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Πρόσφατες κριτικές από τον Jadarma

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Εμφάνιση 21-30 από 65 καταχωρίσεις
31 άτομα βρήκαν αυτήν την κριτική χρήσιμη
4 άτομα βρήκαν αυτήν την κριτική αστεία
11.7 ώρες συνολικά (8.3 ώρες όταν γράφτηκε)
Overview
One Finger Death Punch is a small scale indie game that managed to go big! It takes the all to known stickman one vs all fight that dominated the Flash era and puts it into a fun and actually addictive game that's literally all on your fingertips! Fight hordes of enemies in over 250 levels that span across multiple game modes and three survival challenges.

The Pros:
  • Fun! - The main focus of this game is to keep you hooked, and it does just that. The gameplay is fun, the learning curve just right, the different game modes keep the game interesting and fight off repetitiveness even in long play sessions. It's one of those games that have a stupidly simple concept, but excel in execution.

  • Skill & Reflex Development - It's really interesting if you document your performance in the game and play for a while. The learning curve is just right, and after a few hours you will find yourself getting better and better, but so do the levels. There are lots of things to put your skills to the test so you never feel like you quite mastered the game. There are 250 levels, three difficulty levels, and three endless modes to test your might in.

  • Simple Controls - The game itself makes fun of it's title (Check the first earned achievement). But seriously, the fact that you only need two buttons to play this game is a huge bonus. It's perfect for when you just want to lay back and relax. Put your feet on the desk and play with your mouse. Or load this game on you laptop and use A/D while bored on the go. It is an excellent time killer, too!

The Cons:
  • No Steam Cloud - I really wished this had Steam Cloud, as it relies on character development, unlocking skills that are spread on the map, keeping an overall score of all your progress, etc. Forgetting to backup before a drive format, or not being able to link your save from your PC / Laptop is a real bummer.

  • Visuals - There is no way to change the resolution and to some extent you can see slight stretching if playing in fullscreen. There are no settings whatsoever, too. Also, I can't decide whether to like the fact that it looks like a run-of-the-mill online flash game or not. It fits the game nicely, but just a personal preference - would have been nice to have a more minimalist look to it, without so many randomly coloured textures everywhere.

Conclusion
This is a really nice game and definitely deserves the rating it received. It's cheap, and it's a game that offers simple, mindless fun and a skill test. Buy with confidence!

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!
Αναρτήθηκε 15 Νοεμβρίου 2015.
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105 άτομα βρήκαν αυτήν την κριτική χρήσιμη
8 άτομα βρήκαν αυτήν την κριτική αστεία
9.0 ώρες συνολικά (7.5 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
NOTE: This has been provided to me for free for review purposes.
Overview
Shoppe Keep is a cute indie game where you roleplay as a well.. shopkeeper! You have complete freedom over what you will have in stock, where you will put them, and so on. You are the only employee, so you'll need to do everything from furniture placement, ordering products, restocking, cleaning and maintenance, and even guarding your shop from raiders and thieves!

The Pros:
  • Sandbox - While there are some quests to guide you, but you are free to do what you wish. You are in charge of all the aspects of your shop.

  • Play Style - You play from day to day (no weekends :D) and each day is divided into different stages, namely two five minute intervals, in which you will have to pay taxes. Visitors are realistically peaking during the middle of the day and low at the start and end of the day. Between any two days, you have an unlimited amount of time to clean and restock your shop!

  • Fun! - Even though the game play is repetitive from day to day, the profits that you make allow you to expand, and afford to import better loot. You will find yourself enjoying the seemingly monotonous activities because you will expand your shop, have more expensive items in stock, attract more clients, make more profits in a perpetual way.

  • Humorous - The voice acting for the villagers is quite cute. Especially when they scream What the F#&@ when they stumble upon a high price or the joy they experience after making a purchase. Shopping, shopping, shoppng, YAY!"

The Cons:
  • Performance Hit at later stages - When your shop will become bigger, if you choose to stock it with many small items (such as a dozen bookshelves with potions, like I did) you will see the that the game doesn't like this and drops frames very frequently, making camera movement a jaggy experience. Hopefully this is just an Early Access Problem. To work around it, focus your shop on expensive items scattered around with generous room between furniture.

  • Early Access - There are a few annoyances such as the mindless customers, eventual glitches (but very rare!), engine limitations, few item options, but really these are all related to the fact that the game is still in early access. The game as it is gets updates regularly, so I cannot comment as to what is bad, for it can get out of date really quick. What I can say however is that the negative ones aren't that bad.

Conclusion
This is a really nice game. If you like the idea, consider giving it a buy, but also consider waiting for the full release. The proof of concept is great, and I am pretty confident it will make a nice game once it is finished, but as with all Early Access titles, I tell people to only buy it if they really like what they see as of right now, and wish to support further development of the game. There is no guarantee the end product will be on your taste. That being said, I still consider it to be a nice game and am very interested to seeing where it will go!

If you liked this review or want to see more of my recommended games, you can view my reviews here, and be sure to follow our curator group: Follow Original Curator Group
Αναρτήθηκε 14 Νοεμβρίου 2015. Τελευταία επεξεργασία 14 Νοεμβρίου 2015.
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55 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2 άτομα βρήκαν αυτήν την κριτική αστεία
343.4 ώρες συνολικά (309.2 ώρες όταν γράφτηκε)
This review was too lenghty for Steam! I had to cut some of the points out. to view the full thing, Click Here.
Overview
The Witche 3: Wild Hunt is without a doubt one of the most ambitious RPG games ever released, and certainly the best of the series. CD Projekt Red really hit the nail on the head this time. It improves upon almost all aspects that were criticised in the earlier Witcher releases, added tons of content, hundreds of detailed, well made quests, exiting side activities, not to mention much more popular than intended gwent card game. Overall, this game has received over 200 awards in so many areas! Recommending it is a no brainer, but I will tell you in a very exited fan's voice why I think this game is a must have!!

The Pros:
  • Gorgeous - Let's get this out of the way first, the game look amazing. Period. It did suffer a minor downgrade from the E3 presentation, but it still looks amazing (plus there is a mod to enable E3 settings wink wink) I won't spend too many words on this, as isn't that important, but I have to give them credit for such a gorgeous looking game, that is really well optimised too!

  • Huge Hours of Gameplay - If you take your time to enjoy the story, you will easily require about 100 hours to finish the game. If you want to also explore the map, collect all the diagrams, craft every potion, finish all world events and side quests... well, spare about 200 hours. Oh, you want to play again and make different choices? Okay. 400 hours it is!

  • Be Your Own Geralt - A.K.A Story choices! The witcher games were very known for their branching storylines and how the world and the characters in it are affected by your choices throughout your adventure, but the scale at which this happenes in Witcher 3 is to me, just mind boggling. Every choice you make, the game is watching you, and remembering. It will alter the story later in the game. You might find yourself thirty hours after you complete a quest in a certain way by some other quest that you did that, and here are the concequences! So choose wisely, and think before you act!

  • Attention to Details - You know what else matters besides how you complete quests? When you complete them. The order in which you do quests might add dialogue choices or change a bit the way the quest goes. What I will say is this - if some quest seems important, it probably is, and you shouldn't ignore it, or it might turn out bad. But not only the quests are detailed, the world is as well. Characters' homes are actually related to them, and even peasants that chat on the street and give slight details about their lives or whatever, those details are not just dialogue fillers... most of them are actually phisically represented in their surroundings. Everything else is very detailed too! The world is huge and every nook and cranny looks so detailed! Forests are full of foliage, towns are lively, loads of NPCs with homes furnished to every detail.

  • Characters and Voices - Oh man, the characters are so.. alive! They all have their personality very contoured, and all of them have different voice actors! Even run of the mill peasants! It took 900 voice actors and two and a half years to record the dialogue of this game! And the effort was very worth it! Also, the 3D models look amazing, and have so much expression it's amazing. Even details like wrinkles that appear around the mouth when talking, blinking, eye movement, the whole lot!

  • Crafting and Inventory - The systems have been overhauled! Miscellaneous items like alchemy ingredients, crafting components and food are now weigthless! You now have a horse, and you can equip him too! With blinders, saddles, saddlebags (to boost your max carry capacity) and.. Trophies!. When you complete a monster contract, you will take a trophy from him and can hang it from your saddle. They even provide passive bonuses, but not so great, more on that in the cons section. Crafting still works on diagrams, and once you know a diagram, it will never show up again in the world, so if you see one, be sure you don't know it and collect it. Potion wise, they have upgrades, and once crafted, they last forever! (well, they have charges that must be replenished using alcohol while meditating) Blade oils now have much better bonuses and last longer the stronger the oil is. A new feature - decoctions, work like potions but are crafted using monster mutagens and are very toxic but last very long. You can also craft bombs with different effects!

  • Leveling System - Vast improvement over the Witcher 2 skill tree, you now obtain plenty of skill points, skills are iterative and will perform better with each point spent in them (to a limit) and you can also make combos using skills from a certain category (Melee, Magic, Alchemy) with mutagens found on monsters to boost some nice passive effects. This gives you many options in choosing how you wish to play the game, but the freedom only comes in the late game, when you have points to spend.

  • MODDABLE!! - Yup, the game features mod support, and you can head over to the Witcher 3 Nexus and modify away. The game is amazing as it is, but if you don't like something, you can change it! With mods! Oh, PC Modding, dear friend!

The Cons:
  • Bugs - Not that many, but most are important and may keep you from doing something because you can't complete a bugged quest, or you're afraid it will ruin something, so you will rather wait for a patch. This only applies for VERY few cases, so 99% of the game is fine. Also, rest assured the devs hear us out and are working hard to correct any errors.

  • Trophy Bonuses - As I've mentioned earlier, moster trophies give a passive bonus when strapped to your horse... buuut they are mostly the same. You have like 25 trophies to choose from, but only 5 effects. Could have been more.

  • Skills and Builds - Yep, there are a lot of skills, buuuut... you must equip them to have effect... and you are limited to 12 slots that unlock as you level up and that really limits your potential. The system is needed, as being able to have all you have points for would make you too overpowered, but 12 are just too little and you need to sacrifice abilities for mutagen combos and really think your build through.

  • Crafting Sorting - The thing I hate about crafting diagrams of items is that there is no filtering out the inferior ones. You will soon find yourself being level 26 and have to scroll through all your level 4-17 diagrams to get to your gear. A more powerful filtering system would really be great.

Useful links!

Conclusion
Thank you for reading so far, I hope I was useful and convinced you that this game is worth it. One of the purchases I made with the most confidence. This is now my favorite game of all time, and has my support for Game of The Year!

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!
Αναρτήθηκε 18 Οκτωβρίου 2015. Τελευταία επεξεργασία 23 Νοεμβρίου 2016.
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90 άτομα βρήκαν αυτήν την κριτική χρήσιμη
4 άτομα βρήκαν αυτήν την κριτική αστεία
0.0 ώρες συνολικά
Note: - This has been provided to me for free for review purposes.
Overview
Hearts of Stone is the first expansion of the acclaimed RPG, Witcher 3. I have to say the overall, this is a great bang for your buck. Adds a short, but very detailed and intriguing quest line, expands Novigrad's map, adds a new game mechaninc (runecraft) as well as a number of great item sets. If you like the base game, then purchase this without worries, you will not be disapointed.

What does this bring to the table?
Here is a list of the most important thing the game adds. I will comment on important details later in the Pro / Con list.
  • New Questline - Very detailed missions with interesting backstory, where you try to escape from a deal made with the Mirror Merchant you first see in White Orchard.
  • New Map Area - This expands Novigrad's map with an area a bit bigger than White Orchard.
  • New Love Interest - Shanni is back to Oxenfurt!
  • New Gwent Cards - A fifth leader pack for each deck as well as some new quest related characters Neutral Cards.
  • New Artisan - The Runewright is a special NPC that will use different runes to grant effects. A bit underpowered (more details later) but also doubles as a Journeyman Armorer AND Blacksmith. And oh, you can now add sockets to your non-witcher gear for a fee.
  • New Item Sets - A handful of new armor sets you can find and craft, such as the Viper School Gear (retextured Kaer Morhen Armor with better stats), Ofieri, Wild Rose, New Moon and a few others. Also a higher tier horse armor set, also Ofieri.

The Pros:
  • Price / Content - For the price, it gives great value in game. 10+ hours of quests, lots of new crafting recipes, new map, etc etc. Also this content makes it so you have a higher natural level cap. Assuming you start the quests at level 32, you will reach 40 by the end of it.

  • Expansion Only Playthrough - If you're too low level to play it (quests are recommended at level 32 or more) then you can choose to start a new game with Hearts of Stone Only. Meaning you will spawn as a premade level 32 Geralt! However, I still recommend playing it in your main playthrough, as the quest rewards are awesome and it would be a shame not to have them on your main save. But if you can't wait, the option is there!

  • Enticing Story - I never expected Master Mirror to turn out to be... Him. The story is very well put together, and it will keep you entertained till the end of it. If I may say so, these seem to be even better handled than the main story line in terms of length / mission and dialogue.

  • New Achievements - About 15 new achievements, some of them quest related that are introduced. The achievement hunter will feel obliged to purchase this.

  • Great Item Sets - The new armors look great, have very good stats and allow for better builds in term of immersion or play style.

The Cons:
  • Bugs :( - Patch 1.10 has problems with the expansion. Wild Rose Dethroned is bugged for some people, as well as the I Wore Ofieri Before It Was Cool as the Ofieri Blinders and Saddlebags are missing from a shopkeeper's inventory, as well as a few minor glitches for people wanting to start the questline from New Game + mode. All these have been noticed by CD Projekt Red and will be fixed in the new patch, however no date was established.

  • Underpowered Runewright - The new craftsman requires a buy-in to enable, in three tiers: 5 000, 10 000 and 15 000 respectively. For a total of 30 000 Orens, what can he offer you? The ability to combine different Runes into special abilities for your items. For example, Perun + Svarog + Stribog Runestones give the Rejuvination buff, witch restores 25% of your Stamina each time you kill an enemy. Other advanced effects include automatic Quen casting, arrow deflection, alternate sign modes, infinite item durability etc, but it comes with a huge BUT. It doesn't stack over the effects of the initial runestones, as common sense would dictate, instead it replaces them, making the Worth-O-Meter go all the way down. Also, it is uncertain if the effects that are general, such as infinite durability or Grindstone bonuses that never expire apply to all the equipped items, or just the enchanted one. For 30 000 (besides the cost for runes and the cost of enchantment), i would expect a stacking bonus. CD Projeckt Red, please adress this!

Conclusion
As I've said, I think that overall, this is one hell of an addition to the base game, recommend it wholeheartedly, and can't wait for the next one. Purchase with confidence.


If you liked this review or want to see more of my recommended games, you can view my reviews here, and be sure to follow our curator group: Follow Original Curator Group
Αναρτήθηκε 16 Οκτωβρίου 2015. Τελευταία επεξεργασία 18 Οκτωβρίου 2015.
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24 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2 άτομα βρήκαν αυτήν την κριτική αστεία
3.4 ώρες συνολικά (3.2 ώρες όταν γράφτηκε)
Overview
Cosmophony is a small rhythm game with five songs to play, where you control a small ship, and need to dodge incoming obstacles. The concept is simple, the controls even more so, but the difficulty curve is one of the most abrupt I've seen in rhythm games.

The Pros:
  • Good Music - The most important aspect of a music based games is, well, the music. It's a collection of five Drum&Bass songs by the same artist. There is sufficient diversity between them to entertain, and the melody is catchy too!

  • Lovely Design - The game adopts a minimalist approach when it comes to graphics and UI, and damn, it looks good and makes it easier for your eyes to notice screen elements more easily. Here your reflexes are really important, and a good plain color contrast between obstacles and the road is welcomed. Minor shading is also present. The menus look very sleek and I like them too.

  • Entangling Challenge - If you could pass each level on the first try, it would only require you 25 minutes of your time to complete the game. However, that can easily turn in quite the few hours because it is very challenging. But it's the good type of challenge - the kind that has you replay the level again and again because surely a stupid game isn't better than you. Come on, you can do it!

  • Free OST - You can get the song files for free as a DLC. Be sure to get it from the app page.

  • Achievements - There are only five: Complete level X. Which is great for achievement hunters... assuming you can complete the game.

The Cons:
  • Insane Difficulty Curve - Level 1 is easy. Level 2 is a bit harder, but manageable. Level 3 requires a couple dozen tries to get accustomed to, Level 4 is... holy $#!^. Level 5... I haven't reached yet.

Conclusion
You pay 5 bucks (coupons are fairly common, too) for five songs and a nice reflex game to encase them. Free OST, great deal, good if you have time (and nerves) to kill.

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!
Αναρτήθηκε 7 Οκτωβρίου 2015. Τελευταία επεξεργασία 7 Οκτωβρίου 2015.
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59 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
0.8 ώρες συνολικά
Overview
Missing Translation is a pixel visual indie game focused on solving puzzles in order to get back some boxes in order to complete some sort of machinery. There is no story, no background, just gameplay. It's a fairly short game, but it's free!

The Pros:
  • Nice art style - The pixel sprites are cute, the minimalist black and white theme suits them. This is obviously not the main point, since the game is focused on the puzzles you need to solve.

  • Puzzle Diversity - The game features three puzzles, with twenty-five level each, with a total of 76 puzzles to complete and a small town area to explore. All the puzzles are completed using the arrow keys and the buttons Q and E. The puzzles aren't that hard, and there is a good chance the game will bore you with having to complete 25 of them in sequence but at least there are different types of puzzles to keep you busy. If you are curios what these are, the rules are as follows: First puzzle - travel in a grid of squares by only moving once on each tile. Second puzzle - Control two or three boxes simultaneously and have them land in the ending slots at the same time by off centering them. Third puzzle - Up to 16 pieces with four sides, each colored either black or white. Rotate them so that each piece side has the same color as the one it touches.

  • Straight to the Point - This game doesn't bother telling you what's going on, you learn as you go. There are no story elements, no sound except the background music, no dialogue, nothing. In the end, it kind of makes sense, since it's all a dream.

  • Easy Achievements - Achievement hunters, rejoice! A free game with six easy achievements, to add to the collection!

The Cons:
  • A Bit Repetitive - The puzzles concept is good, but it can only get so diverse. You will notice a bit of boredom at the end levels of each stage.

  • No Replayability - I don't see myself playing this game again in order to go through the easy puzzles again. This is, for most people, a one time game, and it can be completed in one sitting in about 50 minutes (that's how long it took me, at least).

Conclusion
This is a cute game. Has decent puzzles, although a bit repetitive, doesn't try to think up a good story to cover for that, is straight to the point, it's free, it's fun to spend an hour on. What more is there to it?

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!
Αναρτήθηκε 28 Σεπτεμβρίου 2015.
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19 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
5.7 ώρες συνολικά (1.0 ώρες όταν γράφτηκε)
Overview
Boson X is a rotational infinite runner with a nice premise, addictive gameplay and challenging difficulty. You play as one of three characters of your choosing and run along platforms inside a particle accelerator, in the hopes of discovering a new one! This is one of those games that is simple to grasp, but hard to play! If you thought Super Hexagon was fun and difficult, well, now you have this Decagon to try and master!

The Pros:
  • Fitting Visuals - The game's focus on fast moving objects and rapid player movements make choosing this minimalist art style very fitting. There are no textures, just solid colors, and it just works! You won't get distracted by textures, instead all your attention is to be averted to your movements. Also, it kind of makes sense, as you are travelling between particles. Things to small to have textures (or geometrical shapes, for that matter, but we'll let this one slide).

  • Level Generation - The levels are put together using procedural generation, but not by randomness, There are modules put together in a random order. So, once you'll play enough of a level, you will start to get used to the more difficult steps. This is great, because you can learn without having to go through the same level over and over if you fail.
    What's more, each level has it's own theme - different modules, different speeds, different color schemes and even unique pieces!

  • Addictive in Nature - Even though later levels will make you want to scream because of how hard they are, dying is sometimes enjoyable, and just makes you want to play again, because you are confident you can pull it off! Also, a great game to play when bored.

  • Scoring and Leaderboards - Instead of scoring you on how long you stay alive, or how far you've gone, the game scores you in percentages, and that increases each time you run on blue platforms. Once you reach 100%, you pass the level, and go into a sort of hyperdrive with increased speed, a change of color scheme and significantly increased difficulty. Leaderboards are also wonderfully done, with scores broke down by level, in total, and friend comparison.

  • Reasonable Achievements - The achievements are all based on finishing the levels. There are 18 in total, but don't think this will be an easy feat. You may be surprised how challenging this game can get.

Cons:
  • Surprisingly.. None - It's rare I never find a con in a game. This one is the exception that enforces the rule. The game does what it sets to: Gives an addictive, infinite runner game, with no garbage on the side - just plain, good, challenging fun. For people that would consider the difficulty a con, you are missing the point. For this genre, a more merciful experience will do nothing but dampening the fun.

Conclusion:
If you like infinite runners, are up for a challenge and you want a great game for cheap (also featured on sales for next to nothing), this is an easy purchase. Buy with confidence.

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!
Αναρτήθηκε 19 Σεπτεμβρίου 2015.
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3 άτομα βρήκαν αυτήν την κριτική αστεία
8.1 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
Note: This game has been provided to me for free for review purposes
Overview
Boss Constructor is a very unique and aspiring space game, where you build your own ship from modules, go on missions, explore galaxies and so on. It's an Alpha game, and I am amazed how well this game is being developed. It is packed with features, ideas, and it even has an in-build survey in the main menu so you can give your two cents on what should be changed, and when. Let's get into it!

The Pros:
  • Truly a Sandbox - You don't need to follow a storyline, there are a dozen of game modes available, you can make and edit as many ships as you like, and the ship creation is very configurable! Except modules you have to research to unlock, everything in the game is available to you from minute 1!

  • UI OPTIONS!! - Wherever you go and can edit stuff, there is an accompanying right hand side menu with a lot of little buttons, toggles, and sliders. Everything is very detailed and really gives you the impression that you are in ultimate control.

  • Interesting Gamemodes - From the expected Randomly Generate Galaxy you must explore, we can go to other (fully scenario customisable) modes such as Huge Space Battle or AI Simulation and even Evolution!. Yup, you can sit and watch as the game simulates natural selection on your starting ship and calculates a numerous series of descendants! Take my word for it, there are many things to do when bored!

  • Update schedule - The game has very consistent and regularly released updates, all based on the survey you can complete in the main menu.

The Cons:
  • Hard Controls - The ship operation is very difficult, in my opinion. Ship handling is hard, and lining up correctly to shoot an enemy is even more so. I wouldn't mind it that much, but it sort of distracts me from the other gameplay elements more that I'd like.

  • Graphics - I know this is an alpha indie game, so I won't be too harsh, the graphics are okay, but need a serious overhaul before I would accept them as "final" version worthy. The UI could use a redesign as well. These are on the list of the dev, so we'll see how it turns out!

Conclusion
This is the most customizable space game I ever played before, and the constant updates really build up my confidence in the final release. For you, the player, as with all early access titles, I tell you this: Buy only if you wish to support development! The current game lacks many features that are about to be added, could be buggy at times and so on. However, I can vouch for the quality of the updates, and I would put my money on the official release! If you like space games, building games, and simulation games all at once, this is a good choice for you!

If you liked this review or want to see more of my recommended games, you can view my reviews here, and be sure to follow our curator group: Follow Original Curator Group
Αναρτήθηκε 19 Σεπτεμβρίου 2015.
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67 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2 άτομα βρήκαν αυτήν την κριτική αστεία
5.9 ώρες συνολικά
Note: This game was provided to me for free for review purposes.
Overview
Cross of the Dutchman is the second game we see on Steam from Triangle Studios, from the Netherlands. In this game you will control a farmer and help him collect an army of fellow country men and fight off the Saxon invasion. It is a top-down fighting game with minor RPG elements. The game is based on a real story / local legend of Pier Donia, who's tomb is actually located at a walking distance from the dev's office building, hence the inspiration for the game.

The Pros:
  • Accurate Story Telling - From what I was able to research about the legend of Pier, the game stays true to the story, and tries to sneak in as many details as possible. The writing is concise, doesn't waste too much time on minor details and the story is actually pretty straight forward and well paced.

  • Lovely Art Style - The game adopts a very brightly colored, low poly and fluidly animated scenery, which is an interesting choice considering this is a game about mass murdering soldiers. This is reminescent of the way people treat Pier now as a hero, when he was, even if patriotic, responsible for many brutal deaths. The game does look very pleasant to the eye, and due to it's graphical style, it doesn't demand many resources, so expect a smooth 60fps on most systems.

  • Good, clean fun - There aren't a lot to do in this game, but it's not a bad point. Your main activities will include recruiting allies (story driven), finding gold in hidden chests and loot crates, and killing saxons with your bare fists or swords. These are surprisingly not that repetitive as I've expected, and you can get about 4 hours in a not rushed game. The Combat is also satisfying, primarily due to the fact that you are very very overpowered.

  • Appealing UI - The user interface looks very nice overall, and even features a full map, besides the mini-map in the corner with useful information such as POI's and the amount of hidden treasure chests in the region you're in. (Game does not mention this, but Pier was also a pirate. Yarr)

  • Very easy achievements - The game has only 31 achievements, and they are all so easy to get, you won't need several runs if you organize yourself. I've put together a guide which you can check out here: 100% - Achievement of the Dutchman.
The Cons:
  • Too Easy - This is a story driven game, however the combat is very easy. The only way you could lose is by heading fist first in a bunch of archers and be overwhelmed at a distance. Using your fists, and later sword, you can use special attacks that can kill a dozen soldiers in one hit. All combat is here, really, is evading enemy blows until your abilities recharge and then own them. The adition of your immortal followers make this even easier.

  • Sub Par Stealth System - There are parts of the game where you must use stealth in order to not alert the Saxon soldiers. The problem with this is that they are all practically blind. The only way you can be detected is if you walk one meter in front of them. As long as you are not in the (small) circle of light their lamp gives, you're invisible, even if you are clearly in front of them, in plain sight. Not challenging at all.

  • Linear - I understand they planned this as a story driven game, and I'm not disappointed with it, it's just that the linear nature of the game really kills replayability. If you want it for the story reinactment, then no problem here. But it would have been great to have this small, open world where you would have random events to save peasants, kill saxons, and persuade new vigilantes to join your side before heading into battle!

Conclusion:
Cross of The Dutchman is a good game. Pleasant visuals, decent writing, fun (even if easy) combat and a generally nice experience. Keep in mind this is a story driven game, and won't offer much replayability, but it is very fun to play the first few times!

Don't forget to check out my complete guide here: 100% - Achievement of the Dutchman.

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Αναρτήθηκε 10 Σεπτεμβρίου 2015. Τελευταία επεξεργασία 11 Σεπτεμβρίου 2015.
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3.6 ώρες συνολικά
Note: This game was provided to me for free for review purposes.
Overview:
Into The Gloom is an exploration horror game where you try to find your place out of a hospital, while finding out who and why you are there. It has all the elements of a good horror game. Spot on sound design, puzzles, documents, and it manages to keep you tense!

The Pros:
  • Art Style - The game's pixelated graphics may seem like a stupid choice in a horror game, but I was surprised how well it worked. For some reason, the corpses look even creepier, and the voxelized environments make you concentrate more on what's important: gameplay and suspense. The red black and white color scheme is also excelent and works well with the theme. The black fog that gives the game it's name is also great, as you can't see too far and it really makes exploring a little more intense.

  • Multiple Endings - You can end this game with five different endings. This gives it some degree of replayability, and even a challenge, as some of them are harder to achieve.

  • Scary! - As I've stated before, the game has a very nice scary touch to it. There are some jump scares, but not too many or badly executed. Sometimes, you will see the entities, and have to run for your life, you will hear very errie chants when approaching danger, I love it.
The Cons:
  • Short - Despite having multiple endings, the gameplay is rather short, and it is devided in chapters. After your first complete playthrough, you will already know what to do, and there is not story branching in the first chapters, so you will just race through to the exit. Overall you can expect, for your first playthrough, about 3 hours of gameplay, and more if you plan on figuring out all the endings.

  • Mostly Linear - Many of the areas of the map contain story critical items that are put there in order of necessity. You will almost always find an item just before you need it, to make things easier. Also, there are lots of doors that are locked, so you can never wander in the wrong direction. I would have preffered a huge explorable area, even if devioid of useful content, just to make it seem like you get lost, and make you uneasy when exploring.
Conclusion:
This is an excellent horror game for cheap, with a decent story and unique art style, which really show you just how scary pixels can get when used correctly. Over par suspense and gameplay, along with multiple endings and great price tag make this game easy to decide on!

If you liked this review or want to see more of my recommended games, you can view my reviews here, and be sure to follow our curator group: Follow Original Curator Group
Αναρτήθηκε 9 Σεπτεμβρίου 2015. Τελευταία επεξεργασία 9 Σεπτεμβρίου 2015.
Βρήκατε χρήσιμη αυτήν την κριτική; Ναι Όχι Αστεία Βραβείο
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