lilianliu
lilianliu   Alberta, Canada
 
 
If you want to win, but think you can't, It's almost a cinch you won't.
So, But sooner or later the man who wins, is the man who thinks he can.
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You Are Every Single Day
You are the books you read, the films you watch, the music you listen to, the people you meet, the dreams you have, and the conversations you engage in. You are what you take from these.

You are the sound of the ocean, the breath of fresh air, the brighiest light and the draekest corner.

You are acollective of every experince you have had in life.

You are every single day.

So drown youself in konwledge and existence.

Let the words run through your weins and let the colours fill your mind.
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Tomb Raider
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Tomb Raider 2013 - Public Group
Tomb Raider 欢迎加入我们
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非常舒服的一款经营战旗游戏,当然还不排除差评中提到的一些bug仍然存在,只是玩了十几个小时还感受不到一些评价所指出的问题,不过这确实是一款难得的优秀作品。

要说和文明真的没有可比性,这明明奇迹时代的延续,相比奇迹简化了一点繁琐的城市管理可以更安心于战略了。

和Xcom老实说也不存在可比性游戏只是借用了其战斗系统的设计,这本来就不是幽浮。

感觉倒是可以和无尽帝国比较下:
1.其战斗系统更出色,掩体,地形,环境防御,指挥官战术,使得系统更有深度和表现力。有时候可以很用心的打一场战斗,因为确实能体会到运用战术的乐趣。例如战役中一个矿坑的攻城战,因为有瓦斯和轰炸的辅助攻击,掩体自身也容易爆炸,即便有战力优势,自动战斗也多半失败,手动可以游走躲避找位置组织战线然后打一枪换个阵地,加上点运气就可舒心的无损占领。(这样说来是比奇迹时代来说也提高了一个档次。)
2.故事的一切并不只发生在一个星球上,世界背景的满足感和遐想空间比无尽更大了。
3.画面很细腻,个人觉得风格、建模都比无尽帝国更讨喜,UI也很用心,整体上代入感很强。
4.少了很多无尽中管理方面臃肿的设计,终于可以走出因为资源等回合的阴影了。
美中不足的....资料片很重要,现在感觉还太少。