15
Products
reviewed
385
Products
in account

Recent reviews by TheWarlock

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Showing 1-10 of 15 entries
2 people found this review helpful
155.8 hrs on record (152.5 hrs at review time)
After several months of the game being released, players are being forced to log into a Playstation Network account to play. If you don't link your PSN to Steam then you will be unable to play. While this may not seem like a major issue to most, there are multiple countries that will be unable to legally create a PSN due to it being restricted in their countries. Make sure you aren't in one of those countries before buying.

Amazing game but simply can't recommend it for that single fact.

Update: Sony has refused to open up the locked regions and has doubled down by banning another 3 countries from accessing the game. Actions speak louder than words and their actions prove they DO NOT CARE
Posted 3 May. Last edited 10 May.
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7 people found this review helpful
1 person found this review funny
3.1 hrs on record
Buy Starmancer from Chucklefish instead
Posted 5 August, 2021. Last edited 5 August, 2021.
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2 people found this review helpful
20.5 hrs on record (3.5 hrs at review time)
Early Access Review
A relaxing strategy tile placement game that's easy to learn, but difficult to master. Perfect for a day when you just want to sit back and chill out with a game and not have to worry about stressing out from having to reset. If you're checking the reviews out on release, check out the streams on steam for potential giveaways every 30 mins, or just buy it with it's current discount that makes this game a steal. Well worth the full price, will see myself losing countless hours playing this game!
Posted 25 March, 2021.
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No one has rated this review as helpful yet
2.6 hrs on record
Early Access Review
Found this game at PAX East 2020 and while the game is fairly short, it's one that scratches that platformer itch more than you'd expect.

Movement can be a bit "floaty" at times which makes some levels extremely frustrating (Overgrown Ruins level 2 for example has you land in a single tile gap where tapping the movement key isn't enough but pressing it a split second longer has you cascading into the spikes past the gap) but otherwise the game is enjoyable to play and fun to try and improve on your times. Future updates as of writing this review include a hard mode for each level so I can't wait to see what that brings. I'm surprised that the game has had as few sales as it has considering it's price, would highly recommend picking it up if you enjoy platformers
Posted 15 March, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
210.4 hrs on record (133.5 hrs at review time)
Wonder what it's like to drive a truck and make deliveries during peak covid lockdown? This games for you. Slap on a playlist of your choice, sit back and relax... Until the AI attempts to cut you off with a bad lane change for the 15th time, it's almost like real life!
Posted 19 February, 2021.
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No one has rated this review as helpful yet
90.7 hrs on record (33.1 hrs at review time)
Cultivation Update: With the removal of Unity 3D Data Collection, meaning Green Hell is no longer violating GDPR, I will be updating my review.

Green Hell is a great addition to the survival genre of gaming with an interesting story to boot. A slightly increased difficulty is added into this style of survival by splitting hunger into three parts - Carbs, Fats and Protein. All foods have a variety of ways to eat them, each with their own boosts to these three different areas. While a banana may be all carbs, a coconut is mostly fat and an animal mostly protein. Keeping a balance of these three as well as keeping your water up can be a difficult challenge at the start, and even in the best of situations you may not be safe to journey for too long.

The atmosphere of the game is brilliant, be it the poisonous creatures hiding in the grass only to suddenly hiss or rattle at you out of nowhere or the distant chanting of a tribal warrior, Green Hell manages to keep you on your toes at all times, there is no simple walk through the woods in this game and you'd do well to remember that! Too easily can you find yourself in a comfortable position only to be slapped right out of it in a matter of seconds.

Combat can be difficult at times but easy at others. A steady hand and a keen eye for aiming will make encounters with aggressive tribesman or even wild animals a breeze as headshots are one shot kills on all enemies, however one mistake and you could be limping out of there with an infected wound or even multiple gashes that will very quickly kill you should you not have enough medical supplies.

The most challenging thing later in the game will be finding a source of wood (ironic, it being set in a jungle) to build your camp(s) with. I have not yet played the current patch (plant cultivation update) however before this, trees did not regrow and so you had a limited amount of trees to play with, a lot of which required long distance hauling if you wanted to build something fairly large. Perhaps this will change in the building/co-op update or perhaps this has even changed now. I'll be back to check the game out again and change this section of my review should trees no longer be limited once the building/co-op update happens.
Posted 26 October, 2019. Last edited 5 November, 2019.
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3 people found this review helpful
9.5 hrs on record
A short but powerful story with some light puzzles, Deliver Us The Moon was a game that released as a disappointment with an incomplete story but redeemed itself later by completing the story.

While DutM won't be a game that you will play time and time again for hundreds of hours, nor will it last many to fulfil that "$1 per hour" guideline a lot of people follow, it is a game with a story that has become one well worth the money.

DutM manages to set the mood perfectly in almost every part of the game (the one part I would say it misses out on this vibe would be in the Reinhold Crater. This is the only part of the game where I've found a light source to be set above the players head, giving you a sort of godly sensation of being able to control the light. This is made even worse when the world around you seems to have a perfectly decent lighting system to create the backdrop. I can understand that it was probably due to the crater being too dark, but this light ruins the entire mood of that part of the game) with mild horror vibes and a host of characters that you will learn to both love and loathe as you learn more about the story behind the Copernicus Moonhub and the Tombaugh Reactor.

Exploration and curiosity is rewarded with secrets and answers that some would otherwise wish they knew, while not being hidden so hard that you'd have to play through a section of the game ten times to find them (a level select option with a counter for how many lore pieces you've collected and how many there are in total makes this even easier) but there ARE a few steam achievements that you may find a bit tricky to figure out if you're not looking hard enough.
Posted 22 October, 2019.
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5 people found this review helpful
12.4 hrs on record
S:SfD is a boss battle game with a twist, to fight each boss you must "sacrifice" a part of yourself for good, becoming weaker with each boss you defeat. If you've played Dark Souls then imagine starting off at level 1, only to intentionally curse yourself more as you progress, use broken weapons etc. Sound like that's your kind of thing? Then this is the game for you!

Not enough of a challenge? Once you complete the game once, you are given the option to enter new game modes that slowly add even more of a handicap, including completely removing i-frames from your rolls. Still not hard enough? How about face every boss in sequence without resting.

As the name might suggest, the game has some fairly loose ties to the seven sins/adam & eve story through the bosses "stories" though that is very minimal in the form of a short poem and cinematic that I wish were delved deeper into. The bosses have some interesting mechanics and look very cool so seeing more lore that led to us learning why these bosses came to be etc would be very welcome. You learn very little other than the sin that each boss fell to and a peek into their life before becoming what they currently are.

All in all it's a decent boss challenge game and it's fairly cheap (£14.49 so like... $19?) and well worth a purchase if on sale, I'd like to see some achievements for actually challenging things like beating the harder difficulties or collecting all the weapons, rather than "die to x boss in y way" but for now, I've had my fun with it.
Posted 10 June, 2019.
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5 people found this review helpful
8.6 hrs on record (2.8 hrs at review time)
Early Access Review
A shot but challenging game in which your only goal is to kill a boss by hitting him 9 times, a fight that will last at most 2 minutes. Simple? Yes. Easy? Far from it. Think Undertale final boss fight with Sans only the attacks are random and have no pattern.

I played wraithslayer at PAX East a few days ago and after hearing that it was a mere $5 there was no way I wasn't getting it. After about an hour total of attempts at PAX I came very close to defeating the wraith on the easiest difficulty, however I only ever made it to the final 3 hits about 5 times overall. A very challenging game that has the ability to get your heart racing as you get closer and closer to your goal.

Adding in the time from PAX I managed to get all achievements in around 4 hours, and have almost hit 20 on endless mode which I intend to continue playing to see how far I can get. Well worth the $5!
Posted 6 April, 2019. Last edited 8 April, 2019.
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No one has rated this review as helpful yet
67.6 hrs on record (43.8 hrs at review time)
Starting out with little knowledge of a world you've been thrown in to, you need to survive as the keeper of a graveyard, earn your keep and befriend the slightly shady people around the local village in an attempt to find a way back home. Meet with witches, witch burning bishops, bishop hating skulls that talk and even a ghost that does nothing but cause trouble!

Overall the game is enjoyable and a great addition to the genre. It adds a unique touch that no other has attempted before and keeps the light hearted comedy of a Tiny Build game that we've come to know and love from them. Day/night time management is very light in this game to the point you shouldn't really worry too much, other than most shops will only be available in the day and a new body could arrive at dusk each day. You do get tired if you stay up for too long, but refilling your energy bar a couple of times doesn't hurt and there are no real reprecussions except depreciative effects from energy boosting food. Dying isn't an issue in this game either as you will just end up back at your bed with nothing lost, so if you encounter something to fight go nuts!

Hoewever, while the game itself is enjoyable, there are a lot of flaws that can very easily turn a potential buyer away, and while I love the game I warn those that are looking to buy it to please read ahead carefully.

Story progression

The base of the story in Graveyard Keeper all boils down to one single goal: Get home. Doing tasks for the people of the world can be a little grind intensive to get to certain tech points - blue points are few and far between other than from Conical Flasks or are locked behind a money sink, and you can only purchase those blue points once a week making it extremely slow to progress if you don't unlock certain things first. While this can be annoying, it can be worked around, however it does make the games progression system seem very jarred.

The story itself after a certain point seems to fall away and lose a lot of its meaning. For a large portion of the game you are told about the Town and are even tasked with collecting certain objects that can only be found there. It's a fairly large goal to get up to a point where you can finally acess the Town. This changes very quickly however when the Town is proven to be a false location that you can't even access, veering the story on to another NPC that you have already got a quest line with that feels not only rushed, but not the original intent for the game.

The devs have specified that the Town was supposed to be considered "a joke" while the way the story progresses and with how it doesn't flow correctly, it feels more like a time/money constraint that stopped development of a Town location, glossed over as a bad joke that completely doesn't fit with the Tiny Build name. The story still works, but it is nowhere near the level that it could and should have been, and can be a big turn off for a lot of people.

Bugs

Bugs are a huge issue in the game right now, some of which can be entirely game breaking at times. These bugs are inconsistent depending on the player, with some people not experiencing them at all, others only needed to restart the game, others needing to reinstall the game and some still needing to create an entirely new save.

These include things such as the donkey getting stuck and no longer delivering bodies (an integral part of the game and extremely important for progressing the story), Shops not restocking their goods or refreshing their money (the other money making method in the game and until mid-late game the only way to keep your crops growing as they won't be self sustaining) and even shops not upgrading their "tiers" after a certain point, which means you are locked out of better items from the shops that can be a huge boost early on (e.g. Beams from the woodcutter, a mid tier item that can be extremely useful in the early game if you unlock the option to buy them)

I myself have had to delete a 20 hour save file because the shops wouldn't upgrade their tiers or restock their goods even after reinstalling the game, which was a huge turn off. I enjoy the game however and gave it a second chance, and this save has not broken on me... yet.

Minor bug fixes are being done, and hopefully the larger bugs are being looked at, so it's at the very least worth keeping an eye on this game if you are still interested.

I enjoy the game immensely, and respect Tiny Build for their quality of games. However, Graveyard Keeper is, for me, one of their lower quality titles that feels like it's missing half the story. Do I still recommend the game regardless of it's flaws? Yes.
Posted 27 August, 2018. Last edited 27 August, 2018.
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Showing 1-10 of 15 entries