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1-10/46개 항목을 표시 중
7명이 이 평가가 유용하다고 함
기록상 2.5시간
It is sad to say that I cannot recommend this game. It offers two game-modes, "Frantic Fixing" which is implied to be the "standard" mode, a mode with a time limit restricting the number of jobs you can reasonably do. The other is called "Focused Fixing" and gives you unlimited time but a fixed 3 jobs per day.

As a new player jumping in, I can tell you that playing frantic fixing, which, again, is selected by default, is a terrible experience due to the rapid difficulty spike happening on day 3 and onward, essentially a brick wall resetting your run until you get good enough at fixing the plethora of new modules and mechanics thrown at you.

Skill issue? Perhaps. But the real issue is that the difficulty of this game mode seems to be balanced around almost perfect or perfect knowledge, not learning as you go as it seemed to imply.

Either you are prescient or study your handbook rigorously even before being presented with the modules in question, or you'll simply fail and be reset over and over trying to figure out the module that you just don't get before finally succeeding and running into the same issue all over again with the next module—an experience that feels very unfair.

Simply play the patient fixing then? Sure, I might. However, I've essentially wasted 2 hours, too many to now refund the game, getting frustrated over playing the wrong game mode.

Balancing or at least rewording and clear indications need to be done, and I'll gladly change this review because, from what I can tell, the content is actually decent. It's just a shame I can't enjoy it.
2024년 12월 8일에 게시되었습니다. 2024년 12월 8일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 1.8시간 (평가 당시 0.9시간)
앞서 해보기 평가
Cyber Knight: Flashpoint is absolutely recommendable, if only because of the development team's update frequency and enthusiasm. But no, this is a very solid game even in its Early Access stage. Similar to Xcom (2), CK additionally features actual stealth and hacking more akin to Incognito Inc. It all blends seamlessly, presenting the player with a choice of a quiet and stealth-based approach, a loud firefight, or anything in between. The difficulty is highly customisable, too.

Looking forward to what this will become.
2024년 12월 6일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 10.4시간 (평가 당시 3.0시간)
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2024년 12월 1일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 7.6시간
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2024년 11월 2일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 20.9시간 (평가 당시 12.4시간)
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2024년 9월 18일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
9명이 이 평가가 유용하다고 함
기록상 30.8시간
Suddenly stopped receiving updates 3 years ago while still in a state of buggy and clunky gameplay. Not worth it in the slightest; stick to FTL.
2024년 9월 6일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
27명이 이 평가가 유용하다고 함
기록상 2.1시간
앞서 해보기 평가
Abandonware. Stay clear. Dev is pursuing his new, more successful game of a completely different genre. A shame.
2024년 8월 26일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
7명이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
기록상 43.7시간
Hardspace: Shipbreaker—the epitome of amazing potential but underwhelming execution. Ship variety is lacking, story is your unimaginative "megacorporation is bad/treating workers badly" but acceptable.

Was the game fun? Eh, somewhat. It was pretty grindy due to lacking ship variety.
It's just meh in so many aspects, and so I wouldn't recommend this experience.
2024년 8월 13일에 게시되었습니다. 2024년 8월 13일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 165.8시간 (평가 당시 40.0시간)
앞서 해보기 평가
This is certainly a big name in the factory-building genre, and in that sense, it is predictable: Your early game is somewhat slow, but the game expands dramatically in the mid-and endgame. It differs dramatically from most other factory games by allowing you to visit different planets and even solar systems, where you can set up production chains and ship them to and fro as your heart desires.

Coming from Factorio, up until very recently I would describe this game as "janky 3D Factorio." There is simply way less polish to this than what Factorio presents us. To name some of the more annoying details: there are several major issues with blueprints (you can't flip them, sorters (= Factorio inserters) are not placed when they are within a blueprint but a belt they are feeding to is already present); you can't drag power poles; there are no lamps, except an insignificant light your character emits, to light the planets which are in most cases dark half the time; and there are no indicators to keep track of where something is on your 3D planets.

The above does not mean the game is bad, but it certainly is far from perfect. Yet that didn't ruin my experience, as the game has many positives going for it. Therefore, I can recommend it to any enjoyer of the genre.
2024년 8월 8일에 게시되었습니다. 2024년 8월 15일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 12.0시간 (평가 당시 4.0시간)
Stellar Initiative is an unassuming rogue-lite RTS/tower-defence game that scores many points thanks to its seeming simplicity. Veiled behind that, however, is tons and tons of nuance. Where the easier difficulty may already prove a challenge, the harder ones will really test your mettle.

Another big positive is the game's active development. Its creator is steadily seeking feedback and plans to update the game beyond, perhaps even far beyond, its current scope.
2024년 8월 8일에 게시되었습니다. 2024년 8월 8일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
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1-10/46개 항목을 표시 중