7
Products
reviewed
983
Products
in account

Recent reviews by Fragged A Cookie

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
60.6 hrs on record (16.1 hrs at review time)
The voxel mining equivalent of Payday meets Starship Troopers.
Do recommend!
Posted 23 March, 2021.
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No one has rated this review as helpful yet
42.7 hrs on record (13.0 hrs at review time)
Jiggly-physics-bodied characters running absurd obstacle courses, playing solo and team games. Competitive and very fun. Get eliminated? Oh well! You can get right back into a new round in a matter of minutes!
Posted 6 September, 2020.
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No one has rated this review as helpful yet
9.4 hrs on record
Need some extra stress in your life? Give this a whirl and test your micromanagement!!
Simple yet frustrating!
Posted 10 April, 2020.
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1 person found this review helpful
27.3 hrs on record (26.9 hrs at review time)
Early Access Review
RNG gives this game replay value. I'll admit to reloading a save after getting blowed up and the ships you encounter are not always the same.

The soundtrack is pretty good. All this store page entry needs is the option to buy the soundtrack!! MAKE IT HAPPEN!!!!
Posted 10 August, 2019. Last edited 10 August, 2019.
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1 person found this review funny
168.2 hrs on record (70.9 hrs at review time)
Early Access Review
I started a new world after the base building update, Alpha 0.6.5. Got myself settled in and worked my way back up to a large two rover train with large storage to collect research pods. I went out exploring trying to keep track of the terrain and mental idea of where I was going. An hour or two later I had a full train of research and resources but I had no idea where home was. I spent the better part of another hour trying to backtrack in several directions towards what I thought was the way I had come from but the terrain was totally unfamiliar. That's when I realized I had to drop a beacon on top of the nearest mountain, secure my vehicle, my inventory, the overflow of research pods, suffocate to death so I'd respawn in orbit and HOPE to see where I was on the drop pod on the way down. Unfortunately I could not see the flashing red beacon.

Having landed at my base I sucked it up and proceeded to head back underground again to scrounge for research pods. I eventually got orbital shuttles unlocked along with the fuel condenser. I built one, fueled it up and took to orbit. Lo and behold I saw my beacon!! when I landed back at base I moved the vehicle bay, since the shuttle still currently returns to the bay instead of the recently added but unimplemented landing pad, and built a new rover nearby. With the rover built I realized I didn't have a good bearing on where my old rover was so I made a couple more beacons and launched my self back to orbit hoping to find an in-between landing spot so I could leave breadcrumbs to follow. Luckily there was one landing zone roughly halfway!!

I set down at the other site, dropped my beacon and head back to orbit. Since I didn't see any other sites along what would be the best path I headed home. To my amused horror, the shuttle landed back at the vehicle bay directly on top of the latest rover! OH GOD NO!

Well I hopped out of the shuttle and tried to dislodge the rover by digging the ground beneath. Because of the state of shuttles currently, it has no physics and ignores gravity. It was literally supporting the rover, hanging in midair. There was only one solution, hop back in the shuttle and go back to orbit after moving the vehicle fab to a clear area.

Knowing that it would be worth recording I tried to get screen capture going but when I tabbed back in, it triggered the launch sequence and I didn't get it. :-(
Sure enough it was absolutely hilarious!
It's probably repeatable though!! YAY ALPHA!!

The shuttle blasted off and pulled the rover along for the ride! The rover held on for dear life but was finally dislodged well above the clouds and appeared to be thrown away and kept going on it's own trajectory. However at that point the shuttle also sped way up and next thing I was in orbit so I didn't get to see what happened. I waited for the shuttle to orbit back around contemplating what had happened to my rover. I landed and sure enough my rover was nowhere to be seen. I decided to make a bunch of tethers and head to the top of the nearest mountain to drop a beacon, hoping to see the orange mid-point beacon I placed at the other landing site. To my surprise I could just see the top of the marker!
While I'm standing there, looking around and taking in the view I notice something odd. From where I was I could see my base in the distance along with its marker and the marker for the shuttle. But there was a third marker, the strange thing is it didn't have a line that went down to the ground like the others, It just kinda ended in mid-air after a short distance. That's when it hit me I was seeing the marker for my rover!!

I have pics, it did happen!

10/10 would get horribly lost, suffocate to death, build a new rover and shuttle to mount rescue mission then proceed to park new rover in mid-air again!!!
Posted 26 March, 2018.
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3 people found this review helpful
216.2 hrs on record (213.3 hrs at review time)
This could have been such a great game, It's a real shame Paradox has cut-off funding for further development. If Kerberos ever gets the green light to continue patching (unlikely at this point) I'd expect they'd be able to get it as close to bug free as SOTS prime. Everything on the dev forum indicates they want to give it the love and attention it deserves!

This isn't the only game Paradox has withheld patch funding from either... For shame!
Posted 1 July, 2016.
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No one has rated this review as helpful yet
39.8 hrs on record
Best $20 I've spent on a game!!
Posted 21 February, 2012.
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Showing 1-7 of 7 entries