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Mike Oxlong 最近的評論

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目前顯示第 31-40 項,共 122 項
1 個人認為這篇評論值得參考
總時數 5.9 小時 (評論時已進行 3.2 小時)
This game is the perfect example of a simple premise executed beautifully. The only complaint I really have is that you always start out with the same weapon and I wish you could edit colors; it'd also be nice to have a dash or boost but that might be pushing the balance a bit. The visual style is simple but appealing, think Tetris Connect, but the color pallet isn't as mute to fit the, at times, hectic gameplay. I've only had it for 3-ish~ hours and I'm already top 500 and I don't plan on stopping there.
張貼於 2022 年 7 月 27 日。 最後編輯於 2022 年 7 月 27 日。
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總時數 42.8 小時 (評論時已進行 14.2 小時)
Pretty good Smash Bros. clone, takes a lot of interesting spins on the formula. The control scheme is a bit rough to get used to as someone who's stuck with Smash since Brawl but it's a good game in it's own right. A lot of characters have great mixes between playstyles you'll recognize from Smash. My favorite mix is Harley, she plays like Solid Snake but feels like Zero-Suit because of her speed. However, my favorite change is that they've given her Megaman's hard knuckle and her C4-esque move is a throwable, which makes for some really cool combos. A lot of the characters are like this and I'd recommend anyone give it a try. It's free afterall.
張貼於 2022 年 7 月 23 日。 最後編輯於 2022 年 7 月 24 日。
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總時數 53.5 小時 (評論時已進行 6.1 小時)
The unstoppable, infallible, indestructible Teddy-Tank combo. 0-3.
張貼於 2022 年 7 月 5 日。
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總時數 3.7 小時 (評論時已進行 2.8 小時)
I only have this game because I left my computer on and it was forcefully gifted to me. If I could remove games that costed money from my account I would.
張貼於 2022 年 7 月 4 日。
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總時數 20.3 小時 (評論時已進行 10.6 小時)
Yeah, I play Virgil.
張貼於 2022 年 7 月 4 日。
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總時數 57.0 小時 (評論時已進行 26.3 小時)
Solid rougelite game that's pretty fun with friends. I only really have two problems.
1. The eel fight is ♥♥♥♥♥♥♥♥ all my homies hate the eel
2. The higher difficulties aren't fun to play.
If you've played the game, I don't need to explain #1; it aint that big a deal. #2 would've been a real deal breaker since the entire point of a rougelite is replay-ability. The main problem with it is the amount of health enemies have. Nightmare and Reincarnation give enemies way too much health that destroys the satisfying time-to-kill per enemy. I'm not suggesting they have to do anything unique to increase the challenge; a simple increase in enemy damage and fire rate or just giving the player a debuff would've been fine. Making everything a bullet sponge just makes the game boring. It just forces you to play slowly and ruins the flow of combat. Overall it's a really solid game but it just isn't satisfying past Elite unless you just want to annoy yourself.
張貼於 2022 年 7 月 4 日。 最後編輯於 2023 年 4 月 17 日。
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1 個人認為這篇評論很有趣
總時數 46.1 小時
I was genuinely so annoyed by the placement of a sign post inside the stronghold I quit the game.
張貼於 2022 年 7 月 4 日。
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總時數 54.1 小時 (評論時已進行 14.5 小時)
搶先體驗版評論
Outside of the opening cutscene and some quick boss voice lines, this game doesn't have any dialogue or story to it. You are a vampire, go become powerful. You have a hit list of vampire hunters and demons to slurp the power to add variation to the combat and a base building feature held up by it's crafting system. I would say that the default settings aren't very well balanced. The amount of materials needed is fine starting off, but becomes increasingly more unreasonable as you go further down the upgrade tree. This is a big detriment to the base building. You'll have to be stingy with your resources in case the next recipe requires you to stock up on an unreasonable amount of a material you wouldn't thought much about spending earlier on; there's a point where the game suddenly asks you for an exorbitant amount of wood, leading to a couple of hours hitting trees clued me into this. The grinding of this game gets so bad at times, it feels as if it's meant to artificially pad your playtime instead of leading to a feeling of accomplishment. The idea of having a hit list of bosses you can go through at your own pace, taking on bosses above your level in hopes of their skills, is a cool idea, but it's not in this game. Before you actually kill the boss, you don't know what you're going to get from it. The starting skills are so stale you'll probably try and skip ahead to add some variation but you're in the dark on what skills your actually going to get, discouraging you from doing harder bosses since there's no telling if it'll actually be worth it. This could be exciting and accentuate that feeling of exhilaration you'll feel when you finally get the kill; but that goes the same for the disappointment that comes with not getting anything fun or useful to spice up the monotony of the gameplay loop. V: Rising would benefit greatly from a class system, having a choice between what path to go through between it's multitude of magic types from the start would allow for the players to feel comfortable in their specific playstyle and add variation to the blood skill tree, as it's home to the most dull of the games abilities purely because it's what you start with. However, even without a class system, the game gives you the tools to freely alter your experience in the form of the sever settings. If you want to enjoy this game, change some of the modifiers. Increase damage taken, materials gained, and choose a skill or two from the beginning bosses, not to give you an edge but because it'll be a long time before you'll find a comfortable spot with the combat. Once you have access to a fair amount of the games skills, it really begins to shine. By this time, you'll have certainly found your niche in terms of weapon type, since you can't experiment with boss skills you don't have. When these two things finally find their place, the game gets to a satisfying place. If it wasn't for the ability to modify the scaling and multipliers, I'd say it wasn't worth it and i'm not planning on playing much more of V but fortunately that features been included. Overall, I'd like if you could start with things other than blood magic and the skill tree's were a bit deeper to facilitate my class idea and it's strange you don't have the ability to edit or delete existing severs but overall, solid game after a bit of tweaking.
張貼於 2022 年 6 月 5 日。 最後編輯於 2022 年 6 月 5 日。
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總時數 1.1 小時 (評論時已進行 1.0 小時)
I got a coupon. Cool.
張貼於 2022 年 3 月 27 日。
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總時數 0.8 小時
This game is pretty cool mechanically. I'd love to see the ideas presented here developed into something bigger; mainly more enemy variety and refined graphics. However, for what it is, it's great. Give it a shot.
張貼於 2022 年 3 月 27 日。
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目前顯示第 31-40 項,共 122 項