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eraserhead baby gaming 最近的評論

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總時數 80.8 小時 (評論時已進行 38.8 小時)
i have a gambling addiction
張貼於 7 月 3 日。
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總時數 43.6 小時 (評論時已進行 39.9 小時)
child murder simulator 2K10
張貼於 2022 年 8 月 3 日。
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總時數 133.0 小時 (評論時已進行 54.8 小時)
Review written as of patch 1.01. I may edit this review if any of the issues that I mention are fixed up.

WWE 2K19 is the fifth WWE game to be released on Steam in the yearly series. Thankfully it seems that 2K have been paying some attention to the PC player base as we now get releases on time with the console releases unlike the first 3 WWE 2K games. This review aims to go into detail about the game and may draw comparisons to both the previous 2K games and the WWE games published by THQ.

Gameplay
Gameplay, for the most part, is the same as 2K18 with only a few minor tweaks. A new gameplay mechanic known as ‘Payback’ has been introduced. While it’s only a small addition, it’s an interesting concept and one that I’d like to see expanded on in future games. It allows for the player to shift momentum and get an advantage, with most of the selectable paybacks being useful for use both online and offline.
Both Hell in a Cell and Cage matches have received a much needed update too. The cell has been changed to be more accurate to its real life counterpart. Players can now fight on the side of the cell, and an OMG moment is not needed to break the cell wall now. Unfortunately, weapons under the ring have been removed from this mode when comparing it to 2K18’s cell. It’s also possible for players to go around every side of the cell now, which is a something that’s much appreciated.
Cage matches have received the biggest update. The climbing minigame has finally been changed from the one that’s been in the games since the PS2 days to a button mashing one. It’s also required to do the minigame when perched on top of the cage wall. Like with Hell in a Cell, it’s also possible to fight on the cage wall as well as on top of it. The ability to escape through the cage door has also been added, although it’s changed from previous iterations. Players can approach the cage door and press down on the d-pad to call for the referee to unlock the door. Once the animation has played, your superstar can leave the ring but your opponent can interrupt this to start another button mashing minigame to try and prevent the other player from leaving.
A few new game modes have been added to Play mode, such as Triple Threat Tag matches and 5 man matches, though the absence of Special Guest Referee is incredibly disappointing, especially since this match type is featured in both Showcase mode and MyCareer mode.
Unfortunately, like most WWE games at launch, there’s a ton of glitches. These glitches are mainly in the physics, and they’re usually quite funny to look at. Thankfully, I’ve encountered no game breaking glitches during my playthrough.


Showcase Mode
Showcase mode makes a return after being absent from WWE 2K18, this time detailing the career of Daniel Bryan. Each match features commentary from Daniel Bryan himself before the match, giving details and insight into the storyline that the match was apart of. It’s a nice touch and good fanservice for any Daniel Bryan fan.
For the most part, QTEs have been removed from the mode. They’re there, however, they’re very rare. Instead, you’ll have cutscenes breaking up the gameplay. These accurately recreate the events of the match, which is nice. Unfortunately, the original commentary isn’t there for the matches, instead it’s been redone by Cole, Saxton and Graves.
I ran into a few issues with the cutscene commentary not being in sync, mainly in the first match on Velocity. Hopefully this is fixed up in a patch.

2K Towers
2K Towers is a new mode introduced into 2K19. It’s essentially a gauntlet match where every different opponent has a different stipulation or twist for the match, such as fast motion or stamina decreasing more rapidly. While it’s only a small addition, it adds a lot of replayability for those who enjoy a challenge. The towers have their own difficulty assigned to them.
There are two kinds of towers: the regular ones where you can either use an existing superstar that you choose or have one chosen for you, depending on the tower that you choose. The other type of tower are the MyPlayer towers, which feature live towers and attire unlocks, as well as earning XP for your MyPlayer. Both of these are fun, and will provide some challenge to even some of the best players.

MyPlayer
MyPlayer returns once again with the road to glory mode as well as MyCareer once again. Unfortunately, Loot Packs make a return to the game once again, however, from what I can tell, tokens for the packs can only be obtained through either playing the game or trading the VC that you earn for them. While not a super intrusive money grab, it’s still a shame to see it as it makes getting that one entrance animation or move incredibly tedious.
MyCareer mode has received a huge upgrade from previous years. While it feels like less of a career mode and more of a story mode similar to Road to Wrestlemania from the Smackdown vs Raw games, it’s a welcome improvement that’s finally worth a playthrough. The story is cheesy and most of the twists are predictable, but it’s full of fanservice that wrestling fans will enjoy. Most of the time, the pacing is good, however, some parts of the game can come off as rushed. The story, with exception for a few side interactions, is fully voice acted which is a great change from 2K18’s MyCareer. The roaming around backstage has also been taken out in favour of a simpler hub where people you can interact with are there waiting.
Unfortunately, with MyCareer, people have been running into a lot of issues with crashing from what I’ve heard. I didn’t experience any crashes, but like with what I experienced with Showcase mode, I sometimes had out of sync audio or out of sync subtitles.

Universe Mode
Much like with the gameplay itself, Universe mode has only received minor tweaks, though the improvement is appreciated. Promos now make a lot more sense than they did in 2K18, however, they’re not the best. There’s also the ability to assign a manager to a superstar, and like in real life, assigning Paul Heyman to a superstar will have Heyman do promos on behalf of his client.
Matches can also be simulated as well, with the player having the ability to choose who the winner will be. This is useful if you don’t want to play through the matches but want to push a superstar.

Online
Online has been a rocky experience for me. Matches have some input lag, even with people who don’t live far away from me. This was from the early access for deluxe owners, however. I’ve only played one match since the full release, and that ran smoothly, so maybe 2K have pushed out a hotfix for it. Either way, the netcode feels passable at best, but it’s nothing great.
Like always, you have the option to find a quick match, set up private lobbies for friends and to team up and play tag matches with a friend. There’s not too much activity on PC in comparison to consoles, but you can still find matches if you’re patient enough.

Overall, WWE 2K19 is a great package if you’re a wrestling fan. If you’re buying it to play online, I’d recommend purchasing the console version. While the game hasn’t had the best launch, it’s certainly the best WWE 2K game right now, and is worth picking up if you don’t mind the glitches. The game is packed with content, though if it’s worth the price is up to you if you like the sounds of the modes. I would personally wait for the issues with the port to be fixed before picking it up, but Steam refunds exist if you do run into any issues.
張貼於 2018 年 10 月 10 日。
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總時數 86.5 小時 (評論時已進行 80.3 小時)
This can't be good for me but I feel great.
張貼於 2013 年 11 月 26 日。 最後編輯於 2022 年 5 月 12 日。
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