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Recent reviews by Oreo

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No one has rated this review as helpful yet
101.7 hrs on record (90.9 hrs at review time)
Great characters, story, soundtrack and gameplay.
Posted 27 November.
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7 people found this review helpful
1.8 hrs on record (1.4 hrs at review time)
Early Access Review
-10 to 15 minutes matchmaking.
-Still get LV20+ killers.
-Servers are rubberbanding pretty hard.

But it's free, I guess.
Posted 18 July, 2022.
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983 people found this review helpful
29 people found this review funny
101.4 hrs on record (89.5 hrs at review time)
Two months after the release and we still have bugs from the beta last year.

#1: Jason's grab
It is pretty cool on paper and gives you access to a wide variety of kills, you can tell they worked hard on those and they're really gruesome, so what's wrong? Well, for one, only two are primarily used, the choke, because you barely need any space to 'trigger' it, and also the head punch one, which has the shortest animation, so I hope you're ready to see those often in your games, if not for the entirety of it.

Not to mention that it's the most effective way to kill people, so I hope you're ready to have him teleporting on-top of you and finishing you on the spot, since there's no incentive to be using his normal swing or knives, unless you want to avoid pocket knives, which barely even stun you so I have no idea why it's such a big deal to some.

Furthermore, it's been discussed many times already that the range on it is ridiculous, as multiple tests were made and here are the results. Putting that aside, once you're grabbed, you're pretty much dead, forget being saved by a friend because the window in which you can do so is about ~0,5 seconds, give or take. So, you might ask, what's the problem? "He's strong in the movies and once people are in his grasp, they die!" Sure, I can get behind that, but it also negates half of what composure (A stat that helps you breaking free) does unless the person you're playing against wants to go for a spicy, environmental kill. It also renders Jason's grasp strength and weakness obsolete, since you don't even need to hold them for a second before you can execute.

Bonus: Developpers are aware of this and won't be changing anything anytime soon, so if it's something that rubs you the wrong way, might want to avoid the game altogether. Proof here.[i.imgur.com]

TL;DR: The grab is broken and in-turn the most effective way to kill counselors, so you're going to see it often. Also, it renders some mechanics obsolete or sub-par.

#2: Consoles / Developpers
I know I'm reviewing the PC version but I think it's important that I speak in a more global manner, since it's all under the same person. I'll be tackling the Xbox 1 issues I've seen from lurking around on the forums;

First off, they didn't even get the Day 1 patch like PS4 and PC did, instead they were stuck with some weird beta version for the entirefirst week, but that's not all! It also took them three weeks to start fixing quick play for them, including crashes to the dashboard which happens nearly every game, and I think it still does right now. Furthermore, it also took them an entire week of certification before having the second patch pushed through for them, kind of fishy if you ask me.

They also had a mess-up with Savini's Jason, which was a backers exclusive, it got sold for a couple hours on the PS4 store, apparently that was Sony's fault so I'll give them the benefit of the doubt on that one. In the end, everyone who got lucky and purchased it that way got to keep it.

Finally, the developpers promised dedicated servers on all platforms, a shame that only the PC version actually has access to that feature. Instead, they're working on a host migration system whilst avoiding every questions pertaining the subject, very shady.

#3: Community
If I had made my review earlier, this wouldn't have been included, but right now it's becoming more and more of an issue. I, along many people have been getting people working with Jason, making sure you'd be dead before starting to work on an escape route, or just getting blasted off by a shotgun just in front of the police. In case you're wondering, the penalty right now is losing 1000 XP, which is pretty much your entire game. Now trolls have been enjoying stepping into your traps or running into your car as you escape so you can lose experience, of course it still doesn't deter people to kill you if they really wanted to, you get 1 XP at the bare minimum.

To be honest, I don't know how I feel about those changes, accidental kills are still possible with traps or people running in the middle of the road when you're trying to get out with the car, or even the shotgun, ironically enough, since a single pellet is enough to instantly kill your friend you were so desperately trying to save from Jason's grasp. You get on average 700 ~ 1200 XP per game, so it would negate the entire game if it happened, pretty much. (You can not get negative XP, the absolute minimum is 1.)

Like it wasn't enough though, there's a lot of rude people, I've been insulted a handful of times, which isn't that big of a deal if you take into account that I played maybe 60 hours total so far, but it might've been worse if I wasn't tagging along with friends most of the time. It's not something to be surprised about though, since it's a competitive game for most, even though it's marketed as a party one.

#4: Matchmaking
There's no current way to be queueing as Jason exclusively, this causes many people to be leaving as the match begins, realizing they weren't lucky enough. In turn, the game turns into a 3~4 v 1 instead, making the game incredibly easy for the Jason and impossibly hard for the counselors, there's no rebalancing to counter that, just suffer through it and hope for the best.

Leaving currently doesn't punish you in the least, since at the base it is a party game. I think the developpers had too much faith in the people playing and thought nobody would abuse these things, but they definitely are. What I mean is, there's no penalty if you decide to leave, and it awards no XP for the Jason playing, so of course if people feel cheated out of a death you can be sure that they'll be leaving instantly as well.

To be more precise on that point, there's no real matchmaking, you're just set with just about anyone, so if you stumble onto a LV70 Jason, get ready to get absolutely obliterated, since most of your team is bound to be in the new range.

#5: Savini's Jason
So for people unaware, it's a backers exclusive Jason, which is pretty cool for the people who helped fund the game, which they didn't really because you could just buy it seperately for 6$ and that would be the end of it. It's cool on paper and is a nice thank you reward but! Instead of just being a simple skin, it has entirely different stats, and ironically enough, the best ones.

Apparently they have no plans on making a different skin with the same stats and instead, prefers going with the bad practice of giving an advantage to the people who funded their game, even though a lot of people are in denial about how good it actually is.

EDIT: July 07 2017
#6: New in-game guidelines
Here are the basics to anyone interested : here
Alright, so there's a lot of things that would be fixing my point on matchmaking, but the issue is, there's no second chances, all they've been handing are permanent bans, they don't have anything else set in place and the only way to report is to record the game you're in yourself.
They've also been incredibly shady again, someone was using foul language because there was Jason helpers, which is against their new rules, but since they're the developpers friends, they get a free pass and him, a permanent ban.
1 also 2
As an end note, I think it's also pretty funny how you can't read or accept that TOS anywhere, it's not included in the game at all, it's only in a reddit post. Great job once again.
Posted 15 June, 2017. Last edited 7 July, 2017.
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Showing 1-3 of 3 entries