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Recent reviews by Killah Zillah

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No one has rated this review as helpful yet
275.5 hrs on record (180.6 hrs at review time)
The Good:

There's a lot of improvement in this third (second?) trip to the border worlds.

1. The movement is much more fun to play with; Bouncing in low gravity, zipping on speed pads and jump pads, gliding with jetpacks, and the new Stingray vehicle is borderline noclip mode.

2. Almost all of the quests have something interesting or entertaining to them, only a very small few are boring or pointless, while the previous games always had a majority that were just "go here, kill the dudes / go there, bring me X amount of things".

3. The level scaling is very well adjusted this time around, and stays consistently challenging the whole way through, something BL2 couldn't accomplish until your third playthrough.

4. Characters have much more diverse, interesting perks to play with and build around, abilities that truly encourage you to break your usual playstyle and try something new instead of the usual four roles of sniper, tank, support and soldier.

5. Player characters now talk to NPC's and comment on the quests and situations they're in, which gives them much needed personality. I wanted to play each one just to get to know them, and hear what they all had to say.

It sounds like a perfect (pre)sequel, doesn't it? Not exactly.


The Bad:

Though there's still variety in the enemy types, there aren't as many as before and you don't encounter a huge majority of them until late in the game. Until then, it's pretty much just torks, scavs and kraggons for hours and hours.

The game has a wealth of content to see, but compared to its predecessors, it's disappointingly lacking. There's only one DLC campaign, and though it was still great DLC, the previous games each had FOUR great DLC campaigns by comparison. This lack of DLC wouldn't matter if it weren't for one thing..


The Ugly:

The novelty of being on the moon wears off quick. You'll be aching to leave it after a while.

The game mostly looks the same from start to finish. A huge majority of it takes place on the moon's surface, which starts to blur together. Once you've seen one grey rock and sheet metal facility, you've seen'm all. Not counting the game's sole DLC, there's only three areas that look significantly different from the rest of the moon, that being a haunted underground cavern, Helios station and one area at the end of the game. The rest of the moon looks the same, with even a few areas only being revisited once or twice after their initially discovery.

Because of this, it's hard to maintain the same energy to replay it and it lacks that feeling of progression that made Borderlands 2 so great. BL2 had you going from polar plains covered in shanty towns cobbled together from boat scrap, to massive deserts hiding numerous abandoned treasures to find, to lush mountain sides dotted with Jurassic Park-style research stations, to volcanoes spewing purple slime, to a huge spire surrounded by raider camps with helicopters buzzing around it at all times, and that's just the base game! There's even MORE entertainingly weird, colorful places to visit in the DLC. It really hurts the experience when you realize that the most interesting location on Elpis itself is at the very end and everywhere else might as well be taking place on the same spot. There could have been more domed cities with unique themes, more ships or stations surrounding Elpis besides Helios, *something*. One less grey, sheet metal facility would've really helped.


Final Verdict: 7/10

Despite its superior gameplay, better characterization, better story.. despite it being an objectively improved game, that lack of visual and mechanical progression is a millstone around its neck. Replaying it isn't as enticing when you know you're going to be seeing the same grey rocks for a third of your playtime. Why bother max leveling your character when a majority of the game just has you fighting the same 3 trash enemies? It takes too long to get to the parts that let you see or fight something new and those parts are all too brief. I can already tell that I won't be playing it as much.

Elpis: A fun place to visit once in a while, but I'll still find myself coming back home to Pandora.
Posted 14 September, 2018. Last edited 9 July, 2019.
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71 people found this review helpful
2 people found this review funny
26.9 hrs on record (14.3 hrs at review time)
The Good:

There will be bias. This was the game that first made me truly interested in video games, way back when it first came out. There are so many fond memories here, captured from a time long ago, when pizza and homework were your prize and your peril. I will try to keep my nostalgia under control.

Timeline manipulation, the game's signature mechanic, flows seamlessly. Whatever you *think* would make a difference, does. Everything from the little things such as, "did I find that little girl's lost kitten" to big differences such as, "did I rescue the progenitor to my species in the prehistoric era" do not go unnoticed by time. You shape the story's ending, the middle, and even the beginning in many, many ways.

Akira Toriyama's creativity and iconic art style are on full display. The game is dripping with Dragonball charm in every sprite and every tile, yet the designs are entirely their own thing, making for both a familiar and a unique look that has yet to be recaptured.

The music is very pretty, you'll likely hear a few songs that you can't get out of your head, and won't be too upset by it either.

The combat is very fun, with elemental effects coming into play in ways you wouldn't expect. In other games, it'd be a rock-paper-scissors mechanic that doesn't interact with anything beyond that, only being used to counter the enemy weak to it and maybe add a DOT effect. Here, the game gives you abilities that take enemy position into account, as well as the different skills of your current party. Bring the ice magic of Marle with the flamethrower of Lucca, and you get the Antipode Bomb: Marle freezes enemies in a radius, holds them in place in a block of ice, and Lucca explodes the ice block with a flame grenade. And that's just a TASTE of the crazy stuff that can happen as your chosen party improves their skills and practices together, finding new techniques!


The Bad:

This section's for the smaller gripes and nitpicks that harm the experience, but I can only think of one.

The modern translation stays *mostly* the same, but it has changed since the 90's.

It's often for the better, with grammerical edits and some improved dialogue. Doan's, "stay healthy" is now, "don't lose hope", which definitely is a nicer sentiment albiet less memorable. An example of how it's worse is that Marle, usually fiery and outspoken, has gotten a little more giggly and air headed now. In the past, she had more lines that weren't just her laughing at something, she had more to say and contribute than another giggle. I also don't like how Johnny's robot gang call him "bro" instead of, "the man" now, and he lost his stereotypical "cool dude" way of talking. It's just not as fun, to me (and the robots chanting "bro" just.. seems too millenial). Otherwise, it's an improved translation.


The Ugly:

I spent a long time trying to think of one major criticism for this game, or even just this *port* of it.

I can't think of a single one. Whether that's nostalgia talking or not, I can't be 100% certain.

All the problems that plagued the initial release of this port have been addressed. The terrible "HD" option, which just blurred the sprites like a scaled up .JPG rather than having any actually redrawn, higher resolution graphics, has since been replaced with the original, unruined sprites. The sound is now as crisp and clear as it was on the SNES, even better now that I'm playing it on PC through modern speakers. I haven't experienced a single crash or error in my hours of play. They even brought back Akira Toriyama's FMV cutscenes, with a menu to browse them after seeing them!


Final Verdict: 10/10

I award perfect scores to games that aren't necessarily flawless, but their flaws never take away from the experience. I tried to think of one justifiable reason not to give in to what I (and likely you) were expecting, but I really can't think of one harsh criticism to make.

This game is timeless. Its combat, unique and open to experimentation. Its story, engaging and ever changing. Its characters, memorable and charming.

If you like good stories, time travel, or RPG's.. I beg you..

Do us *both* a favor. Play Chrono Trigger, ride this radical dream.
Posted 17 August, 2018. Last edited 20 October, 2018.
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14 people found this review helpful
48.3 hrs on record (38.5 hrs at review time)
The Good:

What makes BL1 worth buying over its sequels? The gunplay.

For starters, guns have punchier, louder, more satisfying sound effects. Bullets also travel faster than you can percieve while still not being pure hitscan, making them behave very realistically. The guns themselves look much cooler, to boot.

Almost all guns of all parts are useful, something the sequels cannot boast at all. For example, in the sequels, assault rifles rarely have enough damage and accuracy to make them worth keeping over the raw DPS of SMG's. Here, if an AR doesn't have good accuracy, it'll have almost sniper rifle level damage and a blistering fire rate, making them nuclear weaponry and allowing the weaker, more plentiful SMG's to take over the role as your standard gun, as it logically should be. A big mean AR should be more powerful than a dinky little SMG, while the opposite is true in both sequels.

All gun manufacturers are useful. For example, in the sequels, Dahl AR's are crap: Low damage, average accuracy and below average magazine size for the questionable bonus of less recoil and a burst fire that's only active while zoomed, becoming almost a straight downgrade to all other AR's when unzoomed. Here, Dahl guns have the burst feature active at all times and have fantastic accuracy to make up for their low per-shot damage, just like the tried and true Battle Rifle from Halo, making them ideal for headshots at any range.

As for something unrelated to guns, BL1 allows you to mix and match your chosen character's colors completely as you see fit. No more settling for something that looks "good enough", letting another color you like go unused because it's stapled to an overall uglier palette set. In the sequels, if I wanted blond hair and purple leggings on my Gaige, I'd have to also wear an ugly green vest. If I wanted her to wear a dark black color, I'd have to deal with the entire palette being black from head to toe, making her outfit look boringly undetailed. Here, you can set all the colors exactly how you want them to be.


The Bad:

The game has a very annoying habit of the environment blocking shots that should have passed through. I'd be pointing a sniper rifle 3 feet from the back of a stationary enemy's head and it would still miss because the corner they were leaning on had a wider hitbox than its model shows, or because a 2 foot wide gap in a parked car or wall wasn't actually a gap at all. Moving to a different place fixes the problem, while staying causes miss after miss, which is very irritating if you don't realize right away what's actually happening and keep blaming your gun or your aim.

There's a lot of interface bug-bears to be found. Wearing a level raising Class Mod won't display any increased level, leaving you scratching your head over if it's working or not. Shields won't display their recharge delay, so you have to manually count the seconds yourself. The map won't show all of your current mission's objectives, it'll show them to you in a seemingly random order one by one as they're collected, though you can at least collect them "out of order" if you find them on your own. That leads to a lot of wasted time, going back and forth from one end of the map to the other when you could have gotten them in a single, convenient 'round trip.

The shops seem to have very sporadic leveling for their gear, bouncing between like, 6 levels. For this reason, shopping seems to have no rhyme or reason to what sort of gear you'll find, which encourages you to check frequently.


The Ugly:

The rumors are true, the story is a bland, forgettable sandwich of text dumps and busy work. VERY few characters get to do or say anything that makes them stand out. The only person who gets any character growth is Tannis, which was really nice at least. You'll hear how she gradually starts going from a normal scientist with a normal speaking voice, to the snobby theatrics and weird quirks we see in the sequels. Most quest givers don't get a unique model, or even a unique hat to set them apart from any other generic NPC.

The sequels pick up the slack, but after playing them first, I was excited to see these characters when they were first introduced. It was disappointing to see that they barely do or say anything.
(*Spoilers*)
For example, TK Baha - the unwaveringly upbeat blind crippled widower zombie we love in the sequels - gets maybe 5 lines of dialogue that aren't generic greetings and gets axed off with no explaination, not even a token quest to find his killer. Scooter just calls him a jerk for dying without paying back money he was owed.

Almost all the plot and dialogue is given to you in giant paragraphs of text, most of which aren't even interesting enough to read anyway. It gets really boring if you aren't used to reading text dumps, especially after the fun voice acting and more entertaining writing in the sequels.


Final verdict: 5/10

Borderlands 1: Better gunplay for worse characterization and a less engaging story. If I could somehow have these guns ported into the sequels, I'd do it in a heartbeat. Otherwise, it's really not worth the purchase, even as a fan of the series. So little stuff happens that even most of what little plot exists, doesn't carry over to the rest of the series.

Buy it only if you're a HARD CORE fan of Borderlands, and just want to see more of Pandora. You could find more engaging shooter games than Borderlands 1.
Posted 27 July, 2018. Last edited 27 July, 2018.
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5.2 hrs on record (1.9 hrs at review time)
John Wick was awesome. It's a total dude-flick from start to finish, but it's 100% aware of that and just wants to entertain you. It feels like a modern take on the same kind of movie Commando was, a power fantasy dialed to 11 with the knob broken off. A paper thin story with badass, memorable characters and endlessly quotable scenes.


This could have easily been nothing but schlock, just a throw-away popcorn flick, but the character of Wick and Reeves' performance elevated the movie to being more than the sum of its parts. He gave life to Wick where none really needed to be, he could have easily gotten away with just puting on a lazy scowl and phoning this in as another forgetable action hero. However, he made Wick both intimidating and sympathetic as a character. His decision to play this role straight, gave the character a much needed trait that would make stand out among the other action heroes; Humanity. John Wick isn't a super hero, he gets hurt like everyone else, both emotionally and physically. He shudders as he openly sobs about the deaths of those he loves. He has to *try* to succeed, he doesn't just walk into a room and everyone dies without any effort. He's not Rambo, hitting shots literally without aiming and standing in plain sight with nothing but the dirt at his feet getting shot. He makes mistakes, he sometimes gets seriously hurt and needs others to bail him out. He's not perfect, and that imperfection makes him relatable. You feel that every fight he's in could end with his death, and that adds tension.

He's not invincible, he's just a man.. a very driven, focused man. That's what makes John Wick stand out, how human he is, while also being so larger-than-life *good* at what he does.
Posted 12 July, 2018. Last edited 10 August, 2018.
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37 people found this review helpful
11 people found this review funny
9.4 hrs on record
The Good:

The game is very, very open ended, with numerous ways to accomplish your tasks. Every level and every NPC in it has a script to follow that you can plan around, with dozens and dozens of environmental aids to take advantage of. For example, you can untie a chandelier and drop it on your target. You could grab a series of different uniforms, gradually getting higher and higher clearance to get closer to your target. You could find a good place out of sight with a sniper rifle and, based on the schedule, take that perfect shot that allows you to finish the job with one clean bullet.

I also like the notoriety system. Every single time you mess up and leave a witness or a corpse that doesn't belong to the target, the less your disguises will work, and if someone records your face (either someone with a hand-held camera or CCTV), you'll be spotted outright as soon as you're seen. MIstakes are cummulative, each one stays on record and each one makes the next mission that much harder.

However, the system plays against itself, as I'll explain in The Ugly.


The Bad:

The game has really obnoxious, redundant controls. It can take four button presses to do something that could have easily been accomplished with one button. For example, to drug a drink with poison, you have to first hold the Inventory button, scroll over to the poison, select it, hold the Aim Gun button, then press Fire while aiming at the drink. Any other game would just check to see if you had the poison in your inventory and give a single interact prompt.

Changing the controls only *sometimes* works. More often than not, I'd change the controls and have them be reset to default the next mission, or have them reset when I have to reload a save for whatever reason. Any other game has its settings saved on a seperate file specifically to avoid this problem.

On that note, you only get a limited number of saves unless you're playing on Beginner difficulty. but Beginner locks off all the stuff that makes the game FUN, like its more advanced AI, the notoriety system, and reduces payout for jobs. Hold on though, it gets worse. Saving doesn't ACTUALLY save, it just makes a temporary save. If you have to leave the game for some reason, your save is intentionally deleted and you have to restart the whole mission from scratch. Homework due and you have to leave the game to finish it? Too bad, Hitman says you can't leave until the job's done. Need to stop the game to recharge your mouse? Too bad, Hitman says you should've learned how to play using just your keyboard. Or as was in my case, game crashes or becomes unplayable because the physics engine glitched a key item over to somewhere you can't reach? Sucks to be you, says Hitman.


The Ugly:

What I consider this game's biggest weakness is that there's a really fun, involved combat system and numerous guns to use.

I know how that sounds, but hear me out.

You can gun-kata your way through enemies, snatching their weapons from them and finishing them off with a headshot before dropping the gun and doing the same to his friend like you're in a John Wick movie. You can dual weild your pistols, you can have high rate of fire custom rifles and shotguns hidden on the map to be used at a key location. You can have one rifle weapon your left hand and a pistol or light SMG in your right, able to swap between them at any time to avoid reloading, again, like you're John ♥♥♥♥♥♥♥♥♥♥♥' Wick.

Well, TOO BAD says Hitman, because you don't get ANY money for completing the objective in a loud manner.

You can buy powerful ammunition, loads of shotguns and automatic rifles, magnums and SMG's with rounds that can shoot through walls, more health, thick body armor, bring medkits and stimulants, stash guns around the map...

But none of that matters. You aren't allowed to use any of it.

Completing a job loudly will drastically cut your contract's payout per corpse, per person who sees you, even for just leaving behind a gun you brought to the job. Your payout can actually reach 0. It'll even insult you with sarcastic ratings like "Brainless Thug" when you do. The game has this fantastic combat system, numerous upgrades and options that only come into play when you're NOT using a stealthy approach, yet punishes you *harshly* for using any of it.


Final Verdict: 5/10

I wanted to like this game. It has so much about it that I enjoy, yet those positives are counterbalanced in equal measure by the negatives. I like being punished for my mistakes, but I don't want to reset all my progress because I have to stop playing. I like using the game's awesome combat, but if I use it, I can't buy anything for the next job. I like the loads of guns and upgrades, but the only upgrades that matter are silencers. I like the potential complexity of your plans, but dislike how convoluted the controls are, so accomplishing those plans is a pain in the ass. I like the notoriety system, but if I want to avoid the stupid save restriction, I have to turn it and the advanced AI off by playing on the lowest difficulty.

You're a single player game, let me save when I want to and let saves STAY saved. You have terrible controls, let me change those controls and KEEP them changed. You have a fantastic combat system, let me use it and allow the notoriety system to do its job, I might even *enjoy* having the additional punishments that a loud approach brings. Maybe have more intimidating opponents appear, like better equipped bodyguards or more dangerously armed law enforcement on the scene? Docking my pay for being loud is fair, but removing my pay entirely is not, especially when half of your planning and killing tools only come into play when you go loud.

Hitman, I want to love you, but you're too clingy and high maintenance. I think we should see other people.
Posted 22 April, 2018. Last edited 10 January, 2019.
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1 person found this review helpful
1 person found this review funny
0.0 hrs on record
Mr. Torgue: What happens when Macho Man Randy Savage gets fused DBZ style with Donald Trump.

Pecs, money, machismo and terrible business practices.
Posted 9 March, 2018.
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No one has rated this review as helpful yet
4.8 hrs on record
The Good:

Shank has punchy and satisfying sound effects, absolutely pitch perfect controls and an exaggerated cartoon aesthetic going for it, but its best feature - one I don't see being mentioned very often in other reviews - is this:

You're punished for playing the game in a repeatitive way.

If you use one weapon or method of play too often, the enemies start getting smart to it. It doesn't happen much at first, but as the game goes on, the AI gets smarter. If you whip out a weapon you haven't used in a bit, even for a couple seconds, they're suddenly caught off guard. If you play like a madman, giving the enemies a little of everything and changing your attack patterns as often as you can, you'll find yourself having a whale of a time. It makes you feel like a complete badass to go from barely surviving because you've just been hammering the X button, to suddenly whip out akimbo pistols and <- -> fire your way through the horde surrounding you. Or - even more fun - leaping around shooting from the air, grabbing and throwing enemies left and right, stabbing like a man possessed, plunging chainsaws into floor-pinned goons, katana-gouging stomachs out, shoving grenades into their mouths and swapping guns out every two seconds to keep them on their toes, just flat out using everything at your disposal as fast and as well timed as possible like you're John Wick with a bottomless backpack of violent toys.

It's all really stupidly fun, but.. it's the game's only true saving grace.


The Bad:

It's also true what they say, once you're a quarter of the way through the game, the enemies don't do anything different, they just get smarter to your patterns. It's more of a test of how effectively you can think on your feet, rather than seeing anything new, which understandably harms the experience if the game's combat wasn't drawing you in on its own.

The game's story is also very thin. Every time they introduce a character, they get one vague flashback, have someone say they want revenge for that vague event, then are killed off immediately. For a majority of characters, they tend to get an average of five sentences in their one cutscene before you have to murder them. It's like the story wants to be taken seriously, but doesn't try hard enough to be. If they wanted to dedicate so little time to the story, the characters or the reasons why they fight, then the game probably would have benefited more from going all in on how cheesy and cliche' its story is and making it into a joke game like BroForce or Saints Row 2.

To sum up the story, it's just filler fluff inbetween the combat, like the movie Commando.


The Ugly:

The game is criminally short. For ten bucks, you could get Psychonauts, all the headhunter DLC for Borderlands 2, or check out any number of older, greater games or DLC with quadruple the content.

Another big gripe for me is that a majority of the bosses in the game are laughably easy once you figure out their singular weakness, and there aren't that many in the game to begin with. One of the bosses is even repeated again later, just with a different looking dude, and for a game as short as this that's inexcusably lazy design. With the exception of two bosses in the game, it's mostly just finding that one thing that kills them and doing it a few times, which goes against the game's aforementioned best strength, its frenetic combat. Thankfully the end boss isn't like this, but by then, you've gotten so good at fighting up to seven dudes at once that just fighting one guy is a joke. He does literally nothing new that you haven't seen already, so sheer combat experience and muscle memory shreds him to pieces.


Final Verdict: 4/10* *Technically recommended.

Wait for a very cheap sale. It's totally worth buying, it's super fun, but it's so shockingly short on substance beyond its one really fun trait that I can't recommend it at full price.
Posted 13 February, 2018. Last edited 13 February, 2018.
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45 people found this review helpful
8 people found this review funny
5.8 hrs on record
I expected a game about clowns and the clowning around thereof.

I got more than that.

It's not just about clownery. It's about making dear friends out of everyone, even your greatest enemies.


~See you, space Clownboy.
Posted 24 December, 2017.
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No one has rated this review as helpful yet
50.9 hrs on record (37.5 hrs at review time)
The Good:

There are a lot of logical-in-retrospect details put into this game, ones that you would never have thought of (simply because you wouldn't expect such realism from a game like this) until someone told you - which is this game's biggest strength, to me: It's a great game to share with your friends. "I found out that you can let thermal rocks get warm inside of chests!" "I found out that you can trick the Deerclops into getting into a fight with the Treeguardian by having him knock over a tree nearby!" There's numerous quirks such as these that really make the game feel so very deep and involved, you can tell that the developers really put a lot of thought into its design, regardless of how unintuitive the game is without someone explaining it with you. It shows a passion for game design that I respect so much.

There's always something to do in Don't Starve. Something unexpected or catastrophic arrives that you have to deal with, or you read about an item that requires rare materials that'll become a huge help in your survival, or just the sheer amount of chores to do in your day-to-day existance (that can be made way less stressful with continued play and knowledge of the game's mechanics).

It's very daunting at first, but you'll feel a great sense of reward when you finally manage to get ontop of things and start thriving rather than surviving. Not that the game becomes too easy later on mind you, just that the bare essentials will no longer be a constant knife hanging over your head with the more you learn about the game.


The Bad:

There are lots of items that feel like they're placed in the wrong tab on the build menu. For example, bee keeping boxes are in the Food tab while bird cages are in the Structures tab, even though they both serve the exact same function - providing food. Explosive powder is in the Science tab, even though it's primarily used as a weapon and should therefor be in the Weapon's tab. It's not like the Weapon's tab only has simple weaponry either, there's plenty of high tech weapons in there.

This problem can lead to several moments where you're excited to start making something for the first time and you're stuck flipping through the menus going, "where the heck is the _____ ?!"


The Ugly:

Remember when I said in the Good that you'd need a friend? I wasn't joking. If you don't have a friend to help you get started, you WILL NEED the wiki bookmarked and open. The game is stingey with information, giving only a tiny four or five word description or a comical character blurb as your only hint towards what an item does. For example, the bird cage description just says that you store a bird in it (gee like I couldn't figure that out) and nothing else, while it turns out that it's extremely helpful and not just a decorative item (which is the tab it's put in, tying into the Bad again): You can farm infinite seeds from the bird and it drops one of the most healthy items for meal creation in the game - eggs.

Even Minecraft had little achievements with branches to show what you needed to do to accomplish basic survival tasks. There is absolutely nothing like that in Don't Starve. Studying is, for most people, just not very fun and a lot of people don't even have time for it in their lives. I didn't mind it, but I admit that it's just not intuitive design to have to LEAVE the game in order to find out how the game works.


Final Score: 8/10

Endlessly replayable and addictive as hell, despite how hard it is to get started without prior knowledge. Coming up with new survival strategies, battling away the freaky forces of nature in a Tim Burton-esque landscape, it leads to a very unique experience that you can dump hours upon hours into without noticing you had..

Until your -real- stomach starts growling.

Don't starve while playing Don't Starve, m'kay?
Posted 14 November, 2017. Last edited 31 May, 2018.
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2 people found this review helpful
4.4 hrs on record
The Good:

The game has an intriguing atmosphere reminiscent of a post apocalyptic world. You'll explore the ruins of cities, overgrown forests and mysteriously functioning industrial complexes, all while strange tribal figures and mutated monsters try to kill you.

As for gameplay, it has a lot of really clever physics puzzles and timed gauntlet runs, which were fun to this author, though the puzzles were very tedious at the start of the game. They definitely got better as it went on, though.


The Bad:

The aesthetic of the game makes it hard to distinguish hazards from non-descript scenery. The game is also LITTERED with beginner's traps, moments where you're given zero time to take in any information and die for mere lack of psychic clairvoyance. The character you control feels slow and heavy, despite being such a little guy, leading to many moments where I knew the solution to a puzzle but was hindered by the character themselves.


The Ugly:

The game gives you so much to wonder about, so much mystery - who are the tribals that are trying to murder you? What happened to these abandoned cities? Who are we, and what brought us here? NONE of it is explained, it's not even given a satisfying ending to help you feel like the journey was worth anything on its own.

I'm about to spoil the ending. If you care, now's the time to skip to the final verdict.

What happens, exactly? You walk up to an unknown girl sitting by a tree. Do you think I'm skimping you on detail, here? No, I mean that literally. You approach a complete stranger and the game fades to the credits. The game just. Stops. No payoff, nothing learned, nothing gained, nothing you did had any purpose and absolutely all of the interesting creatures, tribes and environments were left without the tiniest sliver of vaguely interpretive meaning. She doesn't do anything, he doesn't do anything, they don't even *look* at each other and the game never mentions her at any point whatsoever. There's nothing artistic to me about this, there's nothing being said with any of it, nothing being expressed. I don't even know if the game was supposed to be about rescuing her or something, NOTHING happens between them!

I wanted so badly to like it after it had been hyped up for so long, but I found nothing memorable in this three hour experience. I honestly feel like I wasted my time playing Limbo, and that depresses me far more than the game's monotone color scheme. Its ending is worse than an old NES style, "conglaturation". At least that acknowledges you DID something. Picture Super Mario Bros. 1 just cutting to black as soon as you see the princess and the game never mentioning there even was a princess to begin with. Not even a dialogue pop-up, you just approach Princess Peach and it *immediately* cuts back to the main menu.


Final verdict: 3/10

I really didn't want to dislike this game, I swear I didn't, but this wasn't worth ten dollars to me. I feel like I truly didn't find anything worthwhile here. Even the puzzles - while clever - weren't worth ten dollars just on their own. The ending was so poor that not only do I feel like the game's not worth ten dollars, I feel like I was ripped off. If you don't care about the story and only want a new puzzle game, I recommend waiting for a very deep sale, as there aren't even that many puzzles to solve. For ten dollars, you could get a different, more satisfying and longer lasting game.

I truly do not understand why this game is so beloved. It's Silent Hill without the survival horror or artistic interpretation; A foggy wasteland.
Posted 22 July, 2017. Last edited 7 March, 2020.
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