NOUG4AT
Ayaz   Kazan, Tatarstan, Russian Federation
 
 
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현재 오프라인
uN.Net
Links
Donation
Trade Offer
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Accounts
ValveSoftware
ModDB
Github [github.com]
GameBanana [gamebanana.com]
SoundCloud [soundcloud.com]
YouTube
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Groups
Unified Network
Post-GoldSource
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Statistics
Replay 2022
Year in Review 2023
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Sites
Unified Network [sites.google.com]
Post-GoldSource [ayaz345.github.io]
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Tutorials
Porting GoldSRC Content to Source Engine
Discover the GoldSrc to Source porting guide! Unveil the secrets of this transformative journey in game development.
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Video-Tutorials
G2S - 100 out of 200
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Sources
Collections of my content and not mine in the GitHub Repostitory [github.com]

Projects
More than 10 projects deleted - compensation for losses is planned, 0 out of 200
Sunfire: Intervention
It is a singleplayer HL:S modification. It narrates about events occured in 1990-2000s South-West Russia, Caucasus district in particular. Essentially it's two Chechen Wars and individual events happened at mid 2000s. It uses paranoia-based assets and mostly influenced by CS:CZDS.
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PARANOIA: Source (Rebuild)
Port (recreation) of the game to a new engine, where there will be early content and other (which was cut).
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They Hunger: Source
It is a fan-made port of the classic "They Hunger" trilogy of Half-Life mods developed by Neil Manke, which were released between 1999 and 2001. The original games are a series of horror-themed first-person shooter mods that take place in an alternate version of the Half-Life universe. This mod uses Valve Corporation's Source engine. The project aims to update the original games' graphics, gameplay mechanics, and other features to the modern era while retaining the original games' atmosphere and storytelling.
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Mistake: Source
It is a port of Mistake to the newer Source Engine. There would be graphical, physical and general enhancements of the gameplay and it would still save that "horror" atmosphere of the mod.
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From Goldsource to Source Engine
Old mods can often become outdated and incompatible with newer hardware, operating systems, and game engines. This means that the original version of the mod may no longer work on modern computers, or may be buggy and unstable when attempting to run it. Porting old mods involves updating the code and optimizing it for newer technology so that the mod can run smoothly on modern systems. This can include updating graphics and sound, fixing bugs, and adapting the mod to work with newer engines or game platforms.


Extras
From Goldsource to Source Engine
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SFM
Cry of Fear
The Specialists
PARANOIA
Counter-Strike (Different)
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Garry's Mod
Ported Stuff
Source Stuff
F.G.T.S.
PARANOIA
Cry of Fear
James Bond 007: Nightfire
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Counter-Strike: Global Offensive
Ported Stuff
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BrainBread 2
Ported Stuff


F.A.Q.
Requirements
Q: Do I need assets from other games for the content to work?
A: No, I insert the necessary content into the addon. (since 2021)
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Gamemode
Q: What is the g.m. of your maps?
A: The game mode is indicated in the description, if it is not indicated, then it is the default game mode. (for example, sandbox for gmod)
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Requests
Q: Are you doing req.? (f./e. create a map or port a model, etc.)
A: No. (Since 2022)
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ERRORS
Q: “I have a problem with the addon, the game crashes (or there are no textures).
A: Try to search for the problem on your side, addons are checked before publication. (Nevertheless, there may be minor issues that do not affect playability)
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Permissions
Q: Can I use your content for my own purposes?
A: Yes, but don’t forget to indicate the source and author. If you want to use my port, please indicate the ORIGINAL map maker and me as the porter.
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Compatibility
Q: Do the addons conflict with each other?
A: Each texture is embedded in the map file (.bsp), so there should be no errors.
어워드 전시대
x5
x2
x20
x24
x3
134
어워드를 수상하셨습니다
8
수여한 어워드
동영상 전시대
ВОССОЗДАЛ КАРТУ ИЗ РАННЕГО TF2'а
8
스크린샷 전시대
afrikakorps
4 5
아트워크 전시대
Golden Simon
114 6
최근 활동
기록상 5.6시간
마지막으로 플레이한 날짜: 2024년 10월 28일
기록상 106시간
마지막으로 플레이한 날짜: 2024년 10월 28일
기록상 27시간
마지막으로 플레이한 날짜: 2024년 10월 27일
Kot_3adrot 2024년 8월 25일 오후 11시 50분 
Здравствуйте, уважаемый NOUG4AT! Ваши руководства и моды прекрасны, я бы хотел пригласить вас на свой Discord-сервер, посвящённый деятелям сообщества Steam. В основном, люди на сервере рекламируют свои работы, общаются, делятся опытом.
Если вам интересно, то примите, пожалуйста, мою заявку в друзья, и я вас приглашу
Feruz 2024년 7월 20일 오전 8시 28분 
+rep
Гадюк 2024년 4월 19일 오전 10시 39분 
Опубликуйте карту РФ Госпиталь пожалуйстаа!:steamsad:
OsaGosOui 2024년 1월 27일 오전 5시 09분 
Так же хотим поблагодарить за покупку наших активов и акций за 80 рублей. Ввиду той же инфляции и ситуации на рынке (мы так и не разобрались) сразу после того как наш внешний долг (156 600 000р) был поделён пополам (снова спасибо), наша компания поднялась в цене до 12 млн рублей! (на 1 день)
Надеемся на плодотворное (80р) сотрудничество по мере вашего присутствия и возможностей в будущем!

Секретарша A.C((c)TM(12+) [П.Н.Р.!]" (C):steamhappy:
OsaGosOui 2024년 1월 27일 오전 5시 08분 
Снова приветствуем!
От лица нашей многочисленной (3.5 человека) компании просим прощения за поздний ответ - моя секретарша (тот 0.5 человек) забыла подписаться на страничку с комментариями нашей же компании.
Представитель компании сейчас в лучшем мире (он играет в rail road 48/12) поэтому в ближайшие дни (пока его задавят на поезде) за главного - оставшиеся 2.0 члена компании
OsaGosOui 2024년 1월 16일 오전 8시 24분 
Здравствуйте.
Не так давно нам поступила информация о том, как вы и ваш товарищ обсуждали "важную шишку" нашей компании "Aviacock Kadyrlines (c) TM (12+) [ПОЛНОСТЬЮ НА РУССКОМ!".
Мы, как команда, выступающая конкретно от прямого лица и представителя этой компании - Альберта - просим вас разъясниться по поводу этой ситуации.
И случае же отказа нам придётся принять меры... У Альберта есть мел и доска, если говорить "намёками"
Не забывайте так же его основной вид деятельность (ЖД)
Надеемся на понимание
Хорошего дня

A.C (C) :steamthis: