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Recent reviews by JohnyShowtime

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No one has rated this review as helpful yet
429.3 hrs on record (404.2 hrs at review time)
FTL travel does not mean FTL grind. There is a lot of stars, and space out there, and the game has come a long way since release. On release, this was a huge game with literal billions of star systems to visit. The last known number of unique star systems visited I found was 236,219,997 which is 0.059% of the galaxy in the game which was published back in 2023, 7 years after launch.

The downside on release was there was a lot of star systems and nothing to do but visit them which led to a lack of depth. Now, 8 years later I can say there is a game behind the massive space. You can now land on most of the planets and explore signals, engineer unique ships, there is a decent amount of hidden lore, you purchase for yourself gigantic fleet carriers, create your own faction and fight for control of each system. Power play 2.0 just came out so I have not got to check that out. the next big update will allow you to colonize your own star systems.

The start of your journey is a a truly breath taking experience, and then once the emersion wears off you will try and grind several different ways of making money and outfitting your ship until you realize there is clearly an objectively best way to do everything. Starting new, last hit high resource bounties, buy exploration ship. spend a few hours doing that, go to the exact same spot everyone goes to so you can grind mats. go to MIAI to get your alloys, find felicity farseer get an upgrade frame shift drive.

You can get money doing most anything you want but there is a singularly objective way to do it that is best. Not by 2x or even by 10x but several orders of magnitude more than the way you want to do it. Most of the time the optimal method is usually several hours of grinding just getting the mats for you very first innitial frame shift drive upgraded from falicity is a 4-5 hour grind and that is only if you know where to go and what to do.

there is so much to do in this game now and the way you can do all of it is by following a very linear straight forward pre determined pathway to success, or taking 6 months to do what I could do in 6 hours. Once the colonization update gets here there is going to be so much in this game but you will find yourself doing the same thing you have been doing. So I would recomend the devs to start focusing on balancing out what you have and start looking at what people are doing and figuering out why they are not doing other things. why are we stuck doing the same missions over and over again because the other ones suck... and suck by a alot.

imma give it 5 stars. its huge, the scope deserves a lot, and the devs have used the size to start adding content to fill it out. Now all we are going to be missing are some details. and not the details like small bits of lore but the details of the system flushing out
Posted 3 November.
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1.5 hrs on record
I don't even understand? They "rebuilt the game to offer a better gaming experience" to those that have added it to their library. The game didn't change. The graphics did, and it is a huge down grade moving from a more soulstone survivors type of clarity good quality picture to a grainy fuzzy can barely see the things moving on the screen. this isn't even a reasonable thing to do then never updated the game again...
Posted 8 June. Last edited 5 November.
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10 people found this review helpful
3 people found this review funny
53.2 hrs on record (45.6 hrs at review time)
Early Access Review
honestly, i played the game for 50 hours before this review, probably gonna keep playing. In short the game is good the back end is god aweful, from the devs to the server hosting, to the mods on discord. read further for more in depth

You buy and download this legacy client which in fairness has a lot of people playing it. If you go look up the isle on youtube it looks and plays 100% different from the legacy game. in order to access the this games Public testing server (where most people, and content creators are playing) you have to go into your files change the properties -> betas -> evrima and then you can play that game you see on youtube. however they are currently creating another map which means to play it atm you have to go and change the beta again to a long code I am not sure I can post here but it is in the official discord.

3 different betas operating 5-10 servers per region per beta = a lot of servers and none of them are worth a damn. desync causes you to die to dino's that are atleast 5 dino lengths from you. Balancing is non existant and the stego is the only class where simultaniously tank 5 or 6 dino's attacking you from every direction while one shoting anything that comes close (mostly). The dinosuchous or however you spell it (alligator) is the only one that stands a chance against a solo stego and only in the water not even near the banks. A single stego can turn around and let a horde of herbivores drink from the water and the tail alone can keep 5-6 full grown gators away.

raptors are mostly unplayable. mostly because of desync and hit scan issues 99% of your goal is to incircle a target and jump on its back to cause a bleed and then just wait for the bleed to kill it slowly while not dying. because things can hit your from several of your dino length of range away with their bite this makes keeping half the map away from your target important and if they ever try and get close you can run and dodge everything you want but eventually you gonna die to some long range melee bite Bullsh*t

All this said my review in short is this: The game has a wonderful concept and could be good. The back end, developers, and mods, should all just be replaced with people that are competent. There is no reason to have 3 different beta's hundreds of servers that will kick the player population 3-4 times a night. No balancing at all, desync, lag spikes, optimization problems exist across the board. discord moderators ban users from spamming "let me in" Gifs when the players base has been trying to access the game for almost 24 hours and it will go up then down every 15 minutes, but will proceed to remain silent on the problems for the duration of the 24 hours and not even let the players know they are looking into the problem. they literally ghosted us for almost 2 nights then started issuing bans. Most of the people who are returning because of the new map will not stay, because they map isn't the problem the game is and they will realize why they left after the FOMO weres off.
Posted 26 October, 2023. Last edited 28 October, 2023.
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11 people found this review helpful
2 people found this review funny
0.4 hrs on record
Just gonna go casually uninstall this game and pretend I never downloaded it. It was literally a nightmare to create an account. Instead of saying something like account created successfully it gave me some error code and when I resubmitted it then technically it created it last time so everything was used already. However, using the login credentials didn't actually log me in as there was no account. tried creating a rng to create a string of numbers and characters for both password and username just to verify that I got the same error code then re used them to say it was already taken and then i still couldn't log into the account.

I eventually went through their main website to create an account. you can only use lowercase letters and numbers no characters, which goes to show the developer/s do no even know how to sanitize data correctly which has been made very easy nowadays where a long time ago it was not which is why it is normal to make special characters now and it used to not take any special characters in username and passwords.

All aside the opted to allow whatever email you have to actually run security for you. For example I have Gmail so I have to once I make the account immediately put the account in email and verify that way. (which is should have just asked me for an email when I registered the account) then once you log in again after verifying the email you need to go back to your email for an OTP to even play the game....

the character creation screen is just an ugly nightmare. for example you see some icons under class so you hover over one and it gives you some stats like +/- this or that. its not until you click on the class you actually know what the class is. the magic class used something like +10% m-atk assuming this means magic attack. and another class used +10 s-def which is confusing cause you should be using m-def if you are using m-atk so either s-def is magic defence or s-def is special defense which is something else entirely and it seems to be very quick at throwing out a lot of stats with nothing clear as to what they do. frankly I wished I didn't know what they ment might have been easier to understand lol.


once in the game it is very laggy with with a 5700xt, r9 3900x and 32 gigs of ram. this game definitely was not even using a fraction of this performance capability but somehow lagged pretty consistently when turning the camera. got a little better after changes worlds but not much

i read a bit of a letter which i expect to be my starter quest and clicked accept then had no clear indication of where I was going or what to do. on the right side was the quest tracker information that most mmo's have that said I need to report to "Insert name here" I had no idea where "insert name here" was, no way of knowing which direction to go, searched the immediate area for every NPC i could find and looked at there name and nothing matched the name. so i logged off

now I will uninstall
Posted 9 October, 2023.
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8.1 hrs on record
(WARNING: THIS IS LONG. FOR THE SHORT VERSION SEE LAST PARAGRAPH!)

Put a couple of hours in it now, and I have got to say not very impressed. I think i played a little bit of remnant from the ashes. The story seems to be really good although the actual conversation dialog could have used some work. There is plenty to listen to and plenty to hear, but i mean Ford knew I was gonna show up because Wally told him he had a vision of it, and when I do show up I have 100% unyielding trust, my character acts like people having visions and levitating things with there mind, and a crystal that literally takes people to other worlds is just like another walk in the park and nothing is weird about this at all. Secondly my character seems to feel like clementine is his responsibility to find and almost feels like they have a friendly yet very, very close relationship and is willing to risk life and limb, travel to other worlds and take on hundreds of Root, to bring her back home. As far as I am concerned I just met this lady only a few hours ago. Her loss is regrettable but I can't for the life of me try and wrap my head around why someone would do all this, or why the community just accepted my explanation for he disappearance without impunity.

The level design from a puzzle game is definantly the worst I have played in a long while. I literally had to look up a guide as to how the hell to leave the dungeon after fighting some big goat men because the queen was being pretentious. very early in the game (maybe this helps people know where I was at story wise). There is 0 reason why I would believe that a wall is just an illusion. Every wall up until that point has been 100% solid and there is no indication that random walls will just be illusions. So from a player perspective that is super frustrating to spend a lot of time in game just to go look up a guide to learn that there is a random wall that isn't really there. Maybe the fake queen could have told me in her dialogue I would have to pass through the wall?.

Honestly protecting your prison with an invisible wall so prisoners think there is no way out isn't a bad idea. And you can see the hallway ending and a room next to it you previously visited when you first arrived on the minimap. the hallway just does seem to end separate from the room, but if you really, really, thought about it then you could probably try your attempt at walking into the wall, but this is the only indication this might be the case.

Because the game is never really clear which direction you should be going I ended up entering a dungeon thinking it was where I needed to be. My icon on the map was over this dungeon so I went in. On the other side the Icon said I needed to leave the dungeon. it was all very confusing but I felt like this was the only place I could have gone and seemed like i needed to clear this area to get something that would help me else where so i kept going. This was just a dungeon and I need not have gone here at all. This dungeon also had an illusion wall without seeing there it might, maybe, sort of, kind of, connected to another room. That room was just completely hidden and not on the map at all and no reason would I have to assume there was a room back there. I looked really really hard for any sign to justify this being here or a way a player would know and nothing.

the point I am making is the layout of the game is a joke. Devs hide keys behind a puzzle room, in a chest, that is actually going to summon a monster, that you will have to kill to get an item that you then have to examine at a perfect angle to turn into a key, which will unlock a room on the other side of the entire map, that you have to do another puzzle to get to, that has an illusion wall that leads to passage you can't even see on the minimap. to then go all the way back where you fought the monster and go the key, and break random breakable objects until you see that the objects were actually concealing a hole in the ground to go through. THESE ARE NOT PUZZLES! If you take 90% of a jigsaw puzzle away and hid the box, and told me to tell you what the puzzle is, how the hell am I suppose to do that? THESE ARE NOT SECRETS. they are not random gear, or a special class that is a reward for scouring every edge of the map in places you had no business being in, or looking. These are critical components to complete the dungeon. The devs literally gave me a puzzle with only 10% of the pieces and told me to complete the puzzle without telling me the other 90% of the pieces where scattered around a desert. How am I suppose to know you through the pieces in a dessert? could you please tell me which dessert you through them in?

The game play is fun, the story is great, everyone in the world interacts very weirdly in their dialogue, the game is not clear where you should be going next or even what you are looking for, and I want to find whoever came up with these puzzles and give him a jigsaw with only 10% of the pieces and tell him to finish it (I am gonna leave out the part where I scattered the other 90% of the puzzle in a dessert). I will probably be playing this game some more. however, I will be looking up the guides to every dungeon because I don't have the patience for stupidity. After learning how to complete every single one of them I will then treat it like a souls like looter shooter.
Posted 9 October, 2023.
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14 people found this review helpful
1 person found this review funny
0.1 hrs on record
would not recommend downloading through steam you can go directly to the "LOTRO" website. apparently there are several cases of reported issues with the steam client being problematic when needing updates. I personally got a message while in the in game client of "An update error occurred" which according to multiple online sources apparently happens from time to time with people who downloaded the steam version. The fix for this is usually running steam installer as an administrator and this usually works with mixed results. It did not work for me and I am just going to download it off the official website and cut out the middle man here. So my thumbs down isn't to say the game is bad. Just that the steam version is problematic for me thus a negative rating on steam.
Posted 21 September, 2023.
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No one has rated this review as helpful yet
5.4 hrs on record (5.4 hrs at review time)
Good game, Seems very well made. The people that will enjoy this game will probably be die hard fans. However, I am uninstalling. This game still comes with my recommendation. I do this because the is going to be really fun for those that enjoy it, however the game has level scaling, item power doesn't contribute as much as the build skills and augmentations do which can be swapped fairly easily, regardless of the class you usually get a tile set of skills and abilities which allow you to fill most any role in a group, and much more.

Personally, I like running into an area that I used to find quite challenging 30 levels ago. There is a certain feeling of accomplishment when I get there and the mobs have green names, instead of red, or even in some games won't even aggro on me anymore. level down scaling takes that feeling away, but I can understand how that would allow you to farm relatively anywhere and get the same amount of ballpark experience as you would in your level zone. I also understand how it makes leveling up a new character with a stronger maxed out friend feel more enjoyable as you either wouldn't get one shot, or they clear the entire map while you play afk simulator. I do understand why this is a thing in this game as well as many others. Personally I just don't prefer it.

Also, despite many Korean based MMO's being very p2w with some kind of crazy gatcha system. The idea of spending days looking for a certain item with the correct stats/rolls then taking it back to home town and spending hours or days worth of time farming ingredients to enhance them some how, standing over a crafting bench pressing craft about 2000 times to get the perfect gear piece which is 1 out of 20 gear items you need to do this with just to start the grind over on the second piece is appealing to me. I do currently have a family, and real life problem, but when I log in to play I want there to be something to grind, something to do, and I want to be able to play this game on this character for years with that still being the case. The way it works in this game is fairly straight forward easy to be able to switch into builds with different variances on what you can do, you can be a healer, tank, dps, all with the switch of a button basically. There is a little bit of a gear system in place making a little more complicated to that, but its about as hard to switch from a tank, to dps, as albion online for those that have played that game. This system is in place to make everything super simple and if you have 10 guys online to take down a tough opponent but you don't have a healer/buffer/debuffer character then you just ask someone to do that for you. Notably this gives a lot of quality of life to a lot of people. However this also comes with a downside that if I spend month working and playing as a healer class and can't make it for a week the response is just "Whatever, wee will just make (insert name here) switch for the week" which makes you feel almost unimportant on a bit bigger scale, where in other games without this system the Healer not being there for a week kinda hurts the group. This makes your feel more important, relied upon, and most of all makes you really feel like making an effort to log in every day. This isn't just in reference to healers but I know we have all been in a position where there wasn't a healer and things were way harder than they should have been.

Overall:
This is a fantastic well built game, and a welcomed competitor in the MMO genre. No matter what kind of MMO's you like I would definitely give this a try. I think if you do give this a try you will either love it and become its next die hard fan, or become more like me and respect it for what it is and proceed to another game of your choosing afterwards. I do not think anything negative could be said about this game. However I have seen some negative reviews and after playing myself for about 5-6 hours and probably watching about 2-3 hours worth of youtube content I can't even begin to think that these reviews have some type of validity. Thank you devs for creating such a wonderful game, the community is amazing, i have received so much help, and been given so many pointers, I truly am sorry that I can't be apart of this but I wish the best of luck to this game and everyone involved.
Posted 21 September, 2023.
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59.3 hrs on record (38.8 hrs at review time)
I spent a lot of time writing a really well though out review and steam decided to refresh the page basically so here it is in short.

games fun

riot will probably keep quite about it for a few years then sue the game for coping its characters and just naming them different. (Not re explaining this whole process just be careful putting money in to the game because it all is basically dependent on riot and no comment from them is the most scariest thing which basically means they gonna sit and build a case and hit with a fat number)

random 3 hour maintenance window mid game that will kick you without warning but doesn't kick everyone at the same time so some people can probably play for 5 more minutes. like my sister before dieing and then getting the same window. That is just a poor performance on the devs part I never got anything in game abouta maintenance, and even if you did that you should restrict people from matchmaking a few minutes prior, then let the games finish then do maintenance. I mean honestly its not like the game isn't on a timer or anything. And then there is the problem with it being 10pm EST Which is literally prime time for USA servers. I mean even if 10 people a match were abusing a bug that made them immortal you either do a quick patch which would require a game update before someone could play another game or you wait till after prime time. Even if the bug gave someone every skin in the game you wait till after prime time fix it, then ban the accounts. there is literally know reason to think of for this that is 6pm west coast and 10pm east the only thing i can think of is crappy networking making so you have to update all your severs at the exact same time so it wasn't prime time in korea so the entire rest of your player base now has to suffer

overall opinion:
give it 5ish years before the game dies out from the developers, even faster for the hyped up player base.

Most of the developers probably not the ones who created black survival, so they basically copied the crafting system that their founders made, used the same top down MOBA style gameplay that had also already been made before, basically carbon copied there characters from other MOBA's mixing them up just enough to avoid and immediate lawsuit although that might still be on the table, offered it for free and used the same micro transaction pay structure as "Nexon" wrapped it up and put it on the cheapest networking structure they could find like "Nexon", and then put more focus on cosmetics and skins, rather than player experience like "Nexon"

I refuse to play Nexon games because I have just had a bad experience with that company on more occasions than I could count.

With that being said the shady companies that steal and copy everything from other people, and string things up with duck tape for a desperate attempt at a cash grab might eventually come up with something that is quite enjoyable to play, and although I would recommend not spending any money on this game until riot gives an official response to this game. the game is free, and addicting enough to take up hours of your time that merit enough for a download and a space on your hard drive. I do believe the devs are more interested in making money over user experience which will eventually cause a significant decline in the player base thus resulting in less money. Depending on what the devs have planned for the game they can keep the hype up for quite some time, but the eventual decline in players is unavoidable on their current trajectory. down sizing will start to happen on the development end which will cause fewer patches, fewer cosmetics, fewer playable character, and eventually again few players and so on. So I predict about 6 months to a year to player increases, new content, new hype, new everything. After that I predict a significant down fall 20-30%ish of the playerbase few new hype items to come out to try and stimulate growth but behind a paywall a slow decline and battle to retain players ultimately loosing 2-5% of the player base per year, until around the end of year 5 where another steep drop in player base will happen queue time will start to get really long or substantial bot implicated then the death of game back to the same amount was probably on black survival
Posted 29 August, 2023. Last edited 31 August, 2023.
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4 people found this review helpful
53.8 hrs on record (5.0 hrs at review time)
I waited a long time for this. I specifically made sure not to receive any spoilers, or talk to anyone about the game. I really wished I had.

Red Hook made what is probably a decent roguelike dungeon crawler game. Although its probably less linear than its predecessor, the mechanics of the stage coach going in one direction and allowing you to choose left, or right (or forward in some cases), not being able to double back and clear areas you passed by or check for extra loot makes the game feel very linear by comparison.

I would like to note that the things that made darkest dungeon (original) stand out have been completely removed. The original forced you "to make the best out of a bad situation". Your hero's were not even hero's. They were quirky outcasts with no were to go, or no were to hide seeking fame, glory, or retribution by delving into the depth of the dungeons. These so called hero's would fall apart in front of you, die, and even develop certain quirks that could make them as useful or useless as the best and worst hero's. If hero's died they stayed dead. all of those runs you spent fine tuning them, upgrading their weapons, armor, and skills, sending them to stress relieve, or even to lock or cleanse those ever dangerous perks or lock in some great one. All of these things could be over in 1 short run that went poorly. It meant those characters ment something to us. It cause us to think about the best compositions to put them in to make them shine. making sure you provisioned our run well enough. Ensuring we brought ways to deal with heal, debuffs, and stress. At the end of the day however, they were never safe.

Loosing a character hurt. It was however, like loosing a general on the battlefield knowing that although I can get another general, that general is gone forever. The amount of Rng in the game mad it so that each character was in its own way unique based on its quirks. I would probably never again have a highwayman with beast hater, clotter, and clutch hitter again. it doesn't mean I can't find one with warrens adventurer, quick reflexes, and night owl which would prove to be useful also.

Red Hook did the unthinkable and took all this away. There is no longer multiple characters of the same type but with different quirks. Its one character every run, and you have to use those quirks on them or remove them and hope for better later. They made paths for each character you can choose at the start of the game which you will use for 1 run and be able to change out later. Nothing feels special about the characters.

Even a bad situation isn't even bad, because the characters death isn't permanent. Only dead until you end that run they are appear right back at the start able to be used for the next team. If your entire party dies it doesn't even set you back. you reappear at the start with some candles able to still upgrade things.

win or loose the run you start back at the beginning with 100% stress healed 100% hp, all of the characters available to choose from to start again. It cost you nothing but your time for that single run.

The game for me has been ruined. It is a decent rogue like game. its not great. It has a bit of an arcade like feel. If you are struggling early on, don't worry. spend your candles on stuff when you get back to the start and continue. eventually without much learning of the game mechanics you will find yourself starting to win more fights. The early game is hard the midgame starts to become quite entertaining and it dies off quickly at the end of the game.

all in all its decent you can expect quite a few hours of enjoyment before putting it down and going to the next, but calling this a darkest dungeon game is a betrayal to the name. The characters you can choose from are mostly the same and the skills are mostly the same, but that is about it. between dungeons is reworked badly, the dungeon crawling itself is worse, the amount of cleverly unique team comps is reduced by like 90%, Bad situations are not even bad, took out running multiple of the same type of character on teams, there is no armor, or weapon upgrades, there is no post game stress relief mechanic. They just simply decided to make an arcade rogue like dungeon delver. If you could just pick 4 mortal kombat characters to take on a dungeon I would just assume it would kinda play out like this game. if you loose you just pick 4 more characters or take the same ones and try again.
Posted 30 May, 2023.
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5 people found this review helpful
1.4 hrs on record
So I did played it for a little bit. My review is very mixed. I have quite a bit of good things to say, also quite a bit of bad. When i read reviews I usually want to know what other people find wrong with the game because all games will have some flaws and none are perfect and i want to see if those flaws are something i can overcome or just is an utter disappointment to me. So we will start with the bad but remember there are also going to be some good things. I am only going to focus on the art because it is advertised as highquality, storytelling, watching anime, bgms, vibrant animations. And the art is probably the worst part of the whole game.

First pay special attention to the description of the game on steam "live2d cutscene illustrations" The Devs are not kidding and took that to the utter bare minimum to be able to include this comment. It is still background image with a transparent layer on top of a still character portrait but they kinda make the portrait move a few pixels left and right, or with some slight zoom in zoom out ability. This is the first few "Cutscenes" of the game, but things do get a little bit better. at some point and time, and fairly early in "cutscenes" The do start using some real animations. Nothing to advanced like the characters hair will be moving away from their body like the wind is blowing and such.

On the topic of the cutscene illustrations. I really feel like cutscene concept art is a better term. More especially with the background graphics in the game. All the background graphics during the scenes are usually blurry or hazy. There is honestly and insane amount of lens flare effects that take up half the screen to illustrate a light that looks like it is a mile away. These background images look like they were made as some concept art for what would be the background images of the game and instead of polishing it, they rushed development, slapped these images on there, and used a bunch of still portraits and lens flares to distract from the fact that the images are not as polished. The images are really underwelming and I feel like just looking at them this game should be in an alpha or closed beta stage, and the devs releasing notices saying that they will be polished in an update soon. Some buildings that look like someone put a kind of white wash translucent layer over it and sprinkled in some shading to give the look of shadows so that they could present these images as concept art and not a finished product. The shadows don't fade, and in a lot of cases shadows that should be roughly the same type of shadow given the way the light in the image is presented, is not even the same color. the image that comes to mind is one with a city and maybe like an orange light in the left hand side and the fist distant building has some reasonable greyish shadows, and the building beside it starts to look like it is orange.

There are plenty of "scenes" where the motion used doesn't make any since. Like even before your first mission when a student of the captian, and the captain are talking on a helicopter pad. the entire layer of the pad and couple talking are moving. I don't understand why the helicopter pad is moving? I am almost 100% sure that a helicopter pad should be a stationary object. But you had to make the people move around to hide the terrible background image quality and it would look weird if they just slid across the ground without moving their legs so the decision was to make the helicopter pad move also? I mean you could just draw the characters in different pose's and kinda fade in and out each pose to simulate the converstation also and still would be some live2d effects. I just don't understand some of this stuff

Despite some of the flaws, the story line is great and some of the art isn't bad. However they art style for most of the cutscene's and mainly including the characters gives of a kinda modern realistic tense kinda anime vibe were the characters are going have a really indepth plot, with some possibly tragic events that correlate to some new found sense of strength the characters can get somehow to overcome adversity..... It just feels like a dramatic, tense, dark, suspensful story. Something like death note, ghost in a shell, or durarara. Then you give me a main menu screen that looks like something from sword art online. I mean sure its kinda anime like, but I don't think you should have the SAO menu art inside of a deathnote game. The difference between the cutscene style and the style of the main game including menu's and combat is like going from ghost in a shell to food wars. Both are great, both are beautiful, both should not exist in the same universe.

"Anisotropic filtering" I don't know if the devs have heard of this term but please while playing the game just look at the character portraits when they are deployed. They are either way lower resolution than they should be. You can really start to notice this when looking at the outline of the character models.

Now to the better good stuff

despite the horrible background images, and inconsistent image feel to the game. The 2d animated character models are done really well. I remember playing through and getting introduced to the story when the new recruit was on a plane before it switch to the captain and the student. I was immediately drawn to this picture and this character, and just knew at quick glance that this would be one of the main protagonists of the story. the art was done on her so well, i almost didn't notice the stupid lens flare that originated from her jacket collar for no reason at all. it was truely a beautiful experience to see this girl for the first time. I could definitely feel the difference in this character. I could feel what the devs wanted me to feel. I knew that this was an image that had been polished and spent time on, to get the details right, to get the shading right, to give the hair just the right motion. Despite the random intern that added that lens flare, this was actually a very suspenseful moment for me as a player.

The character models for other characters in the cutscenes were not as good as this one but still felt really nice. Since the game is centered around these characters I can honestly say the Devs didn't slack on the important parts of the games artwork. there were some times like when the captian and the new recruit were talking for the first time the model of the student in the background became a bit blurry for whatever reason and not as detailed, but overall their head was in the right place here

the artwork as far as combat is actually a bit flashy and there is a lot going on as things move around the screen, but the ultimates are super satisfying to see, and to use. Honestly try out new characters just to see how cool the ultimate is. Some are better than others obviously, but some just feel "So damn strong". Some of the ultimates just feel like a buried an entire city by saying "All Mighty Push!" on the ultimate button. Obviously my characters were not that strong so they didn't kill everything, but the feeling was there and thats good enough, especially cause there are ways to make your characters stronger.

Also I have to compliment the devs here. Most anime games suck to play and i am not talking about the art style, and i am not talking about crappy game play or mechanics. Most of them suck to play because an anime game is usually marketed towards a specific niche audience, and a fair majority of that audience happens to be easily excited when it comes to the opposite sex. These game has its fair share of ridiculous amounts of cleavage on the biggest boobs I have ever seen on any normal person wearing the shortest skirts with lacy thigh highs, etc. I am not lying, it has this. However, it is just a fair share of this. I have been watching anime for a long time, it is apart of the culture, it is a part of the experience, but it should not be the main thing
Posted 12 October, 2022.
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A developer has responded on 13 Oct, 2022 @ 5:58pm (view response)
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