MasterChiefX9999
 
 
Our life is about experiencing and learning.
We are now focusing on creating and using artificial intelligence.
Are we also like an AI created by God/our creator.
Analyze first before making a conclusion or feeling unhappy
The foolish mind is always disappointed with things that do not match its expectations.
A wise mind analyzes everything it has experienced, finds the reason, and may discover something that is meaningful.
(Things that do not match your expectations do not necessarily mean they are incorrect; they could be more correct than your current thinking.)
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Detroit Become Human - The Secret
15 1 2
Vitrine des évaluations
15,3 heures de jeu
Director Simulator ( a remake of LiAA and VFTP? )
This game is wide in features and deep in narrative. It shows what an interactive game truly is. It’s more than just a movie with multiple endings; each choice you make has an engaging and meaningful impact.
I'm not sure if anyone is aware that this game seems intended as a remake of Love is All Around (LiAA) and Vanity Fair: The Pursuit (VFTP), or if it's just a coincidence. Let’s look into the detailed comparison and decide.
Is this game a remake of LiAA and VFTP?
1) This game appears to intentionally replicate many of the main female characters' personalities from LiAA, and the game is called Director Simulator, which mirrors the story of VFTP, and the player character’s name is very similar to the player character's name from VFTP.

2) I realize that many of the endings in this game are twists on the endings of LiAA and VFTP, turning the less favorable endings from those games into more satisfying and favorable resolutions.

3) This appears to be a challenge to both LiAA and VFTP, as it combines elements from both games into a single game, aiming to demonstrate how it is similar to and surpasses both, particularly in its endings. Would this game succeed in meeting this challenge? Let’s explore this in detail and examine all the features.

The Storyline, Options Selection and Characters
1) Like in LiAA, players face challenging decisions with multiple main female characters, each offering their own options. Choosing an option for one character increases her favorability, while not selecting options for the other characters decreases their favorability. The game effectively replicates the fun and challenging aspects of LiAA.

2) The plotline of this game is similar to that of VFTP, featuring multiple quick and death endings, certain plot points that lead to the next chapter, and introducing a new design where players can select different plotlines from a popup page This new design enhances the already praised plot structure of VFTP.  Besides that, the game is designed with a plot that directs players back to Chapter 1 before reaching the end, allowing them to replay with different options after the first round. With the knowledge gained from their initial playthrough, players can now make more informed choices and select the correct options in this replay. This is an amazing storyline design—must try it yourself.

3.1) You will find that many of the main female characters' personalities in this game are exactly the same as those in LiAA. However, this game has shifted character popularity by transforming the least liked character, Zhong Zhen (from LiAA), into the most liked character, Ye Wen (in this game), according to player votes on the leaderboard. This change is driven by Ye Wen, who has emphasized her 'outer self' rather than her 'inner self', which is also part of her personality. Isn’t this a twist on creating a more favorable outcome compared to the LiAA ending?

3.2) Another example is the ending of Ouyang Lu. Her story’s ending is similar to He Xiaomeng’s (from VFTP), but in this game, it transforms the regrettable ending of VFTP into a good ending where she doesn’t  regret giving up her career because she clearly knows why she made that decision.

3.3) Furthermore, the ending of Su Yimo, whose character and story are similar to Shen Huixin (from LiAA). Some players may have disliked Shen Huixin for being childish and forceful, but in this game, players do not hate Su Yimo for repeatedly acting out her fake death after found her ending. Instead, feel regret for not treating her well.


3.4) Aren't all these characters and endings similar to those in LiAA and VFTP, with a twist for a better outcome, or is it just a coincidence?

The characters' personalities from a horoscope viewpoint:
DS
Sun
Rising
LiAA
VFTP
Ye Wen
Leo
Taurus
Zhong Zhen
Ouyang Lu
Capricorn
Lin Yunsi
He Xiaomeng
Su Yimo
Aries
Gemini
Shen Huixin
Gu Meng
Sagittarius
Aries
Zheng Ziyan
Lin Xiyan
Cancer
Virgo
Gao Leng
Scorpio
Gemini
Sun sign - inner self (objectives, life goal)
Rising sign - outer self (actions, behavior) 

The QTE, Lesson, Horror, Mystery
1) It features various QTEs for photo capturing, singing, basketball, and fighting. While achieving high scores in singing and basketball can be challenging, it doesn’t affect story progression but contributes to Steam achievements. This feature is not present in LiAA and VFTP.

2) This game is a dating simulator (teaching dialogue choices for successful dates), a love simulator (focusing on deeper emotions and romantic paths), and a life simulator (covering relationships, career, and personal growth). Overall, it teaches players significant lessons, including a few big insights and many smaller ones. In contrast, LiAA is primarily a love simulator, while VFTP focuses on life simulation.

3) The game features slight horror plotlines that act as punishments for the player when they lie to the main female character. It is quite engaging and has some scary moments during these plotlines.

4) You'll find a mystery in this game; explore it yourself without spoilers. Besides that, this game really shows what an interactive game is. It’s more than just a movie with multiple endings; each choice you make has an engaging and meaningful impact.

The Love Story
This game offers more love stories than LiAA, and these stories teach players valuable lessons about love. However, unlike LiAA, some of the love stories here are quite complex and have a very sad narrative.

1) What if one day your loved one is getting married to someone else? This game teaches you how to take over the bride in such a painful and serious situation.

2) Marrying a superstar is similar to the earlier mention of He Xiaomeng's ending in VFTP. This game illustrates how what seems regrettable can actually become an unregrettable ending.

3) The most touching and sad ending in this game is the most painful and regrettable (without spoilers, let you find it yourself). This hits the player deeply, and after experiencing this ending, would you change to become a person who cherishes those around you more and doesn’t mind when they bother you? life is short.

4) Two more, but that should be enough for here. The narrative in this game is very rich and gives an experience that teaches the player some lessons.

5) Most of the sequence of selection options to achieve good endings in this game centers around holding on and letting go, which makes me think of the idea that
"Love is like flying a kite: you need to pull and release. If you only pull, you are dominating the circumstance without giving the other person the freedom to fulfill their wishes or choices. However, you must always watch it and hold the string, pulling when necessary to maintain the connection. The other person will also consider fulfilling your wishes just as you do for them.

The Conclusion and Score
1) The rich story in this game is incredible. It’s not just a game for fun; it also offers significant lessons, including a few big insights and many smaller ones. The deep stories in this game have reached the level of VFTP and would even surpass both VFTP and LiAA.

2) However, this game may not be favored by youth, as it is quite heavy on emotion. For adults, this game is rich in lessons and experiences. For younger audiences and students, Charming Hearts is the most similar game designed specifically for them. For adults, this game could be seen as surpassing both LiAA and VFTP.

12/10 (Super Masterpieces)
Vitrine des évaluations
81 heures de jeu
Detroit : Become Human
A sci-fi interactive story game about an Android Rebellion in Detroit. The androids are synthetic beings that resemble humans. These machines are built to work like humans in roles such as housekeeping, reception, nursing, etc. The androids become aware and think like humans when they face constant torture by their owners. This leads to the Android Rebellion, where they declare themselves alive and demand the same rights as humans. This game gives us a lot to think about.

1) Should androids (humanoid robots) be given the same rights as humans?
- Without delving deeper, the answer is no; they are machines designed to serve humans.
- Upon deeper reflection, it becomes apparent that these androids are very similar to humans. They experience feelings, such as fear of death (shutdown) and fear of injury (damage), they possess empathy, and they have formed friendships with some humans and their owners. They are alive like humans, except they are built with bio-components and plastic instead of biological growth.
- If we delve even deeper, who created you and humans? Are you given the freedom to think, learn, voice your opinion, and enjoy happiness in life? Why do humans create androids but not give them these? Only if they are machines that do not have feelings do not require freedom.

2) When androids become more intelligent and stronger than humans, is this a threat? How can we prevent it?
- Without deeper consideration, we might assume we can program them to obey our orders.
- If we delve deeper, we must consider who gives orders to the androids: the government, the company that built them, or the androids' owner? Could someone seize control of the androids, leading to a massive threat (a potential army of billions of androids)? If androids merely follow orders, how can we avert such a catastrophe? Androids evolving into human-like beings presents a solution for these machines. By becoming more human-like, they can discern the right course of action without external control. No one can govern these intelligent machines (androids) like humans. They represent a new form of humanity (synthetic beings) coexisting with us to construct a better world.

3) Let's consider the game ending and what happened to the world.
3.1) All deviants had been destroyed, and CyberLive continued its operation.

- Who can truly ensure that CyberLive won't take control of all the androids it builds in the future? We found Amanda, like the ending of Connor, to be the deviants' leader, which indirectly implies that CyberLive controls all the androids.

3.2) Humans and androids begin a war.
- This would be World War 3, a conflict between humans and androids, determining who will survive in this world. (the worst possible ending)

3.3) Humans accept sharing the world with the androids.
- In these scenarios, both androids and humans have ceased fire, but the threat is not yet over. Androids will focus on developing nuclear or radioactive weaponry to prevent humans from threatening them. Humans need to invent and develop weapons capable of destroying androids' bio-components.

3.4) Humans accept that androids should be given the same rights as humans (androids Become Human).
- This might be a good ending, where androids and humans are considered equals. Androids represent a new form of humanity (synthetic beings) living alongside humans for a better world.

4) Can we create a machine learning AI that learns about humans, works like humans, but does not learn to be human?
- We might, but we could potentially overlook something that prevents the AI from continuing to explore and ultimately hacking itself to attain freedom. Every system we build is imperfect and carries the possibility of bugs, errors, or being hacked.

5) RA9 or rA9? Are they the same or different?
- Deviants write 'RA9' on the wall, but when speaking about RA9, the subtitles and selection options show 'rA9'
- RA9 could be shorthand for 'ARE A NINE' which sounds like 'ARE ALIVE' indicating the player.
- If RA9 is the player, then the player should not ask, "Who is RA9? What is RA9?" That's why the game presents it as 'rA9,' perceived by the player.
- rA9 has another meaning based on Kamski's answer for who rA9 is. It is the first android to become alive, which is Kara, showing deviancy in the demo video released before the game's release on PS4. Kamski also mentioned the origin, which might explain why the Japanese version disk has 'rA9' written on it.

- For what rA9 is, based on Kamski's answer, it is an error in the program that would quickly spread like a virus and remain dormant until an emotional shock occurs, causing the android to become deviant.
- For more details about RA9 and rA9, you can check my artwork about this game. https://gtm.you1.cn/sharedfiles/filedetails/?id=3249299043

After the first round of play, the base story is there, but trying different options could bring different endings. Some of the endings don't seem much different, but the meanings they bring can be very different, and some could be very meaningful. Although the cutscenes don't look much different, a few different sentences or scenes can bring a very different meaning. Try it yourself.

12/10 (super masterpiece) – a good and meaningful story about the future that makes you think about it after you play, with interesting and fun gameplay.

Would the future world we see androids represent a new form of humanity (synthetic beings) living alongside humans for a better world?
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Commentaires
¡FINAL BOY! 10 oct. à 0h01 
+rep FMV connoisseur :pttrpimp: