11
Products
reviewed
385
Products
in account

Recent reviews by Haunting

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Showing 1-10 of 11 entries
1 person found this review helpful
10.1 hrs on record
Early Access Review
Addictive furry diablo game
Posted 29 November, 2024.
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1 person found this review helpful
23.8 hrs on record (15.6 hrs at review time)
It's gud
Also rage
but fun rage
( ͡° ͜ʖ ͡°)
Posted 25 November, 2020.
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75 people found this review helpful
58 people found this review funny
17.1 hrs on record (5.8 hrs at review time)
Pass the Whiskey.
Posted 9 October, 2014.
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21 people found this review helpful
66.6 hrs on record (23.4 hrs at review time)
Early Access Review
Unturned is an Alpha Zombie Survival game (similar to DayZ), with the least amount of graphics possible for people with bad PC's, and to be more kid friendly. Unturned is said to be like a better, unglitched DayZ.

Gameplay
Gameplay is similar to DayZ/Roblox, some will say it's similar to Minecraft, but if they're judging it only by the blockiness of it's graphics, it's still not like Minecraft. The gameplay is very enjoyable and smooth, killing the zombies can become easy overtime (especially depending on the weapon and skill points you have), and the resource collecting concept of the game is a favorite of mine.

Multiplayer
Multiplayer in this stage of development is, not very much. You host your own server by either port-forwarding your IP, or using an external program that allows you to do so. So far, you cannot go on and join a random dedicated server just yet, but they're working on that right now. I've noticed very little lag/desync problems when in multiplayer, but I do notice, the more people in a server, the more desync is possible to occur, but the lead developer also said that he and a few other people are working on that now.

Graphics
Beleive it or not, this game actually has graphics settings. Optimised or not, they exist. Some settings really tax the game preformance. I usually run with all on low (besides resolution) to keep with the art-style of the game. And I can run with FPS range of 60-90.

Map
I wont rate the "Arena" map, but I'll rate the PEI map, since Arena is a PvP map with items in the center and nothing but forests. The other map (PEI) takes place in Canada, equipped with an Army base, a few cities, two farms, a helicopter crash site, loads of zombies, ect. After playing for a while, I've gotten used to the map very quickly due to it's small size. One thing I would recommend for it, is increasing the size of the map by adding more land, cities, easter eggs, etc. (there is easter eggs in the map already). By increasing the map size, I think the game will feel much more involved and funner. Yet this all depends on the optimisation of the game, and wether it can handle a big map or not. Doesn't have to be as big as ARMA's Chernarus map, but still should be bigger than it's current size.

Skills/Experience
Unlike a lot of Zombie Survival games I've seen, this one actually has experience to it. You can get experience by hunting, killing Zombies, etc. and use said experience for say, increasing your health, stamina, "survival" (increasing survival helps you not become hungry or thirsty as fast), etc. And as you level up your skills, be careful not to die, then you'll lose all that you gained. But once you have maxed out a lot of your experiences, you will almost become unstoppable.

Overall
Overall, this game is really fun and addictive. Once I saw a few seconds of it on a Youtube video, I knew that I had to have it, and I was not dissapointed.

9/10
Posted 16 July, 2014. Last edited 8 February, 2015.
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2 people found this review helpful
21.4 hrs on record (10.6 hrs at review time)
Contagion is a standalone zombie survival/campeign/PvP/cooperative game run on the Source Engine. Created by the developers of Zombie Panic: Source, aswell as being inspired by it, the game really stands out apon high quality graphics, gore level L4D2, and it's confusing, long lasting objective campeigns.

Zombie Panic: Source
ZP:S was my favorite mod for some time. I loved the ambient environment the developers gave to the maps. I enjoyed the concept of NEVER waiting after death, and you get to return as a zombie to infect the unsuspecting, almost helpless humans. The objectives it gave to the map were not confusing like in Contagion.

Objective based gameplay
The "Escape" gamemode is rather confusing and really long, I do like long objective based campeigns, but I find it repetitive when the campeigns get you lost all the time. The maps are randomised, so they are incredibly confusing. I, aswell as many other people have been lost countless times looking for a button to open a door.

Gore, & Graphics
The gore and graphics are astounding. It's what peaks my eye, it looks fascinating for the Source Engine. This and, 'No More Room in Hell' (another Source mod) are the top 2 for graphically awesome Source games/mods I've ever seen. (This one is number 1).

Contagion still seems incomplete in only some areas, which may be fixed by frequent game updates. If there's anything I can recommend for the game, I recommend adding some maps from Zombie Panic: Source, remastering and implementing them in the game, I think that would be an awesome expirience for the people that have played the mod in the past.

98.6/100
Posted 24 June, 2014.
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1 person found this review helpful
11.1 hrs on record (8.9 hrs at review time)
An awesome game. Sniper Elite V2 is a game based in the World War 2 era, and (obviously) revolves around sniping people. The concept of a whole game being a sniper strategy is few and far between to find. An element of stealth is also available.

Gameplay: The gameplay of this game feels great. It feels smooth and slick, and they make the stealth mechanic simple. Controls are easy to get used to, and the game is well optomized.

Graphics: The graphics are really decent in this game, and I can run them on maximum, unlike Sniper Elite: Nazi Zombie Armies 1&2. Those games aren't as optomized as well as Sniper Elite V2, yet it has a lot more content added to the content already in SE V2.

Mechanics: Things like the stealth element in this game feel rather simple, yet when you use it you feel like a professional. If you screw up, the game is forgiving, unlike most stealth games. In other stealth games, you get spotted and you have to "go loud" for the rest of the match/round/mission. In Sniper Elite V2, being spotted is a forgiven sentance, and once you eliminate the remaining opposition that knows where you are (silently), enemies will cease to know where you are and later go "at ease" and act like you were never there.

Storyline: Being unrealistic, I was still interested in the backstory. Some things confused me with the backstory. Since the Soviets and the Nazi's faught eachother, some of them were working together at the same time. The reasoning of the "V2" in the name was V2 Rockets that were set to launch for London and possibly other parts of England. Why the Soviets would work with the Nazis to bomb their allies when the Nazi's were loosing to the Red Army is questionable. But it still felt great to snipe important people in suits.

Overall, the game felt excellent, I like stealth, sniping, World War II, and gore concepts in video games. This game mashes them all together and puts the cherry ontop. I hope Sniper Elite 3 will be just as a success if not better.

10/10.
Posted 15 April, 2014.
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3 people found this review helpful
80.5 hrs on record (3.6 hrs at review time)
Early Access Review
Once, an app that started out on the IPhone, and went onto Android. I browsed on the Steam Store one day and found out that Plague Inc. moved onto PC.

The PC version is far different than the smart phone Appilication version. This version looks a lot better (since computers can handle MUCH more than just a smart phone) and feels more smooth. The concepts are about the same.

The PC version is a vast improvement since it's appilication version. Graphics have obviously improved. Some little things they've added onto the game really make a difference in setting this version from the app.

It's a lot easier to (if you're not good at geography) locate where countries are in the world menu. I'm very good at geography, so that was never a problem for me in the first place, but its a very nice addon. The diseases themselves have animations, and the water in the world menu has animations aswell, thus making the game look prettier. This game, like the app version, is very addicting.

Overall, this game deserves best, and even though it's currently in early access alpha, I still rate it a:

10/10.
Posted 22 March, 2014.
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2 people found this review helpful
92.8 hrs on record
Every time I play I just go back to the Arma mod because loot actually spawns and you don't spend your time limping around the map going hungry with a stamina bar in a running simulator
Posted 26 January, 2014. Last edited 29 January, 2023.
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3 people found this review helpful
318.8 hrs on record (76.9 hrs at review time)
A truly awesome and addictive game. Once you pick it up, you cannot put it down and you cannot stop thinking about it when you take a little break from it. One Sunday morning I decided to play it. Once I finished up, I realised my day was gone. The game is somewhat slow, but I hear it's DLC "Brave New World" speeds it up a bit. I find no cons in this game.

10/10
Posted 15 December, 2013. Last edited 26 January, 2014.
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5 people found this review helpful
32.8 hrs on record (23.7 hrs at review time)
This game in all it's greatness, is broken. A game based around medieval tactics used in old warfare, it has great potential and uses it.. most of it.

Although, if you are going to make a game, don't break what the gameplay is crucially based around. The blocking mechanic, and the leveling system.
The blocking system does what it's name dubbs it to do, block. But if you block, and someone else hits you [and you take damage] while you're blocking, something is going wrong. Blocking is meant to stop the weapon from hitting you, if you and an enemy are facing eachother, you're blocking and they're swinging, that should be an effective block, right? Most of the time that mechanic doesn't work in Chivalry.

The leveling system is based on getting enough kills in order to unlock the next weapon. When you take the time to level up for a highly-desired weapon, naturally you'd aspire to keep this weapon. In Chivalry, every once in a while your new weapon gets deleted and you have to work from the ground up all over again. Me and other people I know have had this problem and it has yet to get fixed.

Chivalry has some horrid optimising problems with it's server browser. Most of the time, refreshing the server list takes away all of the servers. If you get too spacific with the server filter, it breaks and you don't get anything, even though there are obviously servers out there for what you have searched.
Want to join a friend? They have to tell you the server's name and you have to pain-stakingly search for the server that may not even show up on your list. Join them via Steam? Steam will say you cant join the server your friend is currently in.
Sometimes servers will allow you to join, other times, you won't be able to join and it will be stuck on the loading screen until you cancel it.

Chivalry can be a nice game to play at times, but due to these issues, I wouldn't stick with it.

6.8/10
Posted 7 December, 2013.
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Showing 1-10 of 11 entries