9
Products
reviewed
339
Products
in account

Recent reviews by Jagi

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
5.3 hrs on record
Praying for you 🕯️ O Great Mita 💝
Posted 10 January.
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1 person found this review helpful
1 person found this review funny
857.9 hrs on record (678.7 hrs at review time)
you can enslave your population and resurrect them as zombies making them work for you forever 10/10
Posted 21 October, 2024. Last edited 21 October, 2024.
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No one has rated this review as helpful yet
195.9 hrs on record (135.1 hrs at review time)
Early Access Review
♥♥♥♥♥♥♥ game wasting your time that doesn't have something simple as ELO matchmaking making new players face basement dwellers.
Parrying with a weapon is imposible because weapons clip through each other due to desync issues and bad weapon meshes not reflecting actual model.
Melee fights are literally stat checks - "bigger stick" wins because all you can do is jump, crouch and hit with a weapon.
The game doesn't respect your time because in order to get to a boss, sometimes you need to spend 30 minutes only to die immeidetly because you need to die X times to learn boss mechanics - imagine dark souls where you need to spend 30 minutes getting to a boss, but another player can interrupt your boss attempt trying to kill you and if you die, you lose your whole equipment

Applying hotfix by devs require server downtime for hours.
Half of classes are unplayable due to balancing issues.
And on top of that devs are flip flopping the same balance changes wasting time and leading the game nowhere.
Posted 21 October, 2024. Last edited 21 October, 2024.
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1 person found this review helpful
19.9 hrs on record
Early Access Review
Base of the game is good but it still need a lot of work.

From a positive side:
- graphic looks nice
- there a lot of things you can craft
- render distance is long and wide so you can climb on top of a clif and see your and other's creations

But there are way more negative and annoying stuff:
- building a house over cutted trees do not stop them from regrowing so building your base in a forest is almost impossible without trees sticking out through a floor and branches obscuring your view
- fighting is basically a tech demo aka stat checking where all you can do is spam attack button. "Basically" because some weapons have ability that do some damage. Also you can try to deal damage from a distance with a bow but if an enemy starts his attack animation, he will hit you no mater what so bow kiting is nonexistent especially that after loosing aggro, mob will start to regenerate health
- stack sizes are low so you end up with dozens of chests and sorting through them is a game on its own
- crafting grind is tremendous. For example I spent an hour hunting wild animals for their hides. After refining these into dozens of shoes I ended up with chest full of shoes yet my leatherworking level (5th level out of 32) did not increased even by one. On top of that you can't strap your crafted items into basic resources so you start throwing them away because otherwise you would have dozens of chests with gear that you have nothing to do with
- resources locations are fixed so less exploring, more daily routine paths
- the game said that server I chose was in high population yet in 3 days I met only 2 ppl where 1 of them was just passing by without saying anything
- trees are regrowing so fast that after chopping 2 another trees, you look back and the 1st one is already back. I wish it would take them at least a day to regrow
- its nice to make a house near a lake or a river astetic wise yet you can't do anything with them except swimming drowning. Fishing and boats would be a cool addition

Worth to mention:
- most of the negative things can be easily fixed
- there will be at least one wipe before full release so there is no point to grind crafting levels
Posted 17 August, 2024. Last edited 17 August, 2024.
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1 person found this review helpful
30.3 hrs on record
Early Access Review
Solid 9/10
Great game foundation with hope for future content updates

Things I liked
- simple yet intriguing campaign
- voice acting
- nice art style
- after 30 hours of gameplay I encountered only one bug - I couldn't move my troops - but after reload the bug dissapeard. The game feels solid
- 3 game modes - campaign, endless, skirmish
- 3 types of story missions - base building, adventure and tower defence
- building defences from basic blocks like in minecraft with structural support, you can get fairly creative with your creations
- moving your troop leaves a mark at the destination that can be clicked again to selected the unit
- you can create, share and use other's building creations through steam's workshop
- troop targetting patterns - you can choose if you want your unit to target closest or deadliest enemy
- maps are not flat so you can use terrain's natural height to your advantage
- rain makes your troops miss some shots - a little mechanic that makes the gameplay more interesting
- active pause gives you time to think how you want to expand and build your defences

Things I don't like
- walls gets tougher the higher they are, and personally I don't like it because it limits me how to build efficiently. I was always ending with unproportionally tall walls and towers compared to rest of my base and it looked weird. I would reduce wall height by 1 or 2 blocks to get the same toughness level
- I miss one troop targetting pattern - most crowded. I had a lot of situations where me "endgame" AOE units were targetting a single basic enemy, ignoring huge packs of enemies,
- in endless mode you unlock new features by spending points earned for surviving every day. In my last endless game after 20 days I still had only single type of unit and bunch of building pieces and buildings. And I feel like this is just a cheap trick to lengthen the playthrough because otherwise you would unlock everything within span a first few days. And the root problem is that - for now - content is limited. Hopefully it will be fixed with future content updates
- maps are rather small

Worth to note
- story is not finished yet
- there are a couple of mechanics that have been simplified. First example, resources are unlimited. You can chop the same trees forever to get wood. Second, you do not manage your people yourself. Simply build a shack and they will be automaticaly assigned to a job. This can be either good or bad for you
Posted 26 July, 2024.
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8 people found this review helpful
1 person found this review funny
1,467.3 hrs on record (1,429.2 hrs at review time)
it ain't much but it's an honest review
#FixTF2
Posted 8 June, 2024.
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3 people found this review helpful
1 person found this review funny
0.2 hrs on record
10/10, would play again
Posted 18 May, 2020.
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No one has rated this review as helpful yet
14.3 hrs on record (13.1 hrs at review time)
Funny to play but this game lack of content (maps, characters and monsters). Some of characters for example Kraken and Elder Kraken is the same monster. And major issue is that there is a lot of bugs and game crashes a least one time per one hour. That's why I can't recommend this game for now.
Posted 12 July, 2016. Last edited 12 July, 2016.
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No one has rated this review as helpful yet
6.8 hrs on record
Plusy:
- przyjemna rozgrywka
- pozytywna dawka humoru
- grafika

Minusy:
- tragiczne sterowanie na klawiaturze (potrzebny jest pad od xboxa)

Ogólnie spoko gierka do popykania ze znajomymi ;)
Posted 22 August, 2015.
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Showing 1-9 of 9 entries