1 person found this review helpful
Recommended
0.0 hrs last two weeks / 23.9 hrs on record (12.1 hrs at review time)
Posted: 28 Apr @ 4:57am
Updated: 28 Apr @ 7:43am

Early Access Review
It's a solid game, but it still has bugs and a distinct lack of content and replayability. It definitely feels unfinished.

I've been waiting for this game for 3 ish years, and I was so excited for it to be released. Slavic Magic has really created something unique that feels different from all other city builders. It has potential, however it has flaws.

Let me start off by saying I am a City Builder person. This genre is my favorite on the market, and I've played a lot of other Medieval City Builders, such as Farthest Frontiers and Foundation, as well as other time-period city builders like Cities Skylines and Dawn of Man.

Lets start off with the graphics. The game looks stunning. I struggle to find a city builder that is as immersive as this one. Walking around in view mode, it truly feels as though you are walking through an authentic village. Villagers will be moving resources around, markets are bustling with stands and the amount of details on everything is just breathtaking.

The gameplay elements are good, but this is where we encounter one minor issue: it is repetitive and quickly becomes dull. It is fun for the first few hours, then after that it becomes a grind once you have all the required buildings. There's not a whole lot of industry buildings to place (I believe there is 8) and once you have a single one of each down, that's it. There's no upgrading them, there's no expanding them, you don't even need to put more families in them. I find myself with one of each industry building and my village works flawlessly with 300+ inhabitants. I'm not saying it's a bad aspect of the game by any means, but it does become a bit dull. That is, until the next point comes in to play;

One of my biggest issues is with resource management. This whole feature could have used more refining before the game was released. I find myself constantly micromanaging each and every shop, because you cannot impose any cap on resources. This might not sound bad until you realise that they will work, work, work until all your resources are depleted. Left unchecked, your firewood cutters and Logging camps will cut down entire forests and deforest your berry deposits. Your Joiner's Shop will continuously make shields until they run out of planks. You can disable these workshops by pausing them, but the micromanagement of resources is intensive. Now it's a constant balancing act of you having to go around and switch between the different resources each shop can make, enabling and disabling it manually instead of having a "Produce until X amount is in stock". This feature exists in almost every other city builder, and it's a huge oversight that this game doesn't have it.

In the beginning, I also found myself very confused about some of the workshops. Such as Cobblers. I know they make shoes, but what do they make them out of? The game doesn't tell you. Even after building it, there is no crafting screen for workshops with only one items, such as Fletchers and Cobblers. Other shops will have a crafting UI where you can swap between the produced goods, like the Blacksmith. Here, it tells you excatly what resources is needed to craft. But the workshops with just one item doesn't have any indication. It took me ages to figure out why my planks were disappearing in to a void, only to realise the Fletcher has made 200 bows out of all my planks. This was frustrating and nearly grounds for me to restart the game.

Farming is also kind of unintuitive? The free-form Farm tools are kind of cool, but why can I only use 4 connection points? Why doesn't this game allow me to freeform fields with 7 or 8 points? You have this cool system, and with farms and pastures especially, there's no front or back. I understand why this wouldn't work with Burgage Plots, but for farms and Pastures, I feel like the free-form tool could be expanded to have at least 8 connection points for more interesting shapes.
The farming itself is confusing at first. It took me ages to realise that your primary food source won't be your huge grain farms - it will be backyard vegetable gardens and (if you unlock it) orchards. My citizens are currently living on a diet of Carrots and Apples cause farming just isn't sufficient to sustain them. I have 4 Farmhouses with max families (8 families in each * 4 Farmhouses = 32 Families for farming) and 4 Oxen reserved for farming, and I still find my farms aren't getting completely plowed or sown. Half the time, half of the fields are left unplowed and unsown, effectively limiting my yield to half.
Fertility was a major point of confusion for me. On the overlay, you can see 4 types of Fertility: Emmer, Flax, Barley and Rye. My fields produced Wheat. I am not a native english speaker, so I didn't realise that the fertility that applies to Wheat is Emmer, because the game doesn't tell you. It uses two different words for the same thing. If there were multiple types of Emmer grain, I could understand, but there isn't. It just Wheat. Just call it Wheat Fertility then. This had me stumped to the point where my first village starved.
Threshing doesn't make any sense either. Threshing is done by the farmers in Farmhouses, fair enough. But after harvesting, they plow, and after plowing they sow. You can set threshing to High priority, but it doesn't matter, they don't prioritise it. This means your Mill can't produce flour and you can't get food until your entire farm is done plowing and sowing for next year. It feels awful. I have 8 families and 1 Oxen for a farm, why can't some of them be threshing while the rest prepare the farms?

Trading between your owned villages is odd. You can't send over resources without taking something in return, which kind of ruins the flow of making small self-sustainable outposts with small outputs back to your main village. Animal trading is also completely unintuitive, with Sheep going in to random pastures in your Animal Trading Post instead of going to the open pasture where they should be. There's no way for you to manually move them, so I just have 3 sheep stuck in my Trading Post pasture. The game also differentiates between Lamb and Sheep, but the ingame images for Lambs are missing? It's just a blue box. I also have no clue what lambs are doing in the game, as I've never seen my sheep breed and make lambs. They always just spawn a new sheep.
Stable Space for animals is bugged. I have 4 stables with 2 spaces for animals, as well as my Animal Trader which has 2 spaces, for a total of 10 spaces for large animals, usually Oxen. I have 7 Oxen, but still the game tells me I don't have enough hitching posts. It even says in the UI that i have 7 Oxen and 10 available hitching spots. But the alert doesn't go away.
I bought a horse. It never appeared and showed up. It's been like 3 hours in real life and the horse never showed up.

Lastly, the Battle mechanics. It feels underwhelming and almost disappointing.
Archers are next to useless. They slow the enemy down, but I had a group of 18 (relatively) unarmored Bandits attack my village. As a response, I had about 60 archers just loading arrows in to them. Once they hit my infantry, they were still 18 men strong? 50 archers shooting what felt like rubber arrows at them for a mild inconvenience. I just stopped using archers, cause they do no damage. I understand each arrow shouldn't be a one-hit kill, as Archer units would be ridiculous, but come on. 50 Archers in about 4 or 5 volleys (200+ arrows) didn't kill a SINGLE bandit? Even when they WERE getting hit? That just feels weak.
Effectiveness is a mystery to me. I don't understand how it works. I can have 2 units of 36 militia men charge downhill in to a favored battle against 2 bandit units and still have an effectiveness of 10% - 20%, causing my militia to lose a lot of men.

I'm not done but I hit the character limit. Game is okay, has bugs, €40 is a lot for now.

I'd get Farthest Frontiers over this to be honest.
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1 Comments
Anna Müller 4 Oct @ 11:08am 
Dang, your review tho! It's packed with so much good stuff. I could never write like that. You're incredible! 🤩👌