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Tiêu cực
0.0 tiếng trong hai tuần trước / 6.4 giờ được ghi nhận (5.9 giờ vào lúc đánh giá)
Đăng ngày: 13 Thg04 @ 4:45am
Đã cập nhật ngày: 13 Thg04 @ 4:47am

While this game may be the grandfather of modern horror and changed the genre forever, it has aged horribly. I do not recommend purchasing this, it is absolutely not worth 20 whole dollars. I got Amnesia: The Bunker for 13 dollars while it was on sale. Just play Amnesia: The Bunker. This is a """puzzle""" game that may as well be a visual novel with terrible gameplay tacked on.

Horror-Factor |

The game's atmosphere is... okay, it's not particularly scary given the lack of proper unsettling ambience or map design, relying on excessive darkness and overbearing soundtracks to make you feel fear. Genuinely nothing in this game is scary besides for like 1 part of the game which is borderline ruined by the most loud and over the top soundtrack I've ever heard in a horror game. The main iconic enemy we all know and love is not at all scary. He's barely even present in the game at all only showing up during scripted events making him not at all threatening. His design is iconic but not particularly scary, especially paired with his lackluster animations and sound effects. When he chases you the only thing remotely "frightening" is the repetition of the "soundtrack".

Overall Gameplay Mechanics |

Since the game doesn't have any actual enemies 80% of the time due to being entirely scripted you're basically safe at all times leaving the game to have to come up with some ♥♥♥♥♥♥♥♥ reason to "keep you on your toes". This is where "sanity" comes in. Being in the dark for extended periods of time distorts your screen and deafens you with an ice crackling sound because apparently your character has the mental fortitude of an unmedicated schizophrenic on drugs. Now, that by itself would be fine if not for the fact "witnessing unsettling events" also reduces your sanity, permanently distorting your screen and possibly leading to death on higher difficulties until you "progress" or complete a puzzle. By "unsettling events" the game means ♥♥♥♥♥♥ scripted audio-stingers and ridiculous "scares" such as rocks falling from the ceiling. This mechanic only exists because the devs didn't know how to make proper tension. That mechanic aside, the "resource management" is laughable, like actually a joke. I played on hard-mode and if not for saving requiring FOUR WHOLE MATCH-BOXES I would have the most absurd surplus of resources. Oil is a little less plentiful (to my knowledge) but the only reason it's actually a resource that you use up is due to the game relying on stupid levels of darkness and the sanity mechanic.

Puzzles |

You know how this game is mostly a puzzle / story game? You'd expect the puzzles to be the highlight, right? Well, you'd be wrong. The puzzles are the least fun part of this entire game. Some aren't actual puzzles at all just requiring you to find some random lever without anything suggesting you'd need to do that and others are ""puzzles"". At one point there's a puzzle in which you are given several levers with roman numerals above and below them. You are not given any hints. They do not tell you what combination they want. I found two separate solutions that were incorrect. I found a pattern of numbers and I tried to activate them in numerical order. Apparently I was supposed to make the levers equal 8 for the top and bottom. Why? I don't ♥♥♥♥♥♥♥ know. Maybe I missed something in one of the notes but the game didn't help with that at all as the "mementos" which are meant to be hints just said "find a way to make the machine work". Incredible. By the way, that same puzzle was connected to three other ""puzzles"". You had to put 3 pieces of coal in a furnace, attach 3 comically large gears into a machine without any actual thought, and solve a circle, triangle, square puzzle meant for actual toddlers. Peak gaming.

Sound Design |

Lackluster beyond belief. As I mentioned earlier the game relies on non-diegetic sounds such as audio-stingers and soundtracks to scare you. As a result the ambience itself is borderline non-existent as it's constantly overpowered by a really annoying soundtrack that repeats this groaning-esque sound. Now, there are a few good soundtracks, specifically the relaxing ones. Another good thing is the voice acting. It's great. However, the character you play as is far FAR too vocal. I'm sorry but I don't want to hear him ♥♥♥♥♥♥♥ moan in fear because he heard a noise 40 meters to the left behind several walls.

Story |

It's good but the way it's presented gets annoying real ♥♥♥♥♥♥♥ fast. I enjoy reading notes left behind and finding various items that give information. I do not enjoy having my screen flash white and then get distorted for the next 30 seconds as I hear a random conversation. That is not fun.

Conclusion |

One of the most influential games of our time. 4/10.
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16 bình luận
Walaba 15 Thg04 @ 1:04am 
Lot of projection, huh? Interesting coming from the guy who initiated this whole conversation with insults. Are you really so mentally stunted as to be unable to detect sarcasm, do you really think that anyone would unironically call themselves based? Where did stoicism even come from? That's genuine projection from you. Once again, enjoy your shitty life hiding beneath all that. I'd expect someone with your username to be funnier, but it'd seem you're just an edgelord.
RenownedGaslighter 15 Thg04 @ 12:54am 
Damn buddy that's a lot of projection. You must think about that kind of stuff a lot don't you. Don't let me dig up bad thoughts for you, real sorry about that. You need to maintain a more stoic picture. And calling yourself "based" in your profile lmao. Sure thing bud.
Walaba 15 Thg04 @ 12:24am 
Y'know, I left comments open on this review expecting to catch a few crybabies, but goddamn, I never expected to catch something like you.
Walaba 15 Thg04 @ 12:21am 
Totally got me there bro! Unlike you, I'm not a bitch who hides. I'm willing to leave myself open for insults by intentionally putting degenerate shit up. I'm not even a furry, that mini-profile thing is just funny as hell. You sound like you're stuck in 2016 with your insults.

Uhuh, I'm sure my taste in games is bad with degenerate anime games like KOTOR, The Bunker, Skyrim, Halo 3, Terraria, Dark Souls 3, Cruelty Squad, Baldur's Gate 3, etc.

Enjoy hiding behind this pathetic visage of superiority. I'm sure your life is good with your complete lack of self-worth and unlovable personality. Go back to jacking off to cuck porn you wretch.
RenownedGaslighter 14 Thg04 @ 11:35pm 
Rich coming from the furry, weeb, degenerate dead by daylight gooner. But keep cooking bro. I bet you would think my list of games are shit considering they're actually good and don't have naked anime children in them.
Walaba 14 Thg04 @ 4:19pm 
TLDR: You're a biased moron who can't accept criticism of his beloved decade old game. I take you as a coward too, private profile. Hiding your shitty game taste?
Walaba 14 Thg04 @ 4:17pm 
Yeah, I'm not making shit up. Around the time where you made the acid there was a time you walked into a room and then just saw rocks fall, lowering your sanity. The audio-stingers are the random noises that play in another room forcing you to crawl for a few seconds while lowering your sanity.

I've talked to people and read other people's experiences. They agree it has aged poorly. It's not a "simple atmospheric spook-house". It's devoid of atmosphere most of the time and nearly all the spooks feel artificial.

I don't want a constant ever-persistent enemy, I want tension. A horror game needs tension. A 100% scripted enemy and shitty sanity mechanics do not provide tension. I expected a linear story-telling game with good atmosphere and puzzles. The atmosphere and puzzles were bad.

I like how you act as if I'm some 12 year old that can't play slow games. I literally complained about that the story was presented too fast and abruptly. I enjoy searching for notes that give lore.
Walaba 14 Thg04 @ 4:16pm 
You MIGHT be handicapped beyond belief. Majority of the game is accompanied by a soundtrack leaving very little for ambience. I do not enjoy the consistent groaning accompanying me at all times.

You didn't seem to properly read my review either. My issue with the lack of an enemy the majority of the time is that there is genuinely no tension. You do not feel at risk. Ever.

The puzzles aren't hard, they're either braindead easy or poorly explained. I quite literally complained about how the roman number puzzle wasn't explained at all. If something actually told me that I was meant to get 8 on the top and bottom I would've enjoyed the puzzle. I actually did enjoy the puzzle once I looked up that I was meant to do that.
RenownedGaslighter 14 Thg04 @ 10:48am 
Had I known how little characters steams comments allowed, i wouldn't have bothered.
RenownedGaslighter 14 Thg04 @ 10:47am 
TLDR: your entire review is made up of contrarian unpopular subjective opinions