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Postat: 8 mai la 21:11

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Gray Zone Warfare is a game that feels like Ghost Recon: Wildlands, but wants to be like Tarkov, except more...jungle...er.

The game is alright at best. It's Tarkov but more bare bones, casual, and set in a jungle.

The main negative is ofc the performance, but there are other things about the game that just make me despise it

There's inertia which is god awful. If you try moving backwards after going any direction it's like you're driving a tank. The speed at which you go when moving sideways and backwards is so...so...so...slow. I hated inertia when it was introduced into Tarkov, and I hate it even more here.

When you run, your dude puts his gun into the air. Kinda cool right? Hell no. It is hard to see what's to your right if you have the biggest piece of metal right in front of your face the entire time you're trying to get from point A -> B. I would much prefer there to be an option for your character will do it if you enable it, so if people like that they can have that.

The way the guns sound are pretty bad, I won't lie to you, they're pretty mid. The guns themselves feel weak, and the sights you get like the holographic make it so your character doesn't zoom in when he looks down them, so you end up just not being able to see what's further away from you

The health system and the way you can tell if you've been shot in the first place is so scuffed it's unreal. I've been shot multiple times, and it's like my dude thinks it's a bug bite or something. He does a weird little soft grunt, and that's it. The portrait of your character in the top left will have a red limb depending on where you got shot, but that's literally it. I have died a few times in this game because I literally cannot tell I'm being shot. Maybe some vignette around the screen, some blood on the screen, maybe these could render or help the problem, but right now that's all you're gonna get to notify you're being hit.

The helicopter transport gimmick is cool and all, but it gets old pretty fast, I would much prefer a deployment system similar to Tarkov. If I was being completely honest, I wish this game didn't take place in a jungle. I don't like the concept, especially since I can guarantee that there will be bush dudes who will sit in a bush and just wait there for a long ass time.

The AI in this game is pretty bad too. Sometimes they'll stand around and die in one shot to the toe, other times they'll sense you through the wall, and tank an entire mag then stare back at you.

The map itself is also pretty bad, I think Tarkov's concept for map kinda takes a fat W here. The jungle just does not work for me personally. It's big, there's a lot to render, you're gonna tank in FPS. Not to mention, you can run through the jungle and not see a single enemy. The enemies only spawn in the named locations in the cities, so there's not really much point to explore beyond the named locations themselves

The concept for the game being kinda infinite in terms of time in deployments is quite cool, but I can see why it really hasn't been done before. It just doesn't really work well, and it has its limitations. Loot takes a while to respawn, the enemies themselves kinda take a while to come back, and it's overall just worse than having "raids" from Tarkov.

I would give it a thumbs up if the problems I listed were changed/fixed. As for the jungle aspect of this game, it's not for me, but that's more of a me problem than a game problem, and since the entire game is based upon this one single jungle place, that most likely won't be changed.

Last thing I will say is: I know the game is in early access, I get that, and I want the game to be good. But right now I really can't tell you to go out and buy it, knowing what's going to be in store for you.
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