Maratz
Nico   France
 
 
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4.7 Hours played
Year Walk - in 100 words:

It begins just like a fable, but a dark one, with snow, supernatural beings and blood. In the middle of a Sweden forest, a man tries to catch a glimpse of his own future by year walking. What is it? The methods are unorthodox; the consequences are grim. In the end, nobody will survive this hubris. Fables are no more, they say. Video games killed them. Year Walk disagrees. It's an embodiment of things past that shall never be forgotten. The moral lesson will survive: some things are better left unknown. Year Walk is a reminder not to play God.

Year Walk is...

...a game with a strong atmosphere and a gloomy mood. Jumpscares may occur, so be warned.
...forcing you to play at least twice to begin understanding the whole thing.
...relatively easy on the puzzle, and does not require a PhD in Braid-o-phily.

Year Walk is not...

...a fast-paced game with guns and explosions. Everything is slow, even the walking.
...long enough. In fact, it is very short. Know what you are getting into before buying it.
...for those who hate reading and connecting the dots by themselves.
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