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기록상 0.0시간
I have been a fan of Cyberpunk 2077 far before people forgot about the buggy disaster it was at launch, or the goodwill garnered with the Netflix series Cyberpunk Edgerunners. Though to say my feelings on CDPR were mostly positive back around launch would be a lie. This game was founded upon lies and unfulfilled promises, it wasn't and still isn't what was promised, and for that I cannot forgive CDPR. But in many ways patch 2.0, and Phantom Liberty have done well to mend the rift between consumer and producer. Though I never could shake the occasional thought of this is what the game should have been at launch, and that truly is a disappointment.

The story of the base game, though flawed gripped me thoroughly with its story and game-play back in 2021 when I got the chance to play it. Though now with patch 2.0 and the story-line of Phantom Liberty the game has once again managed to grab me by the mind and heart and once again nestle itself there like it never left. The story of Phantom Liberty is a roller-coaster of spectacle and emotional highs and lows. Never did I think this game could again hurt me so emotionally, it sounds pathetic but Cyberpunks storytelling strikes a chord deep within my heart which is seldom played.

At the end of Phantom Liberty's story I sat there at my desk late into the early hours of the morning holding my head in hand leaned against the table. I sat there in contemplation of what I all I had done was really worth it from the perspective of V. It really is something you must experience for yourself because words will fail to describe how you feel.

Cyberpunk 2077: Phantom Liberty 5/5

-"G'night V. Today was a good day."
2023년 10월 7일에 게시되었습니다. 2023년 10월 8일에 마지막으로 수정했습니다.
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기록상 5,426.0시간 (평가 당시 4,038.4시간)
As a tool Soundpad is quite versatile as most people I find use it to annoy the living crap out of friends, but it's more than another reason for your friends to hate you. Over the years I have used Soundpad for my TTRPG campaigns to play music, to do something that is considered funny once and never again, and as my own organized music playlist that I listen to. I've pretty much had Soundpad open whenever any one of my computers that has Steam installed is open. Since I live rural when the internet is not cooperative or down it makes an excellent substitute to YouTube, Spotify, and my stack of CDs which is collecting more dust.

Though I do have some small gripes regarding Soundpads functions. I find it rather irritating that by design you can only play one sound at any given time. It does limit what I can do when I am running a session of one of my campaigns as I have had to make do with adding a Virtual Audio Cable to supplement that to add sound effects or ambiance. A small complaint comes in regard to importing libraries across devices as they tend to not format how they were set up on other devices creating one large sound folder rather than multiple organized ones.

TLDR: Overall Soundpad is a pretty great tool to have, its also inexpensive sitting at $5.00 USD alongside featuring a robust demo, though it is lacking in some capabilities that other pricier sound boards feature in their demo.

Rating: 4.5/5 "I'm sorry, did you like not having tinnitus?"
2023년 3월 8일에 게시되었습니다.
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기록상 197.1시간 (평가 당시 195.8시간)
CS:GO 평가
TLDR at the Bottom

Personal Experience/Opinion
------------------------------
I do not hate CS:GO, but I can't say that i ever really feel like playing this game ever again, it's not due to being skill gaped by superior players or because I don't want to put in the effort to improve. It's rather a matter of I just found myself not enjoying the game all that much as time went on. A lot of those feelings started to surface after CS:GO went free to play and no I am not upset I had to pay for the game either, I picked it up on sale for practically nothing years ago.

However I rather dislike how bland the game began to feel for me. Competitive after a while became more of a necessity rather than something enjoyable for me. I kept playing because I didn't want to lose my rank that I had worked at away for quite a while to get. And when i lost both my ranks for regular and wing man that was kind of it for me.

My interest began to dwindle even when playing casual and arms race. I just got super burnt out on this game and just don't feel like I can ever really give CS:GO a proper chance ever again.

Gameplay
-----------
CS:GO mechanically is a pretty slick and fine tuned game, the physics when throwing a grenade are pretty satisfying and consistent. Firing weapons feels more akin to what most people would believe operating a firearm is like, they demand caution and patience when using them. Failure to do so usually results in you spraying and praying to the point where you may as well have held down 't' on your keyboard as that may have been more effective.

Non Prime Status games typically are more consistent than prime-status games in my experience playing with friends. When playing unranked non-prime competitive I swear I have come across less cheaters than in prime matchmaking . It's honestly a bit baffling but it is also likely due to me not being very skilled either, so I end up in that end of the skill-based match making.

Every game mode except competitive and casual for me is enjoyable. My personal favorites are arms race and flying scoutsman. I find them to be far more entertaining for me, though I believe that is due to having played Team Fortress 2 community servers more than I have CS:GO growing up.

TLDR: Counter Strike: Global Offensive is a great game for most people, this time I don't happen to be one of those people. I highly recommend that you at least pick up the game as it's a steal for the price of well, Free to Play.

Rating: 2.75/5 "I got the AWP Asimov!"-Gump
2023년 3월 8일에 게시되었습니다. 2023년 3월 14일에 마지막으로 수정했습니다.
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기록상 7.6시간
TLDR at the Bottom

Experience/ Personal Opinion
--------------------------------------
Demon Slayer: The Hinokami Chronicles (DS:THC) is a game that is absolutely not worth it's high price tag. The base game coming in at 60 dollars is very steep for the experience that it delivers. I had purchased this game around the time it launched coming off of the end of the manga (which has it's own issues but lets not talk about that).

The story mode is executed well enough with challenging boss fights however falls flat on the part of the story mode you will be engaging with the most. The traveling in the open world feels off, Tanjiro moves too slowly awkwardly and the locations feel dull and lifeless.

Gameplay
-------------
The way that you select levels too is lazy as it is essentially a copy and paste from the Ultimate Ninja Storm games. Down to the QTEs you know you're playing another game painted to look like Demon Slayer. That is not to say the game does not capture Demon Slayers striking art style.

The online multiplayer has poor latency and has sever and often lag spikes which results in fights having unfair outcomes.

The games ai is insufficient to prepare you to play against a real person as they are quite easy to bait into combos and ultimates no matter what difficulty they are set to.

TLDR: This game costs too much for what you're getting, the DLC at launch was laughable as it was chargin 10 dollars for only costumes of the main cast. It would not be later after launch you could pay to play as demons that were included as enemies in the campaign. The pvp servers are unstable, and the game is a hollow shell of a fighting game.

Rating: 2/5 "Any fan game on New Grounds has more soul and potential than this"
2023년 2월 9일에 게시되었습니다. 2023년 3월 8일에 마지막으로 수정했습니다.
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기록상 306.5시간 (평가 당시 183.8시간)
Cyberpunk 2077 is a special game, it's not the type of game that comes out every year. It really is one of those "once in a generation" titles. Despite its troubled past, this game truly shines as one of the most immersive games I have had the pleasure of playing. When you play Cyberpunk you really do begin to become a part of Night City, it gets its hooks in your head and makes you explore every single crevice in the game. I cannot count the number of times I have tried to go out of bounds or scale an entire skyscraper. No matter where you go in this game there is always something to see even wayyyyy out in the desert. The main story is incredibly gripping and poses ideal-changing questions and scenarios that have impacted me more than I could have anticipated. Though without giving away too much about the story all that I feel I should give away is that by the end the lines between you and V will become so blurred that it will hurt when its over.

Game-play: Cyberpunk game-play while intense can get rather boring after you've done most of the side-gigs, there are many ways to approach situations with tons of builds. However, the cycle becomes lack-luster and feels like a chore when you need to complete a more difficult job. On the very hard difficulty the game feels broken, enemies take an unreasonable amount of damage and along with a persisting bug where you can die in one shot is infuriating. For replay-ability Cyberpunk is in the middle of it. You only really would replay Cyberpunk after a very long time away from the game or just to get the secret ending.
2023년 2월 8일에 게시되었습니다.
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기록상 6.2시간 (평가 당시 5.9시간)
This game is an absolute treat, it's free, it's badass, and on top of that it has a kickass sound track. Bloody Hell could easily be the best 10 dollar game on steam but wait! IT'S FREE!!! The devs could have charged for this wonderful game but the fact that this wonderful experience is available for everyone is incredible. I loved my time with this game and I could not have imagined how much fun I would end up having with it. Give Bloody Hell a chance because you will get to PASS DIVINE JUDGEMENT.
2023년 2월 8일에 게시되었습니다.
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기록상 559.7시간 (평가 당시 297.1시간)
TLDR at the Bottom

Personal Experiences With Terraria
-----------------------------------------------
Terraria is one of the games I have grown up alongside, I was just a kid when this game came out and now that the game seems to be entering the twilight years of its life cycle there is quite a bit to say about the game. Terraria is a game bursting to the seams with content and frankly completing a single run of the game even with friends spending what is an unhealthy amount of time ingame could take anywhere from a week to a month to satisfy everyone. But that's what I find to be the most alluring part of playing Terraria. Every run despite having the same end goal will always be wildly different in terms of when and how you go about reaching that end goal. Initially when I played Terraria on the Xbox 360 with my older brother our only goal was to make a nice little town. We didn't really care much for the bosses and just wanted to travel to each side of the world adding our own flair to each little place. We were never good enough to get to the endgame at that point in time so we never knew about the wall of flesh or even Hell for that matter.

Though years later I would revisit Terraria on the PS4 with a friend who I would talk to about the game all the time. We couldn't always hang out but I would spend a lot of my free time grinding the game to just get that little bit further, to build another house, to get enough gear for us to fight and hopefully defeat another boss together. This was still before the Moon Lord had been added to console editions of Terraria so both of us fought to reach Golem. Though quite bitterly we never quite made it past Plantera due to a falling out the two of us had. I also realized that I did not need to just touch grass but form a long-lasting relationship with it too apparently as it was becoming increasingly difficult to think about anything but Terraria.

I eventually came back to Terraria a year or so later on pc when I finally managed to scratch together enough pocket change to get it on steam and beat the game on my own in both normal and expert mode which isn't really much of an accomplishment. Not too long after that some new friends and I have made it a sort of tradition to do a play-through of Terraria every year. It doesn't matter if we do or don't finish that run, it's just something that brings us together for a common goal. Though we did have a sort of falling out around the time Master Mode was released as when we had initially played through on that difficulty we all had become quite volatile concerning anything that would and could happen in game. I highly suggest not playing Master Mode with a group of close friends, you will argue with them, you will hurt each-others feelings, and it may or may not damage some long standing friendships. I'm not joking.

Game play
---------------
Terrarias game play is limited by your creativity and vision, of course you can follow a guide to the very letter to make what is commonly precieved as the best build for a class, best method to make a farm, etc. But the most fun I have had with Terraria is with experimentation, just trying to see what silly ideas work in practice. The combat and movement early game are quite limited but by the time you reach the Moon Lord you pretty much feel like an unstoppable freight train with the ways you can move around the map and the fact that you hit like a train would too. I find it difficult to find games that have a very well done power creep system where each upgrade even if incrimental is worthwhile. Building at first is a little confusing as a new player as it is not very obvious how to go about accomplishing certain tasks such as how to remove a wall, how to change the direction of a block, or even how to build appropriate NPC housing. The guide who does exist to answer such questions is a poorly utilized asset by most players in my experience. He acts as an in game wiki that is incredibly convenient and helpful for on demand information. In a game as large as Terraria it is essential to have such an npc. I cannot imagine the game without having such a helpful resource in game.

TLDR: Terraria is a fantastic sandbox game to play with friends that can provide a great challenge and near endless amount of content. It is a must-buy for anyone who enjoys the survival crafting genre.

Rating: 4.5/5 (not a 5/5 because Wyverns exist to torment you)
2020년 11월 27일에 게시되었습니다. 2023년 3월 8일에 마지막으로 수정했습니다.
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기록상 20.0시간
Undertale is a fantastic RPG unlike any other I have ever played and I doubt it will not be forgotten in the long years as more of an experience than a game. I have many fond feelings for this game and enjoyed it thoroughly whenever I played it or watched videos on the subject. Undertale is a masterpiece of a game with fantastic music, game mechanics, story, and dialogue. You feel for the characters in game like you know them when, each character even if they are just to sit in the background have some element of life in them. They all feel real to an extent, they embody real human feeling and that which can compel you to make decisions. There are a few sides to the story of the game, however no matter which path you choose it’s sure to be an adventure of the soul. Whether you choose to fight or talk it out with enemies they all will uniquely interact with you. However what makes the game more than the story is the sound track. Toby Fox is a fantastic song composer and is incredible with sound design. Each song can set the right mood for where you are whether if it’s the ruins repetitive simple song or the dark gravelly tones of the core. It all makes the locations have the right atmosphere to contrast with the point and path in the game. Personally I feel this game has a mind of its own because the anti-piracy measures, cheating, and file editing detection can result in diverse affects in game leading to unique and normally impossible dialogue and circumstances. The game is filled with unsolvable mysteries or just unfinished or purposefully unused assets that all seem to hold a unwieldy amount of certainty. My major issues with the game can be spikes in difficulty from zone to zone, this is more notable in the mid to late game. Sometimes fight hit boxes are not precise and just blatantly kill you for no reason which is a rare occurrence. At the end of the day I loved every moment of playing this game and getting to see what was inside the hearts and minds of the developers when creating this game. It is a true reflection of themselves and how people treat each other in the real world. How sometimes actions speak louder than words, whether it is to take action against to have a lack of action in aggression towards other life and people they cannot fathom.
2020년 3월 18일에 게시되었습니다.
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기록상 43.4시간 (평가 당시 31.0시간)
Still Water belongs to the saints
2019년 6월 28일에 게시되었습니다.
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기록상 147.2시간 (평가 당시 48.0시간)
Skyrim is a very good game but also a very flawed one, this version on pc in particular is the most broken one I have ever played in my entire life. Sure all the quests are there however simply tabbing out of the game causes it to freak out. Even before I had installed any mods from Nexus it was broken as all hell. Aside from the terrible bugs and game breaking exploits it is an incredible game and a classic for anyone who has played it.
2019년 6월 28일에 게시되었습니다.
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