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Great Value Blueberries tarafından yazılan son incelemeler

5 sonuçtan 1 ile 5 arası gösteriliyor
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 104.2 saat (İnceleme gönderildiğinde: 0.9 saat)
it's pretty fun
Yayınlanma 17 Ağustos.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
3 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 3.2 saat (İnceleme gönderildiğinde: 1.7 saat)
oar
Yayınlanma 7 Aralık 2017.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
16 kişi bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 0.2 saat
Erken Erişim İncelemesi
As it turns out, telling your very limited remaining fanbase to ♥♥♥♥ off asking them to finish their game and that you'll get around to it someday isn't a very effective business strategy.
Yayınlanma 17 Ağustos 2017. Son düzenlenme 17 Ağustos 2017.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
48 kişi bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 20.2 saat (İnceleme gönderildiğinde: 19.9 saat)
At first, it looked great. At the time of release, it was a step off the beaten path for the open-world apocalypse survival game- everyone was trying to make cash cow zombie survival games due to the success of the DayZ mod, and this was not a survival game. It had a fair amount of fun moments, and the ambiance was great for its time. Hearing the scream of yet another new monstrocity finding some poor, unprepared soul (sometimes you!) was mortifying. There was a basic, yet functional MMO-style leveling system in-game, which actually generally seemed to work out and added meaning to your deaths. I didn't even mind the "shoot on sight" mentality that the game provoked- every game that has guns and no true repercussions for shooting and killing other players will have that. The microtransaction system was very worrying, and really should never have been part of the game, but as that appears to have been ironed out of the game in the Resurrected release I'll leave that untouched. The game had a lot of small issues, but those could have eventually been ironed out with some love and care from the development team.

The problem is, they weren't.

The development team saw the money they'd recieved, the potential to exploit the market, and the amount of work that'd have to go in to fixing it. They saw tons of people cheating and ruining the gameplay experience. But they didn't opt to put in the work to fix the problems mentioned before. Eventually, the game simply died.

But then Phosphor "Resurrected" the game by making it pay-to-play and adding offline and private servers. They claimed "Now the game will never die!" But they didn't actually want to update the game, to allow it to reach its full untapped potential from when it was first announced. The game was abandoned immediately after, just like so long ago. Phosphor had other plans- to go on and release The Brookhaven Experiment, tapping into the VR market while they had the chance.

They didn't use the previous "Phosphor Games Studio" link on this page to publish that game, and for good reason.


This game is basically The War Z(Also known by Infestation: Survivor Stories), but the game, concept and its prospects were actually good.
Yayınlanma 29 Aralık 2016. Son düzenlenme 29 Aralık 2016.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 1,233.4 saat (İnceleme gönderildiğinde: 1,074.0 saat)
CS:GO İncelemesi
Remember how prime matchmaking was supposed to be a system in place so people who bought a bunch of keys for the game and cheated couldn't play with non-cheaters?
Now prime matchmaking is literally just buying CSGO so you can cheat with people who paid for the game.
Thanks for making the competitive experience go from being a funny joke to a full-blown circus act!
Yayınlanma 14 Nisan 2014. Son düzenlenme 9 Aralık 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
5 sonuçtan 1 ile 5 arası gösteriliyor