MAGNUS WAKER
Adam
 
 
Welcome.

Sound engineer, foley artist and modifier of game files (creatively). A gaming latency freak on steroids with an unhealthy penchant for frags.
THE GREAT BIG INFO BOX
TERMINUS
Online Connectivity : Wired, Fibre Optic (CAT6E). Avg. Download 150 Mb/s, Upload: 156 Mb/s, Avg: Ping 11ms
Chassis CORSAIR GRAPHITE SERIES™ 780T FULL TOWER CASE Appearance [www.ebuyer.com] [/i]
CPU Intel Core I9 13900k @ 5.5ghz, 8-Physical Cores, 16-E Cores [E-Cores off for latency, on otherwise for production]
Monitor LG ULTRAGEAR 27GN750 240HZ - Set on "FASTER" [refresh rate overdriving[/i]
Motherboard MSI MAG Z790 TOMAHAWK WIFI DDR5
RAM G.SKILL Trident DDR5 - 1.35v 48GB 7200MHZ (XMP enabled, helps with stutter)
GPU 12 GB INNO3D RTX 3060 "TWIN X2 OC"
STORAGE Crucial T700 NVMe 1TB (main two OSes) - 1TB Samsung 850 EVO SSD SATA 6Gb/s (upto 540MB/sR | 520MB/sW) V-NAND - 2x850 SAMSUNG EVO
OPTICAL DRIVE 24x DUAL LAYER DVD WRITER ±R/±RW/RAM [disconnected]
BACKUP EXTERNAL MEMORY CARD READER, WESTERN DIGITAL PORTABLE DRIVES
PSU CORSAIR RM1000X, 1000W - SERIES™ MODULAR 80 PLUS® GOLD, ULTRA QUIET
COOLING Noctua NH-D15 chromax.black - two fans attached at maximum RPM (1500rpm), PWM
Thermal Paste ARCTIC MX-4 EXTREME THERMAL CONDUCTIVITY COMPOUND
FANS 2x 120mm Apache Black Quiet Fan (fitted to extract from rear/roof)
SOUND CARD Scarlett 2in2 3rd Generation Audio Interface
USB Startech USB 2.0 Card (reduces USB contention)
OSes Windows 11 soon. Dual Boot (MAGNUS GAMING/MEDIA) - future may have Linux as a triple option
HOBBY
SOUND DESIGN (REAPER, Goldwave, Sonic Forge Studio Pro)
EDITING (Magix Vegas Pro)
DIGITAL ILLUSTRATION (Krita)
EXERCISE
SOFTWARE MODIFICATION / CONFIGURATIONS
MOUSE
ENDGAME OP1 8KHZ - This German origin hypermouse has some of the best click latency switches (and is interchangable!) and sensor motion as of 2024 and is wonderfully suited for medium-small hands.

Configuration of the Mouse:
Pollrate: 8khz, dpi: 20,000 (3 stages of dpi for different games, 6400;20000) to account for sensitivity capping. Lift Off Distance is 2mm, there is no LEDs for the OP1 8KHZ but I use GX Speed Mode due to its extremely low click latency. Windows Mouse Sensitivity is 3.

FEET: ESPTIGER SKATE DOTS/ENDGAME feet are applied to the previously removed skates of a Razer 8KHz, this gives a feeling of greater tracking and provides tactile, smooth feedback. However they come at reduced durability and require replacement if abrasion reoccurs often.

PAD: Skypad 2.0 XL A glass mouse pad. Makes flick shots look like the speed of light and glides like a lighting cloud (coincidentally the logo is just that). A polyester "gaming" sleeve (without glove) is worn to reduce co-efficient of friction and improve control during sweaty bouts or warmer weather. It helps reduce re-tracking and sticking to the mouse pad (which can cause inaccuracies and "stutter-tracking".
KEYBOARD DEVICES
WOOTING 2 60HE on a separate USB to avoid hitching OP1 8KHZ - Wooting 60HE [wooting.io]I use Snappy Tappy to introduce null movement to SP games with digital only (allowing for some insanely good positioning). Analogue is generally used for games that support it. I generally turn these off for multiplayer as they can provide a very serious benefit in tactical games to the point they can be seen as hardware cheating.
HEADPHONES
SONY MDR 7506/1 "PROFESSIONAL, BLACK"
RECORD DEVICES
ZOOM H6 Appearance ZOOM H6 [zoomcorp.com]
FOCUSRITE 2i2 (2i2, drivers used) Scarlett - 192khz, 24bit audio interface (set to lowest buffer and 16bit, 44.1khz) Appearance of the 3RD GENERATION Scarlett [store.focusrite.com]
TBONE - EM 800 STEREO PAIR
LÓM - Geofone, Ucho
SOCIAL PLATFORMS
YOUTUBE - Admittedly in great need of uploads (as of now, there's several projects in Vegas Pro)
Sound Samples (CC0 - Public Domain) - Absolutely free sound effects produced and developed in my DAWs! [freesound.org]

REQUESTS
I accept friend requests as long as the bickering is fun.

TASTE, PERSONALITY & POTENTIAL ARGUMENTS
A competitive but fun person.

I like remastering the audio or finding the origins of soundtracks and samples of games, even ones that are console exclusive (like Twisted Metal). In fact, a surprise for Half Life fans is on its way, in lieu of the 25/20th anniversaries of HL1/HL2.

INPUT AND LATENCY
I favour lowest latency input for reasons of immersion, ease of control. Analogue (and/or digital) movement uses SOCD (null input binds) to refine movement control. My system turns off virtualization, all e-cores, power saving and anything related to interrupt controlling/steering.

My monitor is set directly to 240.000 HZ, for reasons of actually wanting the accuracy of the refresh rate and not 239 hz (which effects motion persistence and clarity).

I do not chat in most games because I am more focused on the game. Use external communication methods if possible. Mumble/Team speak, Steam Overlay/IRC/Socials. I have high quality means of VOIP microphone usage due to being a hobbyist of sound design.

THE STANDARDS OF GAMING THAT SHOULD BE
Developers who actually care for their community and are happy to provide or allow complete modification of their games to the point that the community itself can become intertwined with game development. Valve clearly still has passion for its communities it has created and is why I still stay here.

Games that do allow customisation to an acceptable degree. in laconic terms, basic support such as mouse input or controller input. Granular sensitivity (such as Raw Input/DirectInput and the ability to use small increments such as: sensitivity 0.175) allows for more precise input.

Skippable cutscenes. If I play a game once already and know, why should I need to rewatch it again? Seems a bit of a moot point ain't it? Example of this is Max Payne 3 (though it can be modded out).

Games that dont implement performance-hindering APIs or "DRM" are also not worth my time (Denuvo, old CD DRMs). I never understood why a game hinders its own customers hardware performances but pirates get free reign. Though admittedly, some of the time I do pirate very old games (usually singleplayer).

Games of extremely poor maintenance and risk-adverse possibility of malware injection, spyware and remote execution methods (RCEs) are not installed - such as unpatched versions of Modern Warfare 1/2/3 will get your system pwn'd pretty fast.

Source ports are used if they are higher quality than the original engine itself. Example of this is Quake with Quakespasm/Spearmint or Xash3D FWGS for Half Life/Gold Source games. Xash3D in particular allows high quality audio.
Achievement Showcase
Recent Activity
626 hrs on record
Currently In-Game
248 hrs on record
last played on 31 Dec, 2024
182 hrs on record
last played on 31 Dec, 2024