16
Products
reviewed
346
Products
in account

Recent reviews by 我本飘零

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
21.7 hrs on record (17.2 hrs at review time)
Early Access Review
BUG太多了 一会拆房子 转头变多BUG, 一会莫名存档损坏BUG , 一会工人卡死BUG, 还有工人是真智障 还有一堆问题 其他人也说了,哎 15小时 我TM真的玩起来不超过5 剩余全是卡死 重来,怀挡 等等
Posted 12 April, 2024.
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A developer has responded on 12 Apr, 2024 @ 12:47pm (view response)
No one has rated this review as helpful yet
60.5 hrs on record (2.5 hrs at review time)
太简单 武器攻击样式 不管什么武器只有一种 太单调 但是 嘛嘛一般般好玩
Posted 18 February, 2022. Last edited 18 February, 2022.
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No one has rated this review as helpful yet
33.2 hrs on record (25.5 hrs at review time)
不太完善 有些许BUG 但是确实比较有意思 难度也合适 就是部分设定很不合逻辑
1:如果能增加双人或者4人等联机可以降低游戏目前的低容错暴毙率(我现在满级 没通关大部分情况是因为 视野内进机枪就没办法保命了 直接被秒)
2:希望能增加类似于消耗性的防御条,类似于防弹衣
3:着火伤害过于高了,如果就想要这种效果,那至少也需要像被抓取一样有一个扑灭按键,而不是着火后开始打血包
4:有部分大型资源不会标注出?所以需要自己去探,这个不如加个技能,技能满能看到所有重要物资
5:有部分怪物BUG隐身确实很恶心
6: 游戏爆炸物实在是太不友好了。比如我用榴弹轰重甲坦克,他在冲锋,结果明明老远却把我自己炸死了
Posted 7 February, 2022.
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No one has rated this review as helpful yet
30.8 hrs on record (20.5 hrs at review time)
希望能有小型陆地桥 可以跨过1格的公路不串联
Posted 5 August, 2021.
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1 person found this review helpful
0.2 hrs on record
Early Access Review
优化很差 细节不到位 大概是被催的太紧 又开始缺钱了 没啥办法只能先发布在优化 大概这个感觉吧 不过慢慢做吧~
Posted 4 September, 2020.
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No one has rated this review as helpful yet
3.6 hrs on record
前中期还行
流程稍微有些短
技能不能自己点没有技能树只能,随剧情获得技能
最后结尾应该弄成大肆破坏那种结尾 或者让玩家操作超巨大怪物 会比较有趣
Posted 24 July, 2020.
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No one has rated this review as helpful yet
112.8 hrs on record (20.4 hrs at review time)
Early Access Review
虽然可以 但内容整体度上来说 最多60%完成度 其他方面表现都还可以 操作等一些细节优化
Posted 23 May, 2020.
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No one has rated this review as helpful yet
8.0 hrs on record (2.5 hrs at review time)
Early Access Review
目前平衡问题 还是没解决 之前看了一个评论 说的是怪物太脆弱 ,玩了之后的确就是有这个问题存在 数值有问题 ,玩起来娱乐感非常差,,但是BOSS却非常强(还不如反过来 BOSs弱些,前面流程和作用性强一些来的有趣),拉长对战时间会有趣很多,全伤害对半砍都会在前面的策略战斗方面增加一些饱满度,因为怪物太过于不堪一击,又没有升级或者装备等其他办法解决这个问题,因为伤害计算是直接多少元素减伤就减多少,目前体验真的非常不好,框架是非常好 却感觉没有参考过非常多其他同类型的作品,没有取长补短过,玩法上能自定义地下城而不是随机变化,会比较好,房间也能升级比较好 比如升级2只怪变3只在升级变4,房间能让勇士走岔路 需要返回来等等 其他很多类似游戏都能借鉴的好部分没有任何吸收
其2,一些操作部分可以优化,最简单一点,摆放怪物根本不需要点一下怪物放到位置,只需要左键放置选中怪物,右键取消上个放置怪物即可 这样就能优化这个部分,怪物应该设计成血厚攻低 英雄反之 这样平衡调控也好弄 也有意思
Posted 19 May, 2020. Last edited 25 May, 2020.
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No one has rated this review as helpful yet
27.7 hrs on record
不错
Posted 28 January, 2020.
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No one has rated this review as helpful yet
575.4 hrs on record (352.1 hrs at review time)
剑狙bUG不修 差评不下
Posted 31 October, 2019. Last edited 24 November, 2019.
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Showing 1-10 of 16 entries