23
Products
reviewed
0
Products
in account

Recent reviews by Jaymuh Guhmuh

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Showing 1-10 of 23 entries
No one has rated this review as helpful yet
1 person found this review funny
0.6 hrs on record
I honestly don't understand all of the cautionary language – including from the developers – that this game is not actually happy. I found it refreshingly so! It reminds one of childhood (before the voices), when one could spend the day playing with one's toys. Oh, the wonderful splotchy patterns their limbs would make on the white floors and walls! Kind of like the ones that the men in white coats would tell you to look at (“What does this one look like? And what about this one?”). Except in red splotches instead of black ones. And the soundtrack! I swear, it's like they were there, in my head, when I heard my own music playing, over and over and over and over and over and over and over. And over and over and over and over.

Yes, this game is a happy game. Very happy.
Posted 14 December, 2024.
Was this review helpful? Yes No Funny Award
10 people found this review helpful
2
1
1.0 hrs on record
If, like me, you are sick of the infestation of the games industry - from the journalism to the games themselves - by the woke virus, get this game. It isn't just woke-free, it is utterly, gloriously, hilariously anti-woke.

It's not about the money. It's about...sending a message.
Posted 4 December, 2024. Last edited 4 December, 2024.
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2 people found this review helpful
0.2 hrs on record
Doesn't like ultra-widescreen monitors: it zooms in so you can't see the entire UI. If you set the resolution to a lower value, it ignores it. To add insult to injury, you can't change the resolution in-game. You have to exit to the main menu. When you do *that*, you lose your progress because there's no save option.

Horrible.
Posted 2 October, 2024.
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2 people found this review helpful
1 person found this review funny
0.1 hrs on record
Holy $#!^.

The developers of Hardspace: Shipbreaker are apparently unaware (or unconcerned) that they live in a world with really wide monitors. Upon launch, those of us (aberrations, mutants, marginalizees) afflicted by a screen ratio greater than 16:9 are deemed unworthy of viewing the entire image: "Only a fraction for you people!" And if you, like me, decide at this point to immediately exit the game - well, get ready to click. And click. And click. You see, Rule #1 of Shipbreaker is, apparently, no one gets to leave Shipbreaker. Spam the Escape key? The game laughs at you! Try one of the F keys, hoping that main menu access is modeled after 90's Blizzard games? Futility! "You *will* answer our game-opening questions, Freak! We do not acknowledge the otherwise-universal GTFO [Esc] key!" It's like being trapped in one of those roped-off queues where the only direction is forward; there is no way out even if you've decided you don't want to go in because this establishment is clearly unwelcoming to 'your kind'.

In an industry obsessed with signalling the virtue of 'inclusiveness', this game has made it clear that some gamers just don't belong in their (Hard) space.
Posted 21 July, 2024.
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7 people found this review helpful
1 person found this review funny
0.1 hrs on record
You cannot rebind your controls. YOU CANNOT REBIND YOUR CONTROLS.
Posted 29 June, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
0.1 hrs on record
You are not allowed to remap your movement keys. Do you need to know anything else?
Posted 14 May, 2024.
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1 person found this review helpful
4.1 hrs on record
Controls are awful, making the game unplayable.
Posted 12 May, 2024.
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No one has rated this review as helpful yet
31.8 hrs on record (24.9 hrs at review time)
Democracy Status: Intact
Posted 4 May, 2024. Last edited 6 May, 2024.
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No one has rated this review as helpful yet
16.0 hrs on record (11.8 hrs at review time)
Risk of rain: > 0%
Risk of fun: > 98%
Posted 17 February, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
477.8 hrs on record
There's some fun to be had here, so clearly at least a portion of the development team knew what they were doing. But there's a lot of frustration which ultimately soured the fun for me.
Posted 24 November, 2023.
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Showing 1-10 of 23 entries