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postal 2 cat 最近的评测

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总时数 157.2 小时 (评测时 48.5 小时)
Played League Of Legends for 2 years. When I started playing Dota 2, I felt like I left a toxic relationship and saw for the first time a healthy one. 10/10
发布于 2024 年 12 月 1 日。
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总时数 81.6 小时 (评测时 12.8 小时)
It is a great game with a nice learning curve. Better with friends at home.
发布于 2019 年 6 月 28 日。
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总时数 0.6 小时
noice keep going
发布于 2016 年 11 月 27 日。
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总时数 1,992.9 小时 (评测时 658.8 小时)
nice game rly cool
发布于 2016 年 11 月 27 日。 最后编辑于 2024 年 10 月 10 日。
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总时数 1,282.2 小时 (评测时 1,279.7 小时)
unpolished smash bros / the hitboxes makes me question how high the developers were when they made them
this game had 6 years to be polished yet the devs only polished their own balls in the bathroom
game crashes just like the devs marriage
lose in mid gold against two plats twice then get matched against a diamond, truly a small indie team that cannot take a second to break the circle jerk off contest and do something about the game since ubisoft funded blue mammoth's gay orgies
weapons deal damage starting from their handles while inside the character because none of the devs took any physics classes nor went outside to see how a moving object actually works (their mom brings anything to their computer anyways so why bother thinking about how work is depended on time when in 10 years of brawlhalla no work was done?)
can't be all negative, thanks a lot for the 1000 crossover skins. I love not being able to see the attacks that are happening with misleading hitboxes because that's all the delevopers care about: money to fund their crippling ♥♥♥♥ art collection
the pros are only playing this game because they dedicated their lives to a game they loved back in the day, just for the devs to ♥♥♥♥ on them and release crossover skins that won't even tell you in what direction the attack will hit (half the pros quit after the steven universe crossover, look it up).
Green earth, birds singing, peak of natural perfection. And man came and said: "We need a Brawlhalla." no we didn't. "Hey lets make smash bros but without LITERALLY ANYTHING that makes it good!", they played us for absolute fools.
The fact that the devs exist is just a testament that no matter how much of a perfect being you are, you can still make mistakes.
They don't want you to know this but this game was part of the MKULTRA project. Any person that "plays" this game and actually enjoys it is either a skinwalker or a fed.
I want to make a joke about how playing Brawlhalla feels like punching yourself as hard as you can in the balls, but it's worse. Playing Brawlhalla is a lot worse.
Don't ask the devs on what island they went with the money from Ubisoft.
The devs released thousands of codes, then complained that they are too many and that the database has QUOTE "...ballooned and is unsustainable." Who could have guessed? Let's do everything our interns want because why bother think for 1 second? Who the ♥♥♥♥ cares, if people complain we'll just release another crossover. What a sick joke.
Brawlhalla is still active because it's used in the first year of game dev college as what NOT to do.
发布于 2016 年 8 月 12 日。 最后编辑于 2024 年 10 月 5 日。
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