Mighty Murray
Murray   Indiana, United States
 
 
Be a nice person. Make people smile.
:steamthumbsup:
Currently Online
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270 Hours played
First thing I want to say is I have a ton of respect for the developer of this game, so I'll be a little biased writing this review.
I've been following Kenshi since I've voted for it on Steam Greenlight all those years ago. It's come a long way. The developer and his team poured their heart and soul into it. It shows. Trust me.

If you like open world RPGs, paving the way for your own story, and establishing yourself in a living breathing world then this game is for you. You can play the game however you want. The game editor is pretty simple to use and I've used it a number of ways to start new adventures.

As everyone else has said - It's challenging. The first few attempts of establishing my outpost resulted in my squad's blood soaking in the desert sand. My team of six had just become two, but it ignited a fire for revenge.
Kenshi will teach you it's always better to lick your wounds rather than fleeing altogether. You might be able to "save scum" your way out of some fights, but the only way to really advance in the game is to meet things head on. Sometimes the real victories are the ones you limp away from carrying half your comrades back to base.

Now lets talk about the world. The people, the world, and the lore is so unique I don't really know where to begin to explain it.
The game is incredibly fun going into blind. All the creatures and races are amazing to learn about just from sheer interaction.
When first settling my outpost a "Lost Drone" came about and interacted with one of my hive members. It almost brought a tear to my eye. The developers did a wonderful job crafting unique their world.
As for the world itself I haven't even explored all of it yet. It's so open and I haven't gotten around to sending explorers out to investigate new areas. Honestly, I'm a little too busy with an ongoing war almost all the time to even consider doing so.

I love Kenshi, but to avoid being too biased I'll list my complaints. However, you guys need to realize it's beta and I'm sure these issues will be fixed (hopefully) before release.

- Pathfinding. It's extremely frustrating when my units get stuck or refuse to go up stairs. I had one scenario where they were literally running in circles around the flight of stairs. If it happens again I'll record it and upload. It was pretty hilarious (although frustrating).
- Job queuing. Okay so job queuing is implemented into the game, and it has priority settings to it already. However, I would like to see the priority settings expanded further.
For example, setting priority on what I want engineers to build next. Sometimes they get halfway into a project, then go onto a completely new one. That sort of thing.
Another example, I have a unit whose soul purpose is to pick up corpses and burn them, sometimes he completely ignores or is blind to corpses around him.
(Side note to this - I would love to see there be auto-loot options added. Such as auto-loot armor and/or weapons off bodies before they are picked up and burned, but I understand that's a luxury QoL request).
Recent Activity
4.2 hrs on record
last played on 19 Nov
59 hrs on record
last played on 18 Nov
0 hrs on record
last played on 18 Nov
glizzywizard 14 Nov, 2022 @ 4:56pm 
gamer uncle is cool uncle. 100/10
Choost 28 Nov, 2021 @ 3:20pm 
🌯
ƒerrum 16 Feb, 2019 @ 7:59pm 
me, realizing u still use my old art for that icon: damn
The Jespin 25 May, 2018 @ 12:36pm 
R.I.P. DAGR
ʕ●ᴥ●ʔ Panda 31 Dec, 2017 @ 9:36pm 
First for 2018
ʕ●ᴥ●ʔ Panda 16 Jun, 2017 @ 10:01am 
Jin sux