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santa 最近的評論

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總時數 1,038.0 小時 (評論時已進行 399.2 小時)
I hate runecrafting
張貼於 2021 年 4 月 15 日。
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總時數 1,588.2 小時 (評論時已進行 1,578.3 小時)
Really sad to see valve abandon their game, could hardly call them a game developer anymore.
張貼於 2017 年 9 月 6 日。 最後編輯於 2024 年 6 月 20 日。
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總時數 30.1 小時 (評論時已進行 26.0 小時)
In all honesty; I wish they put more effort into the main storyline, for example, look at the original Borderlands, the main story had tons of areas and quests for you to do, nothing felt repetitive and people remembered most of the bosses cause they were mostly all unique. Borderlands 2, the storyline was a bit shorter, you could beat it in one playthrough with not much effort, but they had tons of unique weapons added to the game and fun bosses to fight, secret bosses, cool easter eggs, and quests that go into the backstory of weapon companies and previous characters from Borderlands 1 that died, though the main story wasn't as long as the original it had a ton of memorable and comedic moments, creativity and their dlc was absolutely amazing, it felt as if each DLC was it's own Borderlands within itself. Now, let's move onto TPS, a story you can beat within 5 hours with minimum effort, DLC is more exciting but still, I beat it in 3 hours, the ending boss, the enemies weren't unique, they were the same enemies from Borderlands 1 with just new abilities, glad they were reused but the enemies were repetitive and boring, only about 9 different types of enemies in total. They didn't even put as much effort into the DLC, only one unique DLC, the rest were characters and something you got for free in Borderlands 2. I'd suggest sticking to Borderlands 1 or 2 if you want prolonged playing periods or fun with friends. Got to say though, they did pretty well on the playable characters, just wish the fun characters weren't in such a dull game.
張貼於 2017 年 7 月 21 日。
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總時數 0.4 小時
Sometime the game has a game breaking glitch where it's no longer playable. I hope they fix it but overall it's a pretty fun game, and I love the variety of music they use.
張貼於 2016 年 12 月 25 日。
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