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25 of 51 (49%) achievements earned:
Personal Achievements
 

Urban Planner

Have 10 districts affected by hubs
Unlocked 20 Sep @ 1:46am

Revered Leader

Have "Devoted" relations with all communities and factions
Unlocked 19 Sep @ 10:13am

Lawmaker

Pass at least 20 new laws in a single playthrough
Unlocked 19 Sep @ 11:17am

No-brainer

Have 100% of delegates vote in favour of any law
Unlocked 20 Sep @ 1:46am

Power Overwhelming 2.0

Have twice as much heat abundance as heat demand
Unlocked 20 Sep @ 12:11am

Green Power

Fulfil at least 300 Heat demand using Steam and have absent Squalor
Unlocked 20 Sep @ 4:47am

New Oxbridge

Double starting Research speed
Unlocked 20 Sep @ 12:20am

People person

Have maximum trust
Unlocked 19 Sep @ 9:07am

Paradise City

Have all problems absent for 50 weeks in the City with at least 15k population
Unlocked 19 Sep @ 11:35am

The End is Just the Beginning

Ensure the Wanderers' survival during the Whiteout
Unlocked 19 Sep @ 5:51am

No lesser evil

Ensure Wanderers' survival while saving the seals and not expelling the elders
Unlocked 19 Sep @ 5:51am

Another day in paradise

Complete a playthrough in Utopia Builder mode
Unlocked 20 Sep @ 4:01am

Chancellor of the Exchequer

Have at least 50 income of heatstamps
Unlocked 20 Sep @ 4:08am

Anger management

Don't let the Fervour of any faction reach maximum level in a playthrough
Unlocked 20 Sep @ 4:01am

Primus inter pares

Never be in danger of losing your position due to low Trust or high Tension
Unlocked 20 Sep @ 4:01am

Megalopolis

Reach over 60,000 population in your main city
Unlocked 20 Sep @ 4:28am

Can't stop progress

Have Squalor Absent despite having at least 1000 Material Demand
Unlocked 20 Sep @ 2:42am

Adapted to Weather

Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees
Unlocked 20 Sep @ 4:01am

Law and Order

Have Crime and Tension Absent in the City with at least 30k population
Unlocked 20 Sep @ 2:42am

Visionary

Research 60 different ideas under 600 weeks
Unlocked 20 Sep @ 4:33am

To each according to his needs

Have at least 20k heatstamps and over 200k Goods stockpile
Unlocked 19 Sep @ 9:45am

Idle Hands are the Devil's Playthings

Have at least 90% of the population be active workers in your city
Unlocked 19 Sep @ 11:35am

Quiet Backwater

Have no problems higher than Minor in a colony for 300 weeks
Unlocked 20 Sep @ 4:16am

Mixed Signals

Have rallies and protests in the City at the same time
Unlocked 20 Sep @ 12:46am

There is No Final Design

Change a policy to another one, and then pass the previous one once again
Unlocked 19 Sep @ 10:54am



FrostCity

Have at least 5 different area effects applied to the district

Pork Barrel

Fulfil at least 1 promise to 5 different communities and factions in one playthrough

Likeable

Never have relations worse than Sceptical with any community or faction.

Checks and balances

Complete the Story without passing any Rule laws on at least Captain difficulty

Settler

Set up 3 colonies

Isolationist

Complete a playthrough without gathering any resources from the frostland or colonies

Consistency

Never research a building or pass a law of the opposite affinity to the one you already have

Not on my watch

Complete a playthrough without any avoidable deaths

The Ambitions of New London

Complete the Story on any difficulty

The Temptations of New London

Complete the Story on at least Steward difficulty

The Demons of New London

Complete the Story on Captain difficulty

Ambitious

Complete all Ambitions in Utopia Builder mode

Firm, But Civil

No deaths caused by Civil War during the whole game

Bonfire

Don't let Civil War spread over 5 or more districts

I love democracy

Have no votes against Captain's Authority policy

… and fill the earth

Reach over 50,000 population outside of your main city

We Are Not The Same

Meet all factions in Utopia Builder mode
+9

9 hidden achievements remaining

Details for each achievement will be revealed once unlocked