7
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reviewed
524
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Recent reviews by Muay Tiger

Showing 1-7 of 7 entries
23 people found this review helpful
240.8 hrs on record (37.7 hrs at review time)
Great game offline, not so much online.

Disappointing too since it seems that all the pieces are there for an enjoyable fighter; big roster with a variety of playstyles, an "easy to get into but challenging to master" skill ceiling that makes it rewarding to practice and get better at the game the more you play it, the new V-Trigger/V-Skill mechanics that let you change things up with an individual character. However, the online experience is essentially a roll of the dice as to whether or not you'll have a normal match (in which case it's great) or a stuttering mess of missed inputs and people being able to ragequit/F12 with absolutely no penalties for it at all. As someone that's played fighters (and other online games) for years without any issues, it's disheartening to play something from a giant of a company like Capcom and experience what's probably the worst online netcode I've personally dealt with, especially almost 5 years into the game's lifecycle. While I wish I could say your mileage may vary, it seems pretty telling to me that this is the core criticism of the game from most of its community and we're coming up on what seems to be the last update to the game.

All in all it makes for a frustrating experience of really wanting to enjoy the game (and easily being able to do so if you've got people to play it with locally) but ultimately coming away from it with a bitter taste of what could have been another great addition to the series if Capcom had ponied up for better netcode. If you've got people to play it with locally or can enjoy it without the online component (story, arcade, training, etc.) then I'd say it's definitely worth picking up on sale; however if you're looking to primarily play it online I'd recommend staying away unless it gets another user-made patch that fixes the online or Capcom themselves try to do something (which I'd be surprised by at this point).
Posted 12 July, 2020. Last edited 18 July, 2020.
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4 people found this review helpful
497.8 hrs on record (191.2 hrs at review time)
For something as simple as soccer/football played with turbo-powered cars, Rocket League is way more in-depth and entertaining than it might appear on the surface. Fast-paced, clean-looking, and hard not to enjoy even when you're losing or making embarrassing mistakes, this game will give you plenty of moments where you're geeking out over some incredible shot, save, or block - and it will give you just as many moments of intense, stress-inducing close calls or just-barely-missed opportunities.

Played like a much smaller (player-wise) version of soccer/football - with several variations like 1 vs 1, 3 vs 3 (the standard), 4 vs 4, etc. - Rocket League is an interesting mix of competitive sports and driving/racing, pitting players against each other on two teams in five minute matches. An interesting twist, however, is the rocket-powered aspect of the cars and the "boost" fuel that players have to pick up and manage throughout the match. While it might seem like something strictly used for speed, it plays into essentially every aspect of the game, from controlling yourself in the air to making/blocking shots as well as to take other players out. With both resource management and getting a feel for how the cars control or the ball works, the game can feel very random and chaotic at first, often leaving you feeling like any play you make is chance or luck; to me, however, this is where Rocket League's longevity and replayability really comes into play.

You might be clueless initially and have no idea what you're doing (yet still manage to make plays), but the game unfolds more and more as you play and get your bearings. While one match you're barely struggling to hit the ball in the air, soon enough you'll hit them every time and come to find that as you practice you have way more control over the game and yourself than the chaotic atmosphere might let on. The high-flying bounces, the impossible-to-save/strike shots - it all will eventually be something you can not only handle consistently, but also open you up to the other techniques in the game like aerial movement/shots and boost control.

Combine the solid gameplay and skill progression with an easy-to-use interface and good soundtrack (which should totally have an option to enable during matches!) and Rocket League is a surprisingly fun, easy-to-play but hard-to-master game that's both something you can pick up every now and then as well as play for hours.
Posted 22 December, 2015. Last edited 22 December, 2015.
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4 people found this review helpful
2 people found this review funny
1.6 hrs on record
Early Access Review
Hilariously bad name, surprisingly good game; iTzxxTOXIKK420xx is fast-paced and a decent amount of fun for being something in Early Access. As the game's description outlines, it plays much closer to older games like Quake or Unreal Tournament (incorporating things such as map placement of weapons as opposed to preset loadouts and non-regenerating health) and ends up being a refreshing change of pace from what you get with a lot of online shooters these days. However, considering there's only one map and the weapon balance/map placement is still being worked out I'd probably recommend people to wait for a couple updates just to have a bit of variety and not get burned out on playing it before the game's at its full potential. Regardless though, the core gameplay is entertaining and it seems like there's a lot of promise in this for anyone that just wants an Unreal Tournament-style game to get into so it may still be worth checking out if only to see the solid foundation the developers have laid.

And who knows, maybe they'll call it something else by the time it officially releases; otherwise you might want to boot up some eroge like Sakura Angels or a valley girl simulator - such as the critically acclaimed Barbie Dreamhouse Party - before jumping on here and save yourself the embarrassment of your friends seeing you playing something that sounds and looks like a bad Xbox Live gamertag.
Posted 23 January, 2015. Last edited 23 January, 2015.
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26 people found this review helpful
1 person found this review funny
138.2 hrs on record (37.7 hrs at review time)
With games like Don't Starve and Mark of the Ninja under their belt, I had pretty high expectations for Klei Entertainment's Invisible, Inc. and sure enough it impresses. If you've played Mark of the Ninja you probably have an idea of how well Klei handles stealth and it shines once again here in the form of turn-based gameplay, great skill/inventory progression and elaborate, procedurally generated levels that make every playthrough unique and results in high replayability.

The premise is simple enough; you choose two agents at the beginning of a playthrough (and can unlock more to choose from as you play, each with their own unique loadout and abilities), pick from a list of randomized targets that offer various benefits - such as banks containing large amounts of credits to buy items with or upgrade your agents' skills, cybernetic labs to augment your agents and offer them new abilities, server farms to improve your hacking software, or even detention centers where additional agents may be held that can be freed and join your team - and do what you can to prepare for one final mission. The different targets will have varying degrees of security which increases as you complete more assignments and start to build a reputation. Along with this is an "Alarm Level" system that increases for each turn you spend skulking around the buildings, adding a sense of urgency to every mission and making you weigh the benefits of staying longer to gather more resources against the risk of being caught due to the rising security levels. While initially places you break into may just have basic guard patrols and easily hacked technology, eventually the targets will start to have armored guards resistant to the tools at your disposal, automated drones and turrets that can't simply be knocked out and firewalls that trigger various defenses when tapped into; it's up to you as you play to make sure you prepare accordingly for the escalating difficulty and stay one step ahead of the new obstacles put in your way.

To top off the solid gameplay, Invisible also has wonderful atmospheric design. Between the music, characters and art direction this game pulls off a great near-future feel combined with espionage that really sells the setting and "story" despite how simple both are; you may very well find yourself basing your Agent choices not just on their utilities but who they are as characters in regards to their biographical information and personalities.

Incredibly challenging and equally addictive, it's hard not to recommend this for as cheap as it is given the polish and care that's obviously gone into it. If you're looking to infiltrate high-tech facilities with informational warriors and feel the heat as you try to escape with the goods, I'm confident that Invisible, Inc. will more than meet your expectations as it did with mine.
Posted 30 December, 2014. Last edited 13 May, 2015.
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1 person found this review helpful
558.5 hrs on record (102.4 hrs at review time)
Once you get past the overwhelming amount of things to do and manage, this game's a great simulator regardless if you enjoy the historical context or not. If you do, though, then it's worth noting this is probably one of my favorite history-themed games I've ever played. It does a great job of letting you play out both historically accurate events as well as entertaining "what if" scenarios. On top of that it does a great job presenting the history as well as providing a ridiculous amount of choices in regards to the time period, what nation/province you select (you can just about play as anyone from the individual Native American tribes in North America to the provinces of Feudal Japan depending on the time period selected), and what direction you go in.

With mechanics like papacy control, royal legitimacy, colonization, religious reform, crusading, trade and National ideas (most of which is handled on a much more customizable and fun level than just some slider), there's a lot you have to decide on and manage. No two playthroughs are ever the same even if you pick the same nation. One game as Castile you may end up crusading into North Africa, colonizing the northwestern coast while fighting over the throne of a vassal state with a rival bordering you all while attempting to unify as Spain; In another game you may very well end up allied with the rival, instead focusing on your long-time ally of Portugal or the rising threat of France. Eventually you'll most likely end up doing all of these things, but it's entirely up to the player how the game pans out and makes for a lot of replayability. Be warned, though, just like most games like this, it eats up an insane amount of time and "campaigns" are incredibly long. Thankfully the game does a great job of constantly introducing new things to keep you hooked.

Europa has a lot to it behind the simplistic presentation of the overworld map. It can be difficult and it can also be frustrating with random events that aren't entirely in your favor or seemingly impossible-to-beat situations, but if you can get past the initial barrier of getting into the game and enjoy a decent challenge it becomes as addicting as any good city/nation simulator and is a great game to play both single-player as well as with friends.
Posted 8 July, 2014. Last edited 10 November, 2014.
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No one has rated this review as helpful yet
3.8 hrs on record (2.5 hrs at review time)
A pretty neat way to listen to your music, interactive enough and can be both frantic and relaxing given the appropriate music. The different choices in how you "progress" through the song add a good amount of replay value and can be pretty challenging depending on what you pick.

You'll have a lot of fun with this if you listen to music regularly; it's simple but engaging.
Posted 17 April, 2014.
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12 people found this review helpful
7.4 hrs on record
Patrick Stewart narrates parts of the game. No, really.
Posted 24 December, 2013. Last edited 17 April, 2014.
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Showing 1-7 of 7 entries