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总时数 291.3 小时 (评测时 8.9 小时)
Short: "Is this game good or worth $70? Let alone $100?"
No, the campaign is good but the multiplayer is a step down from MW 2019.

Side note: The mission Dark Water, that one where gameplay footage was shown boarding an oil tanker and then getting off of it and crashing into a cargo ship? My game crashed when we crashed in to the cargo ship. 10/10

The gun audio is amazing as are a few quiet moments in the game with little details around the world. Though there's some parts that feel muted in multiplayer. Foot step sounds are slightly more difficult to hear for my base Windows settings even with base boosted on both my headset and the game options. Directional audio also seems a little off but good for small TDM maps. Ground war has a lot to be desired when focusing on your area, close by shots sound like they're on the other side of the map if they're on the third or fourth floor above you. Campaign audio is on point though in some sections and the music is decent enough.

The gameplay / gunplay is pretty much like MW 2019, there's not much variation but it's better than the old CoD's. It can't replace them but it's much more fluid and feels just fine using a keyboard. Dolphin diving is back in this game and isn't adding anything new to it, sliding is still a thing, and weapon mounting on a ledge is still available. There's visual recoil that's been added that I don't personally like, the guns shake too much on an already shaky screen at times and the blur of firing some guns could go away. There's a lot of things taken from Warzone and put into the base game which doesn't lean me in its favor. I'm not a Warzone player so to see something like armor breaking icons in the campaign could of just not been a thing.

The maps are give or take, ground war maps have a little bit more vertical gameplay and it's not really all that great. Roofs are good vantage points but you'd be exposed, that's our mentality. The game? Movement speed is a little to quick and heads are a little too small so someone could peak a roof, shoot you, and just tap S to hide within seconds. Sure, say I'm old or something but maps have been an issue between these two Modern Warfare's and it's not much different here. A lot of buildings are 3 - 5 stories tall and there's a lot of them. It's not uncommon to get shot at spawn because 3 buildings are just tall enough to watch that point. There's a couple of flags in ground war where it spawns you in an open field with 5 buildings around the flag, every one of those buildings can be entered at every floor with roof access. Just tone down the vertical gameplay and we're still at good enough for maps.

The perk system has changed again and not for the better. MW 2019 did it just fine if you want to change between a Specialist system where it removed your ability to get killstreaks but you could have every perk in the game after a 9-ish killstreak or only have the three perks but have killstreaks. There's no option in this game, you get two base perks to start and as the game progresses you unlock two other perks at different times. You can still earn killstreaks but there's no choice in having just three perks or having the specialist 'earn your perks' system. It's not decent in that aspect, apparently it's a change for balance but in something like ground war someone could earn a UAV in a few seconds of starting and EVERYONE would be visible on the map. Ghost and Cold Blooded, which hide you from UAV's and thermal scopes are the perks you have to earn through the new system. You can imagine where the issue is, UAV earned in 20 seconds of the start and last 30 seconds, you don't get Ghost for another 3 minutes which hides you from it.

I will say the graphics are much better but it's a little like the whole Overwatch 1 to Overwatch 2 thing, it's the same as MW 2019 but the lighting is different. It does change the tone of the campaign and there's some time put into a lot of textures but MW 2019 was just as nice looking if you're not turning down graphic options for Warzone. The cut scenes in the campaign can look very realistic at times but again, MW 2019 looked just as good. There's certainly extra detail in the game though compared to 2019 do not get me wrong, the artist and designers have their work put on display again.

The UI is the worst I've seen and I didn't like the Call of Duty: Cold War UI which is way better now that we have this. The menu is a mess, trying to customize a gun in multiplayer feels like I'm playing Call of Duty Mobile because of how many Add Attachment +'s are all over the gun customization screen just like the phone game. I can barely tell what attachment slots I did unlock for the gun and it's even harder to tell if you've unlocked a variant of a gun after doing the challenges to get a battle rifle, Battlefield 2042 didn't do it better but at least I could find it easier there. Even getting to the campaign after release is a pain. Just bring back the option to select single player or multiplayer at the start.

The UI in game isn't better. Hardcore mode / Realism mode for multiplayer isn't available on launch and that's a good thing, the blue dots we're used to seeing are far and few between some times. Ground War is the worst culprit, some times the blue dots for team mates in a vehicle don't even show up at all and there's been a few times I've launched rockets at vehicles thinking they were an enemy just for the blue dot to appear after the rocket hit. I usually only play hardcore mode so that's where I have more experience in but to not have it in at all kind of sucks. Relying on a map rather than visually searching takes away from the good looking parts of the game.
发布于 2022 年 10 月 29 日。 最后编辑于 2022 年 10 月 29 日。
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总时数 50.3 小时 (评测时 34.9 小时)
Hour long queue times on servers with ping that isn't 100 plus and instant crashing upon loading

A good game when you load in but a bad one when you're waiting for it to load
发布于 2022 年 7 月 17 日。
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总时数 0.0 小时
For $5 more you can get Star Citizen which is just better as far as moneys worth. Considering this is more of a test compared to a full release it should have been cheaper, $20 - $30 then once a good amount of updates came out and the console release paired with it then mark it up. But for $40 it's competing with Star Citizen which it falls very short when comparing the content.

The tutorial on its own was frustrating and the HUD compared to every other first person game out there is not that helpful or simple to navigate. While I know when first playing Elite the HUD was something I had a hard time with, the Odyssey HUD is just a lot more messier. The tutorial had a sense of urgency to which you felt like you couldn't explore to how the NPC calls out to you over comms on how he'll leave you on the planet. The first impression of the game should have started with more attention to exploration and how beautiful the game can be with the new planet generation tech.

Focusing on the combat is adding to the frustration, the first person combat on its own isn't that intuitive since you have to keep switching weapons depending on weather you're attacking shields or soft targets. If they were going for a more Borderlands approach to how switching to a certain element that an enemy is weaker to is more advantages, still give players the chance to use a primary weapon and not have to manage when and what to switch to. Using a laser weapon on an enemy after the shield is gone is so pointless I feel like I do more harm to real people when hitting them with an airsoft rifle.

To add when comparing to Star Citizen ship interiors has been a main complaint for a lot of other players, while I couldn't care either or for it at least spawn the player at the top of the stairs of a ship or give us a chance to feel like we're actually stepping into the world for the first time. Having us teleport onto the surface doesn't feel special and honestly I feel much better just landing on a planet with Horizons and driving around in an SRV since at least the driving is fun as far as the jet boost physics and the speed on its own.

While I haven't put that much time into Odyssey, I honestly don't want to invest in it. I'll play with it, find some things to enjoy, but for the time being it's a DLC I wasted money on instead of buying other better games that fill the void I hoped Odyssey would have. I wasn't expecting a miracle with this expansion but for the price they could at least try to make us contempt.
发布于 2021 年 5 月 20 日。
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总时数 56.4 小时 (评测时 45.3 小时)
i have steam why do i need a epic games account to play
发布于 2021 年 3 月 6 日。
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总时数 45.8 小时 (评测时 45.3 小时)
Just don't play it.
发布于 2017 年 8 月 11 日。 最后编辑于 2018 年 9 月 1 日。
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总时数 68.7 小时 (评测时 57.3 小时)
Thinking about this one makes me really disappointed.

Bad Company 2 was a game I, honestly, played the most on PlayStation 3. I have a lot of fond memories of playing a lot of rounds and still have a memory of waking up one morning, going onto a Hardcore Squad Deathmatch server and getting a 40 player killstreak with the GOL sniper rifle.

I bought this game a few months ago trying to recreate the same moments I had even when I was alone, understanding that the game is a few years old and that I won't find much. Man, what I found was an old pile of feces left in a junkyard toilet. I love the battlefield franchise, after playing Bad Company 2 on the PC for the first time, I want to hate it. It's nothing how I remembered, maybe the community just wised up to the game mechanics or I truely forgot but I haven't had a more worst experience on any free to play game than I had a on this game.

Firstly, I'll talk about the things I don't dislike, the game movements and overall feeling don't feel that outdated. I still feel like I can run, jump, spin, and manouver through the maps like I remembered, it doesn't feel clunky like a lot of people like to say. It's not THAT old, even using memory from the consol version. The campaign, while I like it, compared to Bad Company 1, which a lot of people forgot, it's darker in tone. The first Bad Company had a lot more humor, the characters that are still the same from the first seemed to have less funny bones in them, which is fine but I appriciated a lot of the comedy from the first game. The campaign had me at about 6 hours to finish, I played start to finish on each difficulty and I'd say if you want a challenge, play the hardest difficulty, obviously. But the game feels cheap, the AI generally shoot through what should be cover at times, oh wait, destruction. There is no cover and they tend to throw grenades often. I prefer to enjoy the campaign on normal.

That was my breif on the single player, meh overall. Now, to the multiplayer, the one place that's giving me a sour taste. I won't lie, I used one of the official EA experience boost servers to rank myself up to 50 within the span of 20 minutes so I wouldn't have to grind my level to get the guns I want, thank god I didn't. The game is still alive, for the most part. You won't find servers you would prefer but you can generally find a few servers still up in America and still close to being full if not full with a line to get into them, I don't know about the Vietnam expansion.

The gamemodes are still the same, If you played Bad Company 2, which this review is for people that I would hope, have so. I don't need to explain. My main issue, are the people playing the game. The community is nice, I don't hate them in the way as in they're toxic and obnoxious, I hate them in a way that they exploit mechanics or generally be annoying.

Spawn killing, I want to burn anyone who does this and I want to slowly shove a knife into the eye of peope whom exploit it. It's worst than Battlefield 3, 4, and 1. If you're playing as defence on Rush with a team that's working on the objective, you might as well take a piss break and leave your computer. You will not get out of your spawn, the few chances that you can move a few feet, you will get shot from everywhere because you literally spawn in the M-com zone, I thought you spawned a little bit behind, naw. This is prevelent on all the Rush maps. The spawn system is bad, a lot of the newer Battlefields had bad spawn systems, but my god if this game didn't start it.

Don't bother with the still alive Squad Deathmatch servers. If you're playing with a veteran, don't expect to go positive. I'm not a bad player but when I die, respawn, tap W and imedietly get shot, all within the span of 6 seconds, repetedly. I'm serious about stabbing someone in the eye. I understand that people exploit things on an old game but the spawn point shouldn't be one of them. I wouldn't complain, in fact, I would of given this game a positive review on the multiplayer had this not been an issue.

The helicopter isn't as exploited on Rush or Conquest as I remember, either people just don't like using it or don't have a joystick to exploit it. Vehicles aren't much of a problem in Bad Company 2, they're enjoyable, give or take the ATV's which have wonky driving mechanics but don't really disrupt me when playing.

The guns work, point, click, shooty shooty bang bang. Straifing is weird since the bullets curve to the left or right when moving which is wonky but I got used to it after a few rounds. I don't have any problems with the guns in the game. Though the time to kill in the normal gamemode is really slow for my taste. I would really much prefer a hardcore server which takes less time to kill and makes a few more guns viable, such as LMGs which don't feel powerful at all. Of course, using the Magnum ammo upgrade is the only thing you should be using but I had the same amount of trouble with or without it. Shotguns are meh. slug rounds are satisfying to snipe with still from across the map.

The maps feel like there's no cover what-so-ever. If you're hiding behind a building, I would give it about four seconds before someone throws a grenade and blows you up, shoots an RPG / Carl Gustav and blows you up, shoots a grenade launcher and blows you up, or throws C4 and blows you up. There's destruction in the game which was the big game changer when both Bad Company games released so I can't get mad at a revolution in shooters for the time though I still wish there was more hard cover points but that's not obviously going to change now. I still remember a lot of the bull cover from when I first played.

In breif, the singleplayer is above average. The game isn't worth buying for the campaign alone, there's no co-op, which is fine to me. The campaign isn't really replayable unless you want to play on a different difficulty.

The multiplayer is below average. The game isn't near worth the still $20 price tag at the time of this post mortem review. The game is worth $5 for the multiplayer now. Spawnkilling, map exploits, map balance, and overall playability is just low. There's not enough inccentive to buy this game anymore, it's dying. Yes, you can find servers, yes you can find games, but overall there's not enough going on anymore. If you want a game that's slightly better quality than a free to play game and no microtransactions that you can only play at peak hours of American time and get bored of blowing up after an hour. Buy it, on sale. Like, %70 - 90 sale discount. I can never recommend this game at anything above $10 anymore.

At least it doesn't cras-

OH WELL THERE IT GOES.
发布于 2017 年 7 月 25 日。
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总时数 733.4 小时 (评测时 151.0 小时)
Alright, I don't have thousands of hours in American Truck Simulator but I would call myself a fan, everyone who doesn't own this game or Euro Truck Simulator 2 will have a hard time being a fan. Generally the trucks handle good for what they are, as a fan of many racing games it was an awkward step in driving a truck but I have a general interest in them so it wasn't hard to learn how to corner or brake distance. But you will need an interest in big trucks overall to want this game for any reason other than a relaxing driving game.

I'll start with the good. American Truck Simulator or ATS, is a job based simulator (like all the other simulators) that focuses on the driving aspect of driving a tractor trailer or normally, truck driving. It's a relaxing game, while I wouldn't say you could sit back and relax like you're watching a movie, it's easier than racing games. You still need a good sense of driving and a few years of driving would mentally help. Though if you're young or don't know how to drive, it's not going to be easy.

The game does simulate driving a big truck very well, the sound is close to what you would naturally hear though I would personally prefer had the rumble been louder and the world enviroment sounds, they do have sound but you can't hear it unless you're in the cinematic camera which zooms way out or some type of wind which sounds cool while driving on a windy day. Though there isn't any weather effects other than thunderstorms / light rain. I wouldn't mind a bit of snow or fog.

You can't get out of the vehicle, there's no documents to sign or papers to write on like an actual big truck job, which I find alright. I personally wouldn't mind a bit more depth to the job itself but I don't see the use in that. One thing I kind of wish for is an actual job mode or some sort that forces you to work for the same company and work at certain times of the day. This game gives you the ability to drive for the same company once you have learned all the locations, overall it's just choose the highest priced load near-by you or best price per distance and you're set. I kind of want to give myself a bit of a idea for what I would do or want to do.

There is the ability to actually build your own distrabution company, but for the most part it comes down to buying a second truck, hiring a driver from the company management on the pause screen, and keep driving. It's not really in-depth about it and you can't see the drivers of the trucks you gave them, most trucks I buy personally are customized, when I want to use another truck I usually let an employee drive it and I don't ever see them on the road. It kind of sucks that the world is static while you're the only one really growing.

The game doesn't have any music you can listen to over the road, no preset stations, you'll have to manually put music into the folders or have an internet connection to play the radio stations that are coded into the radio, though they have a high bit rate and lag more often than not. I would just use one of the music players online.

Alright, for the general bad. I like these games though, I'm not trying to bash the devs or contradict myself, but these are things that should be realised. I'll say this outright, the "bright" minds at SCS need a mental check-up, to put it in the nicest way possible. I've been following ATS since its announcment or atleast an announcment for close to a year before its realease and on the day of release, the game gets an update, what's the update? It's DLC, it's corn cutting DLC. The game only shipped with one truck and one state, I mean what the donkey's tail SCS? The news the day after release was "Nevada DLC is FREE!" well no sewage pipe. The game only had one truck and California the moment it was on the store. If the game only had one state and you had to pay for everything else, you bet your boy howdey SCS would of heard something.

SCS has some of the worst DLC practice I have ever seen. Your simulator games are good for driving, but all the DLC of Euro Truck Simulator 2 is dumb, I'm really trying to be nice about my words. I have only seen one developer that does this and that's the devs of Payday 2, you're paying for things that either should of been in the game or free in general. Simulator games for some reason are starting to do frog licking things. They're selling small peices of content for dollars on the pennies and the bigger content for a lot more than they should be. I'm not willing to pay five bucks for the future states that are being added (the only states in ATS are California, Nevada, and Arizona), how much will they charge for all 50 states? If they can even make Alaska and Hawaii work. But for real, three bucks to change your steering wheel or colour your rims? You can get the small peices of DLC for free if you have a certain ammount of time in the game AND have an account for their website, but the DLC should be free for everyone, not a timed offer for people who have a "World of Trucks" account.

Also, if you're expecting the cities and towns to be detailed with each city having highways that connect across every mile, drop that expectation. I live in Las Vegas, there's a Las Vegas in the game. I was really excited to drive in my own city in my dream truck, well duck me, right? Las Vegas in the game barely resembles Las Vegas in real life. There's only one area in the city that looks like the real city at all. A lot of buildings were recycled, while they don't have the name of the casinos (for copyright) at least make the cities feel like actual cities. Generally there's only one highway in each city. The Arizona state has two in the main cities but they just cross paths for the long trail. The cities feel like larger towns than they do busy day and night traval destinations. I wanted to see San Francisco, which is better detailed than Vegas, San Diego, which looks like a joke, and Primm, which isn't even a town. It has at the most, eight buildings.

I'm not gonna go into much more detail, overall the game just focuses on driving and that's it. You can't customize your truck as much as you could in Euro Truck Simulator 2, but there will probably be a DLC in the future that will make you pay for fuzzy dice in your cab. I could probably get real fuzzy dice to hang on my mirror in real life for the same price as the DLC and have a bit more bang for my buck.

Multiplayer is really the only thing that makes me want to play ATS more than the hours I already put into the game, even then online multiplayer is modded, there's no official multiplayer, which might actually be a good thing. I don't know there. There's no true end-game content either so don't expect anything more than a jack load of money that you won't really spend after getting the trucks you want. It's just driving, more driving and driving. No good easter eggs like the ability to drive a car or a special truck or some special job. It's just the same and the only thing that will advance, is your mental stability to do the same thing any longer.

I do have a lot of bad things about ATS, but overall I'm a simple minded person and I like to relax sometimes with an interest in truck driving. Unless you're me, don't buy this game. I like this game, it's getting a good rating because its what I want to give it. But just take a long hard look at the game and see if driving at a fairly slow speed is what you want to do.
发布于 2016 年 10 月 19 日。
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总时数 94.2 小时 (评测时 77.3 小时)
I have 50+ hours in the game and I've made it through 1 1/2 years in the story, I haven't experienced everything but I don't think many people can. I'll just say this outright first, this game is good. Fun and entertaining? Well that depends on how hyper you are, the game is slow but you won't notice that at first since my first 20 hours I spent in the game was all in one day, I didn't realise it was night time until I got a phone call and looked outside and wondered "I just had breakfast?" when my stomach started to hurt and I just, well not wasted, but enjoyed those 20 hours.

Honestly, I remember every single thing that happened on year one of the game, there isn't much to spoil or a year count that I know of but the game is a bit like Animal Crossing, well at least I think it is. I'm someone who has never played Harvest Moon, Animal Crossing, or Farm Ville (if that counts). I'm not even a fan of pixel games, but Stardew Valley keeps me interested everytime I play it and the day passes by.

I don't know what I could explain that would summerize this game for its good's and bad's, I have never played a top-down pixel game, well Runescape doesn't count... I think, Stardew Valley is new to me, as someone who's use to more "modern" looking games, military shooters, and RPG's. I was really surprised that I really got into the game, it made me question myself when something interesting happened and what could I do or talk to myself when I spoke to an NPC. This game arguably made me insane. A good insane that's peaceful and still doesn't want to be a farmer.

The game isn't a chor for the most part, while farming itself is slow at the start and after a while you wished it could go faster or with a rainy day it would water all of your crops. You can ignore farming all together and go fishing or mining. Farming is the main idea of the game it seems but it's rewarding to do every skill, from optional combat that gets you monster loot, foraging that gives you some berry good times (yeah... You pick berries), and the two I mentioned. The game isn't too in-depth about the skills, but I'm fine with that, there's a choice at 5/10 of each skill tree, though farming is the only one I've done the most of.

I'll be honest, I haven't done much social in the game as there's 28(?) characters in the game too talk to and a few of them you can marry and have kids! But I'm the lonely farmer who creeps on the children of the town. But my character is a female, I don't know my point there. But there's a good ammount of social bulding but I haven't tried any of it and I hope to soon.

I just can't point out much about this game, I love it, all of it. I don't know much about the dev and haven't searched much about this game before I bought it, to be honest, I was under the intention of refunding it after like five minutes when I first got it. But now I want to play it more, ConcernedApe, if there is a Stardew Valley character of you I want to merry it. This is the first pixel game I got into and I'm not disappointed, if you're skeptical about this game, I would suggest to just try it, there are probably other reviews that will help describe this game more but I'm just kind of singing its praise. It's simple but effective.

If I had to think about something a bit flawed about the game, this is very weak and I'm probably in the minority, it loses its touch after the first year. For the love of the devines, don't take a break from the game after playing it for a week and then skip a week in your life and return after completing the first year. It's hard to come back to it after you experience the game in its first year, I really didn't want to start over again for some odd reason, my head was trying to focus on playing but I wanted to play something else and I'm in the Summer of year two and I'm really trudging through it. I just hope its me and my in-abillity to focus. But I'm playing the game periodically.

That's about it, I can't think of anything else to add. I'm just so new to the genre, this will probably be the only game I will have that's pixelated, top-down, and has farming.
发布于 2016 年 10 月 10 日。
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总时数 6.4 小时
Alright, firstly I bought this game to play with friends. My short description, this game is the worst single-player driving experience ever. There is no good about it, there's no ability to play alone. There's only one option and that's a green "Play" button that takes you to a server list or create your own server with barely any settings to tweak it.

I have played a lot of driving games since I've been born with a PS1, arcade, simulation, all the such and playing this game? It's worst than a PS1 driving game. I'd rather play a GameBoy pixel driver game than this. Also, notice how I never said racing, because there is none. Unless you and a friend set up a race on, so far, a count of four tracks that actually connect back to the start. I think there's six tracks in total right now but I'm not willing to play the game without taking a few shots so I barely pay attention to begin with.

This game isn't a good drifting experience, it's not a good racing experience, it doesn't even drive right for an arcade title. I would rather spend two dollars at an actual arcade and play Fast and The Furious: Tokyo Drift arcade machine, than playing this.

But, and it's a very weak excuse to actual play the game more than I have before, I only enjoy it when I'm playing with a friend or two. That is it, it's barely a good party racer. We laugh at how many bugs are in the game than we actually tandem drift. I'm not willing to list off how many bugs, bad design decisions, let alone how bad of a game it is. How it got on Steam is beyond my knowledge.

If I gave this game a score it would be -1/10 it doesn't even compete with arcade racing games from the 90's
发布于 2016 年 9 月 16 日。
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总时数 21.4 小时 (评测时 20.7 小时)
I am reviewing as another "sale noob" who got the game, while not for $2, it was still worth my $5 and I would still feel like a charity if I spent $10 on the game. Anything above $10 and you might as well add the DLC that's in the game.

The 'good' stuff about the game;
The game isn't exactly all smooth or running, but it does feel somewhat solid. I usually get the experience I want from the game weather it's the decent sword fighting in the game or the hard to figure out archer where the bows and crossbows aren't easy to compensate for the arrow drop, which there is if you were expecting CoD's hitscan. There isn't any. So the archer is hard to master but fun to use for the most part. The 'for the most part' will come in the bad area.

The maps, while confusing at first, are actually easy to move around and you usually need one play-through to learn them since they look linier, actually have more paths than I expected, though on some maps it's not as branching. The game does do a good job at the sword play though, people can call it buggy or salami but it's not exactly a First-person Shooter. If you go down a narrow hallway and expect to hit someone with your LMB (which is a normal swing) your sword, if it's long enough (E.G. Great sword, battle-axe, war hammer, ect) it will clang off the wall.

But if you were calling salmai where you thought it was salami when you bashed your weapon against the wall and died, you probably didn't check the tutorial, where it's actually useful in this game. There are actually four different kinds of attacks for every scenario that every person I see calls salami on, just spam clicks LMB because, I dunno, pepperoni it? If you scroll up, you will do a straight lunge, where the walls wouldn't effect your attack, or if you have a high enough roof, scrolling down will bash over the top and those walls didn't do a thing to you. It's worth going over the tutorial to get your bearings, or else you WILL have a bad time.

The controls overall are easy to work with but very... Tricky, to learn. I wouldn't say master, but tricky to get a grip of.

Now, the bad part.
When you first jump into the game, you will notice green tabs in the multiplayer server browser, those are low rank servers. Join those for the first time you play the game to get your taste for the multiplayer experience, but don't expect to make friends in there, and don't teamkill your side on accident, will yah? For about the first 2 hours of the game, I called it stupid. Even after the tutorial. I wanted to refund but then I started having fun with the archer, all before I got teamkilled for playing as the archer. Then I started getting more deaths from my team than the actual enemy.

The low rank servers are not to be taken serious, it's hard to take the game serious in some cases, but it's certainly a struggle when you are pushing for the objective in team objective modes and either you get rushed by 16 players or you get 10 teammates attacking the same 2 people, and you happen to be in the middle, even when trying to run away, an axe swing from a teammate to your left cuts your head off. I can't put my finger on why, but it's actually frustrating to die in this game. I haven't been so mad to die in a game since GTA:V Online to a hacker in passive mode.

The mechanics themselves also make me want to tear my hair out, when you swing at someone, putting your crosshair on their head, expecting to cut it off, they look like they were blocking, all before they stab you in the stomach and your sword clearly hit them but they walk it off, I was a Vanguard against a Man-at-arms, which has the least ammount of armour. You will be calling salami on a lot of swings that should of killed a guy that has very low health, but gives them a love tap where they procceed to spam LMB until you can't block anymore and kill you.

This game rewards people for spam clicking LMB with no reguard to a good player fighting back, because the low rank servers have none, at least that I have noticed. I haven't joined other servers other than the low rank so I can get a feel for the game much better, but it's not fun in the low rank servers. As I said, join them in your first play-through, then scroll down and find an official server that's not highlighted in green. Then you can possibly start enjoying the game. Even though, for me, a lot of games that do have players that isn't a low rank server, has really high ping. The lag in this game is incredible.

The low rank server community, isn't all good. Being a PvP game, when you need the community, it's not exactly a community as much as it is people swinging a sword around in the streets until they cut someone's head off. The game doesn't exactly do anything to punish a teamkiller. I've seen people kill 5 teammates on purpose and not get kicked. Even the player vote-to-kick wasn't successful. He had -150 score by the end. The game needs a teamkill limit. If there is one, I haven't seen it. People get pissed at archers a lot as well, because you were standing next to someone who just joined the game and hits your teammates leg, while you kill the enemy the teammate was attacking. The teammate sword fighting the enemy, who you killed, turns around and kills you, you say "I didn't attack you, the archer next to me did!" he will thus respond "you stole my kill"

Overall, a lot of people look at this game as a First-person shooter, which is unfortunate. I actualyl do like this game and I wish newer players would kinda take it more serious. But until the time comes where people do, don't come into the game with high expectations. The game will reach them. It's the people in the game that will ruin your experience. Nice or not, it's not fun when a teammate behind you tries to help you out in killing the enemy infront of you but cuts your head off instead.

The game feels like Skyrim and I kept wanting to play Skyrim after leaving Chivalry. Because I know I can get a better experience playing that game, both in mechanics and the fact that the game is offline and I can cut heads off without my companions cutting mine off on accident or getting pissed if I was using Archer.

It's a good game, just don't expect the best game if you join the low rank servers. I have not tried modded servers so I can't say anything about them.
发布于 2015 年 12 月 31 日。
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