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Publicada: 12 jun. 2022 às 21:12
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As long as the same people are behind GameMaker, it will always be horrible.

There is no good reason to use this, much less actually pay for it. It's a bundle of bad decisions, and the arrogant and incompetent people behind it will most likely be the reason why you would not be able to use it more than half of the time.

In 2022, it would be a complete waste of time for you to even begin to learn GameMaker. The time you will spend troubleshooting and fiddling with the actual IDE before you get to work on any prototype or game will be more than the time you will spend making the game.

Their documentation is inconsistent, their vision is flawed. Even after getting bought out by Opera, they still make the same mistakes over and over again. For example, they recently shipped an update with a catastrophic bug in both Mac and Windows versions of GMS2, which created a massive delay (weeks) on which there were different versions on every platform..

This is what they always do. They break essential things, they take far too long to update essential things, and they include way too many changes in every update, and every update takes FAR TOO LONG, and every update has a catastrophic bug in it (and that is AFTER they ship it to YOU!, UNTESTED!)

This is where they will most likely ruin you even if you can create something of matter and publish it. For example, let's say you publish a game on the Google Play Store and you have an audience. Google makes changes to their platform and requires you to update. You can't update though, because you are using Game Maker, and you have to wait for the boomers behind GameMaker to update it.

You will wait a long time, because instead of fixing the most important things frequently, they just shove in everything they are doing, untested, and ship it to you.

And now they want you to pay MONTHLY for this ?
I have no idea in what world we are living for these people to not go bankrupt and shut down this miserable project down.

There is ZERO sense to use GameMaker, when there is Godot, open-sourced and free. There is even ZERO sense to use GameMaker, when there is also Unity, which is free, and Unreal Engine, which is also free.

Think of it this way, if you want to actually learn to program with the right practices and designs, GameMaker will ruin you. It has nothing to offer. You will learn nothing of use in the real world. It's filled with holes, gaps and bad practices.

If you use Godot, Unity or Unreal Engine, you will actually program in a real language. (C#, C++). Even if you use GDScript (Godot's Scripting Langauge), you will still learn better practices than using dumb ol' game maker language.

Do your research, and you will see this is the truth. If you want to spend more than half of the time troubleshooting instead of actually creating something great, then use game maker..
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