Marcus Rattman
Marcus   Starogard Gdanski, Gdansk, Poland
 
 
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Elite Dangerous
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I'm actually surprised that among those few negative reviews only one stated that it's yet another Zach coding game all of which sort of have the same concept and gameplay, and the rest of the negative reviews are written by actual brainlets who can't figure out how to open a pdf in their browser.
Previous games had some sort of a sterile minimalistic art style which motivated the player to find a cleaner solution to a given problem.
As of yet I think that removal of any restrictions concerning number of lines of code actually harms the game in terms of replayability of any given level in comparison to TIS or Shenzhen.
Why would I want to improve my algorithms if literally any Rube Goldbergs abomination of a solution would suffice?
The UI won't be any less cluttered anyway.
You may like the game if you're into puzzles and if it's gonna be your first Zachtronics coding game, otherwise it's meh.
I may change my opinion in the future when I'll have a bit more playtime.
Not refunded.
Edit: Consider this an informational review.
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