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Recensioni recenti di Prime8

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124.1 ore in totale (14.6 ore al momento della recensione)
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I've avoided factory games for a long time, despite my love of survival games, resource management, and builders.

I tried out the Factorio demo and was surprisingly pleased with the mechanic. Upon returning to the Steam Store to buy the full game, I realized Satisfactory was the pretty much the same price. Decided to buy the latter and I'm very happy with my choice. I get the same building/optimizing fun from Factorio, but with tons more exploration and freedom to build.

Satisfactory is extremely relaxed and I get a lot of enjoyment from taking the game slow. Building is simple and affords enough freedom to make it creative. Research is fun and intuitive. I haven't even scratched the surface and I feel like there are a lot of things to do which will take me hundreds of hours to complete.

Highly recommended.
Pubblicata in data 19 ottobre 2021.
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1 persona ha trovato utile questa recensione
243.3 ore in totale (15.6 ore al momento della recensione)
I can't believe there are negative reviews on Kingdom Come...and for that, I have to come to the defense of this amazing game.

If you look through the negative reviews, most of them aren't objective problems with the game -- they're people complaining that the game isn't what -they- wanted it to be. "The combat -should- be like this, and easier." or "They should have included more weapons."

People tend to think they're entitled to exactly what they want instead of appreciating something new and challenging.

I'm glad I didn't let the negatives deter me from getting the game, because I would have missed out on what has already become one of my favorite games of the last few years. Even if I stop now, 15 hours in, I would feel like I easily got my money's worth in entertainment just up to this point.

Yeah, this isn't Skyrim. It's not Witcher. It's not WoW. It's -unique-. And I am so far blown away by how fun and engaging the differences are.

First off, it's a game where things -are- different and you have to learn as you go. I've never been one to watch YouTube videos about a game or read spoilers because I just absolutely have to "get gud" overnight and can't be bothered to learn as I play. For me, the fun in most games is slowly revealing the world, the mechanics, and the details. If I wanted everything spoon-fed to me, I'd watch a TV show.

Because this isn't high fantasy, the gritty realism brings a level of humanity to the game that I can't recall ever seeing. In the first 30 minutes, something happened that actually made my heart rate and adrenaline skyrocket, and a bit later, something made me nearly well up with tears. If you're the type who can really lose yourself in a story, this will rock your world.

If you like history as I do, you'll love this because it's actually educational without losing any of its edge. If you like swordplay as I do (I'm a HEMA longsword fighter and lifelong martial arts practitioner) you'll be impressed by the combat system. People who are used to clicking buttons to activate "skills" will probably see it as boring and limited, but if you understand all of the intricacies of actual sword fighting, your first combat training session will make you smile. There are even aspects of winding and ringen in the sword mechanics -- if you know what that means, you know how effing cool that is.

Yes, it's hard. Learning how to actually fight is not something you do in an hour. (That's what realism means, people.) I've been training for 30 years and I would definitely still get killed if I was wearing a tunic and two people in full plate attacked me with swords. Sorry, but that's life. This ain't your hero story. It's a simulation of rough, brutal, merciless life in a dark time of history.

And ignore the people complaining that "they're an hour into the game and they still can't fight someone without getting killed". If you're an hour into the game and you're picking fights, you deserve to die. Repeatedly. Again, this isn't some hack-and-slash where you arrive into the world a badass. You are a filthy nothing, so prepare to behave like one until you -earn- your abilities.

And ignore the couple of people complaining that there's a "bug" where you always go into combat unarmed and you have to equip your sword every time. They're just wrong. You are always unarmed until you DRAW your sword -- it's a different button. This only helps the realism because in real life, you don't always walk around with your sword in your hand and you -might- want to throw a punch or grapple someone before you draw, so auto-drawing your sword would be stupid.

There's only a couple of things I can say about the game so far that are negatives. First, the lockpicking system does NOT work well on a controller. I had to pick up my mouse and keyboard to pick a lock, otherwise it never would have happened. Since I'm not planning on going around stealing all the time, I'm not too worried about it. (I'm planning to do a more rogue-oriented style when I inevitably play through again). On top of that, the indicators for controller buttons that appear on the screen aren't always accurate, and for some reason they flip back to keyboard controls quite often even though I'm not touching my mouse or keyboard. Once you learn the buttons, it doesn't really matter.

Only other complaint is that you will probably spend a good amount of time trying to find the exact route to your quest objectives. The little destination indicator is there, but when you're trying to navigate through a city full of walls and alleys, it can get frustrating trying to figure out how the hell to -reach- that indicator. Since I like exploring, this also wasn't a deal-breaker for me.

I may update this review later, but I had to jump in and post this now in hopes that no one else might be turned off by the negative reviews that, by and large, seem very undeserved.

Pubblicata in data 25 marzo 2021.
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618.7 ore in totale (58.4 ore al momento della recensione)
UPDATED REVIEW!

In my original review (posted about two weeks ago), I panned Destiny 2. I've played the game quite a bit since then and decided that it was only fair I address my original complaints and revise my final judgement.

INTRO

I'm a first-time Destiny player. I have no experience with the franchise prior to it going FTP on Steam.

FIRST IMPRESSIONS

My first impressions with the game haven't changed (obviously -- they're first impressions). The game feels like HALO mixed with Borderlands and it's lacking some of the more interesting aspects of each (the humor and crazy amounts of fun/unique weapons in Borderlands; the novel setting and "cutting-edge-ness" of HALO).

Visuals are beautiful. Sound is great. SOME of the weapons have a very nice "feel" to them, while some of them feel pretty bland.

The game is repetitive. You will find yourself kill the same things in the same places over and over and over and over again. HOWEVER...this is not always a problem in games. (I played the hell out of Everquest for years and it was the most repetitive game on the planet.)

The trick is finding what you really like to do in the game and then finding some quests/challenges you'd like to pursue along those lines. It took me a few weeks to stumble into it, but once I discovered Gambit (mixed PvE/PvP mode) I was hooked for another couple of weeks.

And in playing Gambit, I learned that there are whole sets of gear, tiered weapons, ships, and exotics that you can randomly win or quest for exclusive to Gambit. You can also follow the quest line of the Drifter and get some cool lore and RP moments.

What got me hooked further was PvP. Different game modes rotate in and out of the Crucible -- I enjoyed some of them and hated others. Once I discovered the game modes I liked, I started playing it like crazy.

LOOT

I still say random loot drops suck in Destiny -- I spend a lot of time dismantling the 97% of what I get that's total garbage. Seems like once a week I'll get an exotic drop while killing things, but that's a real crap-shoot when it comes to usability.

What I learned in the last couple of weeks is that the good stuff comes from quests. I don't like having to use Wikis and walkthroughs to play games, but you kind of have to if you want to reverse-engineer how to get cool stuff.

(The "quest journal" in Destiny is probably the worst I've ever seen in a game, so that doesn't help.)

Example: I Googled "best hand cannons for PvP" and ended up with weeks worth of quests to keep me busy. (Sure, I managed to get three of them so far and none of them are better than the Trust I got from Gambit, but it was fun adding them to my collection.)

Once you set your sights on an exotic weapon you really want, you've got goals and challenges that bring some fun to the grind.


EXPANSIONS AND PAID CONTENT

In my original review, I said I wouldn't pay for any additional content. I changed my mind, and I'm glad.

Forsaken wowed me. The best story missions in the game BY FAR. Every mission feels different with fun mechanics to contend against. The lore and narrative reminds me of "The Gunslinger" meets a spaghetti western -- a nice change. There's depth to the story, whereas everything else narrative in Destiny plays like "We're at war with X. Go fight the war."

Whoever did the creative direction behind Forsaken really needs to take over the entire franchise.

I'm not all that impressed with Shadowkeep yet, but I admittedly haven't played much of it. (What I have played seems like "Hive, Hive, and more Hive: Redux".)

---

My recommendation is now "play it, but play it your way." Find what -you- enjoy and the game can eat up a lot of time.
Pubblicata in data 28 ottobre 2019. Ultima modifica in data 26 novembre 2019.
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3 persone hanno trovato utile questa recensione
0.3 ore in totale
Recensione della versione in accesso anticipato
With all of the positive reviews, I was expecting a more polished game. This feels very rough -- like grammatical errors in the menu rough. And there's far less depth than I was expecting. A few ships, a few upgrades. It's more like Endless Space than I thought it would be, and Endless Space is a far better game.
Pubblicata in data 5 luglio 2019.
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0.4 ore in totale
Loaded up the game and my controller wouldn't work. Turns out that this is an extremely common problem that can be fixed by loading one of several third-party controller programs. HOWEVER, this is 2018, and I just want the controller to work natively (as it does with every other game I own.)

Decided to give one of the third party solutions a try (Input Mapper). Controller still doesn't work with JC3.

In one final stroke of generosity, I decided to try playing the game with mouse and keyboard. Went through all the cutscenes and loading screens, game starts, and it doesn't register my mouse movements. Mouse BUTTONS work, keyboard works, but I can't look around.

Screw this, I'm getting a refund.
Pubblicata in data 11 agosto 2018.
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1 persona ha trovato utile questa recensione
167.1 ore in totale (9.2 ore al momento della recensione)
Recensione della versione in accesso anticipato
It's what I wanted No Man's Sky to be, except it's underwater and cheaper.

Honestly, I never should have spent a dime on the overhyped space game of the year...this has everything I was sort of expecting/hoping for. I gladly traded in the "infinite procedural worlds" for the single ocean of Subnautica. Both are gorgeous and teeming with life, but this game's ocean is packed with plants and animals that actually serve a purpose. You can eat them, fight them, craft items from them (and other things. No spoilers.) On NMS, you just look at the random animals...which gets very boring after an hour or two.

The building system of Subnautica is pretty polished. It reminds me a bit of the Rust system, with snapping structural parts for the base itself and furniture-type items that you can then place within your structure as you see fit. Very nice, although I've barely unlocked the potential since I've only been playing for a couple of hours.
Pubblicata in data 26 agosto 2016.
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1,201.5 ore in totale (192.1 ore al momento della recensione)
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There are a lot of negative reviews on here, so I feel like I should chime in.

Most people seem to be complaining about what Rust isn't, not what Rust is. And they're generally making these points by comparing "old Rust" to the current version. Although I bought this game over a year ago, I didn't actually try playing it until recently...which means that I don't have the "old system" to compare it to.

The only thing I can actually review is the version of the game that you're looking at buying. Not the old game, not some non-existant "perfect version of Rust," just the actual game that you can buy and play right now.

In my opinion, the game is terrific. I've purchased a dozen other titles in similar genres and I always come back to Rust. The building system is the most interesting I've found so far (no stupid blocks) and no gameplay experience is ever the same. I'm assuming the people who are complaining about the XP system are the ones who want to play this game like it's Counterstrike; they want to get to endgame ASAP, unlock the best weapons, and go blow stuff up. I'm perfectly fine with the progression of the XP system. Sure, if I'm playing solo, there's little chance that I can make a giant fortress that no one will raid. But you can use -strategy- to work with the mechanics of the game rather than trying to be a one-man clan. There's nothing stopping you from building tiny hidden bases that don't compel everyone on the server to murder you. Or you can skip bases altogether by burying hidden stashes in the ground. There are options...if you're willing to adapt to the situation.

TL;DR - I'm glad I didn't listen to all these naysayers. This is one of the most addictive games I've ever played.
Pubblicata in data 17 agosto 2016.
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79.5 ore in totale (73.4 ore al momento della recensione)
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Easily one of the best games I've found on Steam. If you like base-building games, you should love this. The sci-fi/spaghetti western feel is a nice touch.

A very well-made and detailed game with lots of stuff to build. It's worth playing in Vanilla, but there's also a very active mod community.

For more notes and a few spoiler-free tips for surviving your first few games, check this out:
http://deckapemedia.com/rimworld-5-tips-for-getting-started-in-the-best-game-on-steam/
Pubblicata in data 14 agosto 2016.
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596.5 ore in totale (19.4 ore al momento della recensione)
I originally wrote a pretty long review panning this game after launch. I wasn't complaining that it didn't meet my expectations -- I really didn't have any because I don't follow games before launch. I panned it because it was just boring after a few hours. (See the short version of the original review at the bottom.)

I finally came in to change my opinion of the game now that several updates have hit. New mechanics have been added -- base building and fleets in particular -- that give you something more to do than just flying around cataloging RNG lifeforms.

Worth a play now!

Here's the short version:

I've been playing for about 20 hours and I've run out of things to do. How is that possible in an infinite universe? Read my full review and it will probably make sense. The game is worth $20, maybe, but absolutely NOT worth the full asking price.
Pubblicata in data 14 agosto 2016. Ultima modifica in data 10 dicembre 2021.
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