from a save, losing a couple of minutes, but it was definitely playable and indeed fun. The challenges were varied, and the game didn't overstay its welcome.

I personally didn’t find the plot, lore or world building particularly compelling. The game was also perhaps a tad on the easy side, but it was still very spooky and I was scared throughout. There was one particular jumpscare that appeared to be recycled and reused over and over, which made it lose its edge. It’s the one where every time you get an item and leave a room, you blink and a zombie lady appears in front of you, crawling towards you and screams.
Posted 2 October, 2024.
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No one has rated this review as helpful yet
0.4 hrs on record
Core gameplay loop is rather boring. You choose a spot to perform (e.g. a public park), which spawns you in a 3D environment with some NPC dancers. You can then select between different musical instruments, and "wiggle your mouse" to "play" the instrument -- which mostly results in random notes being played. This earns you fame, which lets you unlock new areas to perform in.

So you're just grinding away, from one environment to the next, wiggling your mouse, hoping to earn enough currency to buy the next unlock. Kind of like an idle game, but with crappy music, boring visuals, and without the satisfaction of seeing a number gradually go up (you only see your currency go up in bulk at the end of the performance, instead of seeing it gradually tick up every second).
Posted 26 August, 2024.
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Showing 1-10 of 91 entries