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Đánh giá gần đây bởi Jason Crane Adkins

Hiển thị 1-10 trong 10 mục
Chưa có ai thấy bài viết này hữu dụng
1 người thấy bài đánh giá này hài hước
2.9 giờ được ghi nhận
Realy boring and grindy.

Oh yes just pay to win
Đăng ngày 7 Tháng 07.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
1 người thấy bài đánh giá này hữu ích
27.9 giờ được ghi nhận (24.5 giờ vào lúc đánh giá)
I will definitely not link a PSN Account.

That is like Posting all your Personal Data, Accounts and Passwords
on the Internet.


Another Great Game killed by the Greed of an Publisher.

Rest in peace my friend
Đăng ngày 4 Tháng 05.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
3 người thấy bài đánh giá này hữu ích
0.2 giờ được ghi nhận
What a horrible Pay to win experience
A game that needs to be online to give the full experience and then have Denuvo as well. really?
Horrible un-optimized.
Very limited class selection and advancement Options
Đăng ngày 23 Tháng 03.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
28 người thấy bài đánh giá này hữu ích
3.1 giờ được ghi nhận
Great Idea,. horrible execution.
it took you half an hour to manually import an character, and then you have to set the vocation and the Arisen/Pawn status in advance?
Why do you provide a separate Character creator, but do not give the option to export/import, so we can share our creations?
how blinded do you have to be not to implement something like this?
Đăng ngày 23 Tháng 03.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
12.4 giờ được ghi nhận (12.0 giờ vào lúc đánh giá)
Not a remake,but a Great new Start for the first of the Horror Puzzlers.
Đăng ngày 22 Tháng 03.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
81.8 giờ được ghi nhận (81.5 giờ vào lúc đánh giá)
Đánh giá truy cập sớm
Now, after two weeks, the long-awaited patch has finally arrived.

TL:DR
DO NOT BUY
QUICK CASH GRAB
Will never come out of "Early Access".

Now to the game itself.

## Patch and server problems
- The "Network Errors" are still there and have become even worse and it is also difficult to play at off-peak times, and no longer only at prime time.
- The new selection of server locations does not seem to have any influence on the reliability of the connection.
- In addition, I now have regular crash-to-desktops, which I didn't have before the patch.

## Inventory management
- Inconsistent and completely illogical.
- Sorting and managing the inventory is only possible if you open it directly (extract/drop), also access to the quick bar is only possible in this inventory.
- When interacting with a crate, you can move items with a simple right-click. When interacting with an NPC, it is a context menu, but in the last two cases mentioned (crate/NPC) you cannot throw anything away or extract anything, nor is it possible to access the quick bar.
This means that you are constantly opening and closing the various inventories in order to be able to carry out only the most necessary manipulations.
- Merging stacks is only possible if you move the items into a chest or NPC and move them back again. But not in the actual inventory.

## Quick-bar
- The Quick-bar is divided into 5 slots for the main hand and 5 slots for the secondary hand, which sounds really innovative at first.
- Unfortunately, you have 7+ tools for the main hand, so you are constantly busy opening the inventory and exchanging tools, while the secondary hand (also allocated 5 slots) has a maximum of 3 items that are really useful or make sense to have in the quick bar.
- It also happens again and again that the item that is active in the main hand no longer works and you have to switch to another item and back.

## Fauna
- Animals teleport often (animation problems), this not only looks unattractive, but is also problematic with hit registration of tools/weapons animations.

## Recruitable NPCs
- steal loot from the ground, which is especially annoying if you have just dismantled a crate for the special materials. The Game itself is grindy enough, i don’t need an additional resource waste.

## Recruited NPC/Companion
- Dumb as a pound of salt
- When you stand around, he always tries to do something, i.e. run away from you. Which makes it almost impossible to interact with him when you're overloaded.
- You can't give him valuable materials, because he always uses the most valuable materials to build a hut/workbench/...
- In the case of wood, the most valuable material is always used first as fuel.
- If you mine a resource ore/tree or something similar, it always stands so close to you that you hit him instead of the resource.
- There is no way to call him to you.
- Completely useless in battle. In small fights, he just stands in the way. Absolutely suicidal in boss fights and dead after a few hits, so he can't even pick you up if you get overwhelmed.

## "Early Access"/"Closed Beta"
Before the "Early Access" there was an alleged "Closed Beta" in which players could give feedback. This was supposedly two years long, which can't be true given the current state of the game.
But if this is true, everyone can understand why this game will never leave early access as a completed game.## Conclusion

I have now spent 80 hours in the game (or in the loading screen or with network errors).
And I really tried to like the game because I liked the unique setting so much, unfortunately it costs more nerves than it brings joy.
looking back on the current progression, an improvement is extremely unlikely.
I have now uninstalled the game and can not imagine giving it a second chance
Đăng ngày 28 Tháng 02. Sửa lần cuối vào 7 Tháng 03.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
2 người thấy bài đánh giá này hữu ích
43.6 giờ được ghi nhận (38.3 giờ vào lúc đánh giá)
This is now my second review of the game, which is necessary since the server problems that existed at launch have been resolved.

About The Game:

Positive points:

- Gameplay Is fun.
- Good mix between old familiar and popular with appropriate innovations

Negative points:

- There is no communication since the release from the official side
- You have to connect to an external data spy tool (Nebula).
- Official Discord requires a phone number. Tell me, how stupid do you think we are to give our phone number to the data collectors Discord?
- Matchmaking Heist Menu. Horizontal, so you have to scroll through all the heists nicely and every time anew. Then the scrolling of course only works if you hover over the heist and the voice line starts.
- Leveling via challenges, the person who decided this should never in life be allowed to participate in any game development again. This way you lose all desire for the game and it becomes an endless annoying grind.
- Challenges are between 1 and 5 levels. Why is each of the levels for a challenge included as a single entry? So that nothing is found as possible, and progress is as slow as possible or not at all? 64 pages Heist Challenges??????? 10 pages Career Challenges???????? 41 pages Combat Challenges???????
- Challenges of course there is also no search, that would be customer friendly
- Dealer menu, that looks like thrown up.
- Arms Dealer should be sorted by long- and short-range firearms.
- Mask Dealer we don't need to talk about it, almost all masks are ugly, and the patterns don't make them bearable either.
- Tailor also again just thrown down listlessly. Here should also be a theme based sorting.
- Currency Broker reminds too much of RMTs and has therefore a very bitter aftertaste and is just pointless from the game mechanics


Demands!

- Start communicating with your customers!
- Seriously, it is about time! to start communicating
- Revise all menus
- Heist menu vertical and related videos horizontal to the related heists.
- Dealers need categorization. Example weapon dealer long- and short- range firearms
- Challenges must be optional and not the basic mechanic for leveling.
-Challenges must be combined so that there are not 5 entries for one and the same task.
- Get rid of the completely ridiculous overkill weapons, this is a heist game not Battlefield or Call of Duty.
Đăng ngày 23 Tháng 09, 2023. Sửa lần cuối vào 8 Tháng 10, 2023.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
22 người thấy bài đánh giá này hữu ích
8 người thấy bài đánh giá này hài hước
2,372.2 giờ được ghi nhận (2,205.0 giờ vào lúc đánh giá)
Pay to Win
Grind to die
Đăng ngày 26 Tháng 07, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
1 người thấy bài đánh giá này hữu ích
7.2 giờ được ghi nhận
Sidescrolling survival sandbox superstar !!!
Đăng ngày 22 Tháng 04, 2014.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Hiển thị 1-10 trong 10 mục