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Análises recentes de Twitch.tv/Th_Bird

A apresentar 1-7 de 7 entradas
Ainda ninguém achou esta análise útil
2,646.7 hrs em registo (1,822.1 horas no momento da análise)
Its iight
Publicado a 3 de Junho.
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1 pessoa achou esta análise útil
232.5 hrs em registo (66.0 horas no momento da análise)
Análise de Acesso Antecipado
Absolute trash. Played 3 match where i should've easily beat my opponent in farming alone, because i literally kept them from farming, and SOMEHOW they magically had more farm than me. How? Can't counter opponent items because the items don't give the full description of what they do. There's no catch-up mech so if it snowballs or the other team gets the upper hand even a little you may as well forfeit the match because the objectives aren't enough to change the tide. The heros are ridiculously unbalanced. Tanks especially. And the farm between jgl and lane is pretty much non existant so youll always have a jgl who is under farmed.

Horribly unbalanced still. Why are ranger shots delayed, they come atleast 2 3 secs after trigger pull so any melee character can push without concern. and its every ranger, why? Dumbest ♥♥♥♥, this game is still trash.
Publicado a 3 de Setembro de 2023. Última alteração: 21 de Maio.
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1 pessoa achou esta análise útil
9 pessoas acharam esta análise engraçada
162.5 hrs em registo (33.7 horas no momento da análise)
Análise de Acesso Antecipado
NO option to buy cosmetics is really annoying me. Im at endgame and i still look like garbage. troublesome.
Publicado a 1 de Abril de 2023.
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Ainda ninguém achou esta análise útil
449.4 hrs em registo (58.1 horas no momento da análise)
cool game
Publicado a 21 de Abril de 2021.
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1 pessoa achou esta análise útil
55.3 hrs em registo (55.2 horas no momento da análise)
This game has a lot of issues it needs to deal with, the biggest of them being the difficulty tier and how its deployed in game. Nothing actually gets harder. its literally just copy paste of the same objectives, same level doing the same thing. There's no mechanic, no rhyme or reason to it, its just clear adds move forward clear adds, move forward. Their idea of "harder difficulty" is literally just spamming a undefined number of enemies to try and drain your time or resources, or spamming unlimited aoes with no cooldown while you still have to deal with your own cooldowns. It literally just make me want to exit the game.. because at that point its not even fun, why have roles if you cant actually play those roles. The sustainability is ♥♥♥♥. Damage is unbalanced. You have a balanced a dps, and a tank class...the tank class should atleast have som method of grabbing aggroo, but even if thats the case, theres so many enemies spawned at random, with no mechanic that a tank is useless cause you cant move fast enough to use your aggro mech that doesnt exist. You should be able to use cover, but the developers idea of harder difficulty is no longer using enemies with better weapons or high powered weapons to chip away at your health while you use your cover strategically which should be logical, instead they just have all melee enemies rush you through random waves of inconsistant enemies with ridiculous damage numbers, literally regardless of difficulty, from easy to hard the melee enemies can ohk. And ive buffed my gear and gone and tried some of the easier level just to test the theory and literally you can get ohk to 2hk by the melee enemies. To top that off if the AI recognizes the melee button mash, since the animation takes a bit, the melee enemies will do a quicker melee just to get the initial hit off because it can ohk. i LITERALLY have this recorded in the regular melee time vs. when you press F or R3 on your controller. But if you notice on all your harder difficulties instead of using their actual arsenal and distance to advantage, they literally just tank damage and walk up to you, spamming abilities and aoe. So that you cant actually use cover. Adds also never run out of ammo or stop firing unless you aim at them...like what...So anytime you decide to be out of cover enemies will continuously fire at you, God forbid if the cover you are using is destructible. Needs a serious overall, if this pos dumpster fire is to have any tenure. My SECOND biggest complaint is the graphical textures, and the ♥♥♥♥♥♥♥ CUTSCENES. Why the ♥♥♥♥ in 2021 are we using ♥♥♥♥♥♥♥ cutscenes to jump small gaps, climb down ropes and progress through ♥♥♥♥♥♥♥ doors. is this ♥♥♥♥♥♥♥ 2015 the hell is going on here. 2/5-4/10 And that only because when the game FIRST started its actually enjoyable to play, and its halfway decent when the enemies are roughly about 4 to 5 or even maybe 6 levels higher. anything other than that and its really not worth it, cause their idea of harder is just launching a bunch of melee enemies at you that interrupt your ability to shoot because when they hit you it also staggers you. childish game making.
Publicado a 16 de Abril de 2021.
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Ainda ninguém achou esta análise útil
272.1 hrs em registo (201.8 horas no momento da análise)
Entirely Too many bugs. even outside of the game i cant even update it right now. pitiful
Publicado a 20 de Dezembro de 2020.
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Ainda ninguém achou esta análise útil
5,199.9 hrs em registo (2,184.6 horas no momento da análise)
Im biased because i LOVE this game. It's literally everything ive ever wanted in a game. its the only thing i play. It has questing, but i hate questing. its aestetically beautiful. And my only obligation is to fight. I love it.
Publicado a 20 de Abril de 2019.
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A apresentar 1-7 de 7 entradas