安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I'm just glad at least there are modders around willing to fix their game, even if the things that *can* be changed without breaking the whitelist requirements are quite restricted.
It's also a balance that needs to be maintained so people can't abuse it, and I'd say you did a very good job at that and I haven't managed to find any exploits.
Would've been nice if there was an XP multiplier command similar to the dosh and ammo cost though, to artificially extend the time it takes to level up. I'm almost maxed and will probably lose interest in playing when that happens
It's been an amazing tool for playing with friends (most of us hated EDARS, Quarterpounders, Matriarch and event zeds) and I actually think almost everything could have been incorporated into the base game without upsetting the balance or ruining the experience.
Thanks again, man.