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Tích cực
0.0 tiếng trong hai tuần trước / 12.5 giờ được ghi nhận
Đăng ngày: 22 Thg09, 2023 @ 11:23pm
Đã cập nhật ngày: 21 Thg11, 2023 @ 7:53pm

Another entry in the "Vampire Survivors" sub-genre of modern rogue-likes, that sentence alone explains half of the video game already.

But there are some bits here that are worth mentioning. The game is incredibly charming in both it's presentation and humour. You can feel the character and soul seeping through the edges of the screen. It also is a small twist on the formula, instead of the player character directly being the source of attacks, you instead raise an army of various undead (and living) creatures to defend you.

What can you expect from Boneraiser as far as content is concerned? Here the game definitely falls short in terms of the sheer amount of unique things to do when compared to most well known rogue likes, Vampire survivors included. There is definitely a focus here on quality over quantity though, what is here is really well done and of a high caliber. Nevertheless, after spending just about 12 hours with the game, I've already experienced pretty much all the content the game has to offer. I maxed out and played as all the characters except for two, beaten all the stages, purchased every possible upgrade, seen all the items and minions, and completed both of the main game modes.

So as far as the challenge part is concerned, I have conquered the game and seen almost all there is to see. I am done. And for a game like this, 12 hours is a pretty low bar. However, the game IS very cheap, and what is there is definitely more than good enough to justify the price tag. And I don't think I would've preferred if the game had more in it, at a cost of making whatever is in it any less good. In terms of quality crammed into those 12 hours, it easily lords over it's peers from this sub-genre.

But, if there was anything that would've made this game even better, it would be more incentives for the players to replay it and further challenge themselves. Maybe some kind of "ascension" system, where you have to beat the game with progressively more difficult modifiers? Really, anything that would give me something new and more difficult to conquer, to give a reason to play the remaining characters, or replay the old ones to experiment.
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