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Miles Thestia tarafından yazılan son incelemeler

7 sonuçtan 1 ile 7 arası gösteriliyor
1 kişi bu incelemeyi yararlı buldu
kayıtlarda 56.7 saat (İnceleme gönderildiğinde: 7.3 saat)
I never knew how much I needed this game.

If you ever wanted to get into bullet hells and Touhou adjacent games, this is a great entry. If you wanted to get into endgame mmo type of raiding and never had the chance or group for it, this is also a great entry. Mino did a wonderful work adapting the difficulties, so you can get used to how the game works if you never touched anything of the sorts in the easy modes, and then you can jump right into the harder difficulties to have the real FUN of the game, with the designed mechanics and challenges.

There are 5 characters to begin with, all with clearly defined diverse game styles, and you unlock more as you play. All characters are unique and have their own personalities in ways that are so creative, which segways into the next point... Multiplayer.

Yes, this game has multiplayer, and not only does it have multiplayer, it has a VERY GOOD multiplayer. All the mechanics are adjusted accordingly to the number of players, not just as a blind addition of more bullets or more hp for the enemies. The connection feels seamless, I have barely had any instance where lag has affected me, and I can promise you it is a LOT of fun with friends. Hard not to laugh in a game where everything can look like a cluster♥♥♥♥ and noone knows what is going on on your first attempts, only to feel the synergy when you all lock in and even call out what mechanics are happening to help everyone stay coordinated.

The only con I can give this game is that the visual cues can be a bit cluttered when certain mechanics mix together (for example, if you have a horizontal knockback and a half room cleave linked to you at the same time, it may be hard to see the arrows of said knockback), but comparing this version to the demo, I can tell there was a lot of care put into what the community had to say. Visibility was improved in many ways, the UI had minor tweaks that helped understand things better... and on twitter you can see how Mino is talking about adding bug fixes and some patches, so maybe if people talk about it enough it would be something worth looking into by the dev.

There are even accessibility features where you can change the way enemy projectiles and mechanics look like, in case you are colourblind or have some visibility impairment. The HUD is easy to adjust to once you play a few runs in the game, and of course you can modify how some of your own abilities are positioned around your character to control your cooldowns better.

As a final point, I think that I would do a disservice to this game if I did not mention how good the OST is. I knew I recognized the style once I listened to it the first time, as the person working on the composition for the tracks is Steel plus, the same person that did the OST for One Step from Eden, another great game with yet another incredible OST. To top it off, Steel plus worked with a great vocalist for some of the tracks, Kitsui Akira. The songs where she is involved are so bubbly and light hearted, and they help take a lot of the tension and frustration off during some of the fights. It's amazing.

If you are on the fence, I can promise you you won't regret picking this game up. The quality greatly overtakes its price.
Yayınlanma 10 Mayıs.
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37 kişi bu incelemeyi yararlı buldu
5 kişi bu incelemeyi komik buldu
2
1
kayıtlarda 32.7 saat (İnceleme gönderildiğinde: 28.5 saat)
You know, this game is a hidden gem.

You just look at your silly little character and just laugh, it's just a little guy! Then see how everyone else looks the same, and it's just outright funny. Then you see the environment and atmosphere, and stop laughing. Then you see the weapons! And also stop laughing. Then you see the anomalies, and mutants. And stop laughing. And maybe even start screaming. Oh god, not an emission, not right now! I need to escape. There's a bandit there, he took out a couple stalkers! I got him and managed to recover the loot for these other players, I can send it back (or keep it if you swing that way).

And then you stop halfway through, with some upgraded gear, a little more experienced, and just after some hours of gameplay stop and realize you have been genuinely enjoying the game and experience.

And think to yourself.

What the actual f*ck, why is this game good?
Yayınlanma 16 Aralık 2022.
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Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 253.5 saat (İnceleme gönderildiğinde: 242.9 saat)
The game is overall good and enjoyable. It's very hard to stop playing once you've started, and exploring feels fun and refreshing coming from a FromSoft game... But.

But.

As controlled as the open world is, the game is good... until it isn't. It is true that filling such a vast world can be very difficult and it will need a lot of resources to do so in a way that feels engaging and fun... It is also true that they didn't achieve this after a certain point of the game.

Increasing the difficulty of the game by recycling bosses twice, three times, four times, and mixing them with other bosses to then turn that into a 'challenge'.. isn't fun. And it's sad because that experience actually leaks into the mandatory boss fights. There's one in particular that I'm sure I'm not the only one that hates, but every person I've talked to agrees that's probably one of the worst fights ever done by these people. If you know what I'm talking about, a "2 of them" should be enough to confirm what I'm talking about haha. I am aware that this is not something new, and that other souls games have done this, but this one in particular relies so much more on it than any other souls like yet.

Now, is this enough to say that Elden Ring is a bad game? No. Not at all. I just wish they handled that part of the experience better.
Yayınlanma 23 Kasım 2022.
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1 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 100.9 saat (İnceleme gönderildiğinde: 94.8 saat)
This game is a hidden gem that has been kept down due to release issues and poor marketing. The lore is way deeper than the surface wants to let you know, and I got a feeling that it's going to get deeper with extra content in the future. Don't quote me on that, though

BUT, most importantly. If you're a friend and you're currently thinking about getting this game. If you happen to buy it, and you set the invasions to online, or even friends only... Unless previously specified: I won't hesitate, b*tch.
Yayınlanma 26 Kasım 2021.
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3 kişi bu incelemeyi yararlı buldu
kayıtlarda 25.6 saat (İnceleme gönderildiğinde: 18.0 saat)
So I generally only recommend games one to one, to friends individually, or even groups of friends, but I usually never make public posts about how good a game is. This is an exception. In fact, this is one of my very few steam reviews.

I have never enjoyed a game in a way I've enjoyed Wildermyth. It is the easiest excuse to group up with friends, or even family, just to play something that's equivalent to a real life tabletop rpg game.

It starts with a rather simple character creation system, that you can randomize or tailor to your whims. It's vague enough so you can project whichever character type you'd like to have in the party, or even change the personalities that come from them in order of what qualities they have. This character creation also applies to every character that will join your party. You can even make them nonbinary, and even give them preferences to whichever gender (or lack of) they'll feel attracted to, and even if they'll have x types of attractions or not! And it's so easily implemented, too!

Then comes the combat. It is SO smooth, and it feels so natural. It is obviously turn based, of course, but you can move whoever you want in your team in whichever order you want, and if you are playing online with friends, the order doesn't really matter... but the tactics and teamwork feels SO damn good! The combat, though is very simple, simple enough to let a toddler decide what they'd like to do with Timmy Stonebreaker, their warrior that ended up becoming something like a barbarian so they can just run ahead and smash their opponents. Even with the simplicity, you can do really cool teamwork based attacks, such as letting said barbarian attack from the front so the rogue can do a very damaging flanking backstab, or even let the wizard buff some attacks by using a fire that is by their side.

I have not ♥♥♥♥♥♥ tired of any combats, but that's not the best part of the game. The best part of the game is, without a doubt, the storytelling. The game sets you up in a chapter based campaign (there's different ones), and then sets you in an overworld, where you'll travel around, scout and go with the party to defeat the hardships they encounter... but each new area they find, and combat they do, will trigger events (sometimes there'll be random events that happen out of nowhere). Each event will have a story based to it, which can repeat between campaigns, but never in the same campaign. These stories have different dialogues depending on the relationships and personalities of the characters, and you can choose what outcomes you'd like to try to get out of them. This is what saves it from repetition (or at least makes it not as bad as it could be). You can happen to find a pact that turns you into a wolf person, or an abandoned shrine that will turn you into a fire elemental, for example. The stories are so memorable, and the way the characters interact just.. just heal your soul, really.

After a chapter is done, your characters will evolve in certain ways, and will age. The more things a character has done, the older they can usually get before retiring. But even if they retire, they become legacy characters that can appear in OTHER STORIES IN CAMEOS OR EVEN BECOME MENTORS-- Like, can you see what I mean? They put so much love into the game so you can put so much love to your characters!

To make it even better, the game has steam workshop, so if you're into modding, you can literally go ham with the stories or sprites.

Hands down, it is genuinely a game I need to recommend as strongly as possible, and I hope this game sets a new genre/subgenre on its own.

TL;DR: A strongly recommended game. You can play it alone, with friends, locally or online, and even with family members, even your kids if you have any. The game is simple enough to be easily understood but lets you do really cool tactics with the mind set to it, and the characters are quirky and fun. The stories are always interesting and memorable and there's a workshop that lets you mod the game easily if you want more out of it.

TL;DR 2: Imagine Miitopia + XCOM infused into a fantasy type tabletop rpg with a cartoon/comic artstyle, with memorable stories.. but good. Like, really good.

If you're on the fence, buy it. I can't say it more plainly.
Yayınlanma 14 Ağustos 2021. Son düzenlenme 7 Eylül 2021.
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7 kişi bu incelemeyi yararlı buldu
kayıtlarda 10.8 saat (İnceleme gönderildiğinde: 5.5 saat)
Erken Erişim İncelemesi
If you're an artist, get this game. This is a beautiful game, really relaxing where you can just.. create whatever landscape of a cute coastal town that you want, and if you glitch a lil, you can get to positions and views that are GREAT for creating your own background references for art. It's a great tool and it's a great way of just... soothing some stress, too.
Yayınlanma 5 Temmuz 2020.
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6 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 31.7 saat (İnceleme gönderildiğinde: 21.7 saat)
I think this is my first /proper/ steam review, and I'm just gonna say in one sentence that his is a must buy.

This is a game worth every penny if you're into challenging games, specially rogue-likes. If you want to play with friends, the issue is that there's only local multiplayer, and it will take you a parsec of a search to find out ways to play online with it (just leaving it out there).

I've been enjoying this game A LOT, and I know this is very subjective. Trying to summarize things up here.

Pros:

· Fast paced gameplay, challenging and satisfying mechanics
· Many item and spells/arcana combinations to exploit and explore
· Boss and dungeon difficulties still change with progression even if it's the same thing over and over, not making it as repetitive

Cons:
· I still haven't ♥♥♥♥♥♥ to that point even after 20 hours of gameplay, but I guess this will get repetitive, specially after I unlock all the Chaos spells. I'm sure there's more hidden things, though.
· There's a few bugs (not game breaking)
· Not online multiplayer unless using external programs, but it's understandable with the pace of this game

Commentaries:
· The experience between playing alone and with friends doesn't change that much, but it's still funny. You fight your friend after every boss fight, or in the main menu selection.
Yayınlanma 19 Mayıs 2018. Son düzenlenme 19 Mayıs 2018.
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